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COMMANDER(S)
Ureni of the Unwritten
QR Code
G R U
- Temur
Created by  rumbler77
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Temur (G/U/R) Dragon tribal deck leverages Ureni of the Unwritten to cheat high-impact Dragons into play, creating a snowballing board state. The strategy focuses on ramping into Ureni, then exploiting its triggered ability to deploy free Dragons from the top eight cards of the library. Secondary synergies include Dragon ETB/combat damage payoffs (Terror of the Peaks, Scourge of Valkas), token duplication via Miirym, Sentinel Wyrm, and treasure-fueled value engines (Goldspan Dragon). Ureni acts as both an enabler and a threat, but the deck can pivot to hard-casting Dragons if the commander is disrupted.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Deploy mana dorks (Birds of Paradise, Bloom Tender), land-based ramp (Nature's Lore, Three Visits), and cost reducers (Urza's Incubator, Dragonlord's Servant). Target casting Ureni by Turn 4-5.
  2. Ureni Activation (Turns 5+): Attack with Ureni to trigger its ability, cheating Dragons like Atarka, World Render, Miirym, Sentinel Wyrm, or Old Gnawbone into play. Use Roaming Throne (naming Dragon) to double Ureni’s trigger.
  3. Board Dominance (Mid-Late Game): Amplify Dragon triggers with Dragon Tempest (haste + damage), Temur Ascendancy (haste + card draw), and The Great Henge (counters + card advantage). Close games via:
    • Combat Overkill: Atarka, World Render doubles Dragon damage; Scourge of the Throne enables extra combats.
    • ETB Burn: Terror of the Peaks and Scourge of Valkas convert Dragon deployments into direct damage.
    • Treasure Synergy: Goldspan Dragon and Old Gnawbone fuel explosive late-game turns.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color-fixing), 1-2 ramp pieces, and at least one Dragon or enabler (e.g., Herald's Horn).
  • Prioritize hands with early interaction (Stubborn Denial, Beast Within) against fast metas.
  • Avoid hands overloaded with high-CMC Dragons without ramp.

Key Tips:

  • Protect Critical Mass: Use Heroic Intervention, Deflecting Swat, and Clout of the Dominus to shield Ureni or key Dragons.
  • Sequence Dragons Wisely: Deploy Miirym, Sentinel Wyrm before other Dragons to maximize token copies. Save Deceptive Frostkite to clone high-impact Dragons like Terror of the Peaks.
  • Leverage Card Advantage: Temur Ascendancy, Elemental Bond, and The Great Henge refill your hand as you deploy threats.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion; rebuilds slowly after Blasphemous Act/Cyclonic Rift.
  • Commander Reliance: Ureni removal significantly slows the deck’s engine.
  • Anti-Flying Tech: Gravity Well, Archon of Absolution, or Silklash Spider nullify primary combat plan.

Moderate

  • Artifact/Enchantment Hate: Vandalblast or Bane of Progress disrupts Urza's Incubator, Dragon's Hoard, and The Great Henge.
  • Stack Interaction: Limited counterspells; struggles against combo decks with protection.

Minor

  • Graveyard Reliance: Mild recursion (Haven of the Spirit Dragon) is easily disrupted.
  • Mana Consistency: Color requirements (G/U/R) can strain early-game fixing.

Most Important Cards:

  • Miirym, Sentinel Wyrm (Token duplication engine)
  • Terror of the Peaks (ETB damage win condition)
  • The Great Henge (Card draw + counters)
  • Urza's Incubator (Critical cost reduction)
  • Goldspan Dragon (Mana acceleration)
  • Atarka, World Render (Combat damage amplifier)
  • Roaming Throne (Doubles Dragon triggers)
  • Cyclonic Rift (Board reset/emergency button)
  • Scourge of Valkas (Scaling damage output)
  • Temur Ascendancy (Haste + card advantage)

Attribute Ratings:

Speed: 6/10

  • Can deploy game-ending boards by Turns 7-8 via Ureni triggers or hard-cast Dragons, but lacks fast combo finishes.

Resilience: 5/10

  • Limited protection beyond a few reactive spells; struggles to recover from repeated board wipes or commander lockdown.

Consistency: 7/10

  • Strong ramp package and card draw engines ensure steady access to threats, but Ureni’s top-deck reliance introduces variance.

Interaction: 5/10

  • Selective counterspells (Swan Song, Mana Drain) and targeted removal (Beast Within) exist but lack breadth for multi-threat metas.

Rating Justification:

This deck operates as a focused Dragon tribal build with a Turn 7-8 combat/ETB damage win clock, supported by strong ramp and synergy. While resilient to single-target removal, its reliance on Ureni and vulnerability to board wipes cap its power below optimized tiers.

Power level: 6.0 - 6.5

DECK LIST
Ureni of the Unwritten
Creature: 30
($214.24)
1
Atarka, World Render
5 R G
1
Atsushi, the Blazing Sky
2 R R
1
Balefire Dragon
5 R R
1
Birds of Paradise
G
1
Bloom Tender
1 G
1
Deceptive Frostkite
U U
1
Dragonlord's Servant
1 R
1
Eshki, Temur's Roar
G U R
1
Ganax, Astral Hunter
4 R
1
Goldlust Triad
4 R
1
Goldspan Dragon
3 R R
1
Hellkite Courser
4 R R
1
Keiga, the Tide Star
5 U
1
Lathliss, Dragon Queen
4 R R
1
Manaform Hellkite
2 R R
1
Miirym, Sentinel Wyrm
3 G U R
1
Nogi, Draco-Zealot
1 R R
1
Old Gnawbone
5 G G
1
Opportunistic Dragon
2 R R
1
Parapet Thrasher
2 R R
1
Roaming Throne
4
1
Sarkhan, Soul Aflame
1 U R
1
Scourge of Valkas
2 R R R
1
Scourge of the Throne
4 R R
1
Temur Battlecrier
G U R
1
Terror of the Peaks
3 R R
1
Thunderbreak Regent
2 R R
1
Thundermane Dragon
3 R
1
Twinflame Tyrant
3 R R
1
Vengeful Ancestor
2 R R
Artifact: 9
($80.98)
1
Arcane Signet
2
1
Dragon's Hoard
3
1
Fellwar Stone
2
1
Herald's Horn
3
1
Sol Ring
1
1
Talisman of Creativity
2
1
Talisman of Impulse
2
1
The Great Henge
7 G G
1
Urza's Incubator
3
Enchantment: 7
($17.29)
1
Breaching Dragonstorm
4 R
1
Clout of the Dominus
U/R
1
Dragon Tempest
1 R
1
Elemental Bond
2 G
1
Garruk's Uprising
2 G
1
Rhythm of the Wild
1 R G
1
Temur Ascendancy
G U R
Instant: 9
($150.18)
1
Beast Within
2 G
1
Cyclonic Rift
1 U
1
Deflecting Swat
2 R
1
Heroic Intervention
1 G
1
Klauth's Will
X R R G
1
Mana Drain
U U
1
Smuggler's Surprise
G
1
Stubborn Denial
U
1
Swan Song
U
Sorcery: 7
($33.58)
1
Blasphemous Act
8 R
1
Farseek
1 G
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Selvala's Stampede
4 G G
1
Three Visits
1 G
Land: 36
($155.66)
1
Breeding Pool
1
Cinder Glade
1
City of Brass
1
Command Tower
1
Flooded Grove
5
Forest
1
Game Trail
1
Haven of the Spirit Dragon
1
Hinterland Harbor
3
Island
1
Karplusan Forest
1
Ketria Triome
1
Mistrise Village
1
Misty Rainforest
5
Mountain
1
Rockfall Vale
1
Rootbound Crag
1
Scalding Tarn
1
Shivan Reef
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Sulfur Falls
1
Training Center
1
Wooded Foothills
1
Yavimaya Coast
Other: 1
($)
1
Stormshriek Feral

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