









Overview:
This Izzet (U/R) deck helmed by Myra the Magnificent combines instant/sorcery spell-slinging with temporary creature theft and token generation. The primary strategy revolves around casting numerous instants and sorceries to trigger Myra's Attractions, token producers (e.g., Murmuring Mystic, Ovika, Enigma Goliath), and value engines. Temporary theft effects (e.g., Insurrection, Mob Rule) steal opponents' threats for decisive attacks or sacrifice outlets. Myra serves as the core engine, enabling graveyard recursion and spell copying via Attractions, making her essential but vulnerable to removal. Secondary win conditions include overwhelming token swarms (enhanced by Brudiclad, Telchor Engineer) and leveraging stolen creatures for combat kills.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Play mana rocks/lands, cast cheap instants/sorceries (e.g., Sapphire Charm, Threaten) to open Attractions and trigger token makers like Young Pyromancer or Third Path Iconoclast. Protect Myra with Lightning Greaves/Swiftfoot Boots. Prioritize card draw (e.g., Comparative Analysis, Words of Wisdom) to find key pieces.
- Engine Activation (Turns 4-6): Cast Myra and leverage her ability to exile key spells (e.g., Insurrection, Blatant Thievery) from the graveyard onto Attractions. Use dice manipulation (Pixie Guide, Barbarian Class) to reliably visit Attractions and copy exiled spells. Deploy token amplifiers like Brudiclad, Telchor Engineer or Metallurgic Summonings.
- Win Condition Execution (Turns 6-8):
- Theft Alpha Strike: Cast a mass theft spell (Insurrection, Mob Rule) or chain smaller thefts (Traitorous Blood, Kari Zev's Expertise) to steal opponents' best creatures. Swing for lethal combat damage, often enhanced by haste enablers or +1/+1 counters.
- Token Swarm: Overwhelm opponents with tokens generated by Ovika, Enigma Goliath, Shark Typhoon, Talrand, Sky Summoner, etc. Use Brudiclad to convert tokens into copies of a powerful stolen creature or large token.
- Myra Value Loop: Copy high-impact exiled spells repeatedly via Attraction visits for sustained advantage or direct wins.
Mulligan Priorities:
- Keep hands with 3+ lands (including U/R sources) and at least 1-2 early plays (ramp, cheap draw/theft, or a token generator).
- Prioritize hands containing Myra protection (Greaves/Boots) or a critical engine piece (Ovika, Brudiclad, Storm-Kiln Artist).
- Ensure access to early instant/sorcery spells to trigger Myra and token makers immediately.
- Avoid hands lacking early interaction, card draw, or a clear path to deploy Myra safely.
Key Tips:
- Protect Myra: Her ability is vital for recursion and copying. Equip Greaves/Boots ASAP. Time her cast carefully if removal is expected.
- Maximize Theft: Use theft spells politically or to remove key blockers/threats. Sacrifice stolen creatures post-combat if possible (though the deck lacks direct outlets). Sakashima's Will can permanently steal a creature if you control your commander.
- Leverage Tokens: Brudiclad can turn Servos/Sharks/Goblins into copies of a stolen game-winning creature. Mirrorworks/Replication Specialist can copy key artifacts like Blinkmoth Urn.
- Dice Manipulation: Cards like Pixie Guide, Wyll, Blade of Frontiers, and Barbarian Class ensure consistent Attraction visits and maximize rolls for effects like Seize the Spotlight.
- Graveyard Setup: Fill your graveyard with impactful instants/sorceries (draw, theft, mass theft) for Myra to exile and copy. Deep Analysis flashback is ideal.
Weaknesses:
Critical
- Extreme vulnerability to board wipes: Loses stolen creatures, tokens, and key engines like Ovika/Talrand/Murmuring Mystic. Minimal recursion/rebuild speed.
- Heavily reliant on the commander: Myra removal cripples the primary recursion/copy engine and slows Attraction generation. High recast cost ({4}{U}{R}).
- Enchantment/Artifact hate: Ovika, Enigma Goliath, Metallurgic Summonings, Shark Typhoon, Brudiclad, and Blinkmoth Urn are prime targets. Lacks robust protection.
Moderate
- Graveyard hate: Disrupts Myra's ability to exile and copy spells from the graveyard (e.g., Rest in Peace, Leyline of the Void).
- Countermagic/Stack Interaction: Can disrupt critical mass theft spells or engine pieces. Limited counterspells in the deck (only Archmage's Charm).
- Resource Denial: Rule of Law/Archon of Emeria effects severely limit spell-slinging and token generation.
Minor
- Limited Permanent Removal: Relies heavily on theft for "removal," which is temporary. Few answers to resolved noncreature threats outside of countermagic.
- Mana Intensity: Many win conditions (Insurrection, Blatant Thievery, Overflowing Insight) have high CMC, risking clunky hands.
Most Important Cards:
- Myra the Magnificent (Core engine: Attractions, recursion, spell copying)
- Ovika, Enigma Goliath (Massive token generation, primary win condition)
- Brudiclad, Telchor Engineer (Token conversion win condition enabler)
- Insurrection (Primary mass theft finisher)
- Storm-Kiln Artist (Crucial mana acceleration via Treasures)
- Lightning Greaves/Swiftfoot Boots (Essential commander protection)
- Blinkmoth Urn (Massive mana generation for high-CMC spells)
- Shark Typhoon (Flexible token generation and card draw)
- Mob Rule (Flexible mass theft finisher)
- Murmuring Mystic/Talrand, Sky Summoner (Consistent token generation)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via theft or token swarm around turns 7-8, accelerated by Storm-Kiln Artist/Blinkmoth Urn. Myra setup and Attraction RNG add variance. Fastest wins rely on high-CMC spells.
Resilience: 4/10
- Highly susceptible to board wipes and targeted removal on key engines/commanders. Limited protection (Greaves/Boots) and minimal recursion beyond Myra's delayed copying. Theft is inherently temporary.
Consistency: 6/10
- Good card draw and multiple token engines provide baseline consistency. However, lacks tutors for specific win conditions (Insurrection, Brudiclad) and relies on drawing into theft spells or key payoffs. Attraction RNG adds inconsistency.
Interaction: 7/10
- Theft spells act as potent creature "removal" and win conditions. Includes versatile counterspells (Archmage's Charm) and some stack protection. Lacks broad permanent removal (enchantments/artifacts) outside of theft or countermagic.
Rating Justification:
The deck demonstrates focused speed (T7-8 wins) through mass theft and token synergies, supported by solid interaction, placing it above casual tiers. However, critical vulnerabilities to board wipes and commander dependence severely limit resilience, preventing higher optimization. This aligns with the "Focused" (6.0) benchmark of T7-8 wins via combat/synergies, adjusted downward slightly due to fragility.
Power level: 5.5 - 6.0
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