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COMMANDER(S)
General Tazri
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B G R U W
- Five-Color
OVERVIEW
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ANALYSIS

Overview:

A five-color Ally tribal deck led by General Tazri, focusing on generating value through ETB triggers and blink effects while utilizing Allies' Rally abilities to create powerful board states.

Primer:

This deck operates on multiple synergistic layers, with General Tazri serving as both a tutor and anthem effect for the Ally tribe. The primary gameplan involves establishing a board presence with Allies that trigger various Rally abilities, then amplifying these effects through blink/flicker effects and cards like Panharmonicon and Elesh Norn, Mother of Machines. The deck can generate significant card advantage through effects like Sea Gate Loremaster and Guardian Project.

The secondary strategy involves using changeling creatures and tribal enhancers like Arcane Adaptation and Maskwood Nexus to maximize tribal synergies. The deck can close games through combat damage after building a significant board presence with +1/+1 counters and combat-enhancing Rally triggers, or through drain effects like Hagra Diabolist when combined with mass creature entry.

Weaknesses:

The deck is heavily reliant on creatures staying on the battlefield to maintain its engine, making it vulnerable to board wipes and mass removal. The five-color mana base, while well-constructed, can sometimes lead to color-screw in early turns. The deck can struggle against faster combo decks as it requires time to set up its value engines.

Top 10 Most Impactful Cards:

  • General Tazri
  • Elesh Norn, Mother of Machines
  • Panharmonicon
  • Sea Gate Loremaster
  • Deadeye Navigator
  • Hagra Diabolist
  • The Great Henge
  • Arcane Adaptation
  • Soulherder
  • Guardian Project

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 6/10

Rating Justification:

This deck demonstrates a well-tuned tribal strategy with multiple synergistic pieces and a solid mana base. It's more powerful than typical precon decks due to its efficient tutoring, card draw, and interaction suite, but isn't fast enough to compete with high-powered decks. The deck can consistently execute its gameplan around turns 7-8, with good protection and recovery abilities. While it includes some powerful cards like The Great Henge and Elesh Norn, Mother of Machines, it's still primarily focused on fair, creature-based strategies.

Final power level rating: 6.0 - 6.5

DECK LIST
General Tazri
Creature: 26
1
Barkform Harvester
3
1
Brago, King Eternal
2 W U
1
Chasm Guide
3 R
1
Deadeye Navigator
4 U U
1
Elesh Norn, Mother of Machines
4 W
1
Graveshifter
3 B
1
Hada Freeblade
W
1
Hagra Diabolist
4 B
1
Harabaz Druid
1 G
1
Jwari Shapeshifter
1 U
1
Kabira Evangel
2 W
1
Kazandu Blademaster
W W
1
Kazuul Warlord
4 R
1
Makindi Patrol
2 W
1
Meneldor, Swift Savior
3 U
1
Ondu Champion
2 R R
1
Oran-Rief Survivalist
1 G
1
Realmwalker
2 G
1
Resolute Blademaster
3 R W
1
Sea Gate Loremaster
4 U
1
Soulherder
1 W U
1
Talus Paladin
3 W
1
Thassa, Deep-Dwelling
3 U
1
Turntimber Ranger
3 G G
1
Umara Raptor
2 U
1
Unsettled Mariner
W U
Sorcery: 6
1
Cultivate
2 G
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Patriarch's Bidding
3 B B
1
Rampant Growth
1 G
1
Vindicate
1 W B
Instant: 9
1
Anguished Unmaking
1 W B
1
Cloudshift
W
1
Eerie Interlude
2 W
1
Ephemerate
W
1
Flawless Maneuver
2 W
1
Momentary Blink
1 W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Vampiric Tutor
B
Artifact: 13
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Conjurer's Closet
5
1
Fellwar Stone
2
1
Herald's Horn
3
1
Maskwood Nexus
4
1
Ozolith, the Shattered Spire
1 G
1
Panharmonicon
4
1
Pillar of Origins
2
1
Sol Ring
1
1
Strionic Resonator
2
1
The Great Henge
7 G G
1
Vanquisher's Banner
5
Enchantment: 10
1
Arcane Adaptation
2 U
1
Aura Shards
1 G W
1
Guardian Project
3 G
1
Kindred Discovery
3 U U
1
Molten Echoes
2 R R
1
Nahiri's Resolve
3 R W
1
Phyrexian Arena
1 B B
1
Retreat to Emeria
3 W
1
Teleportation Circle
3 W
1
Virtue of Knowledge // Vantress Visions
4 U //  1 U
Land: 35
1
Ally Encampment
1
Blood Crypt
1
Bountiful Promenade
1
Breeding Pool
1
Cavern of Souls
1
Command Tower
1
Exotic Orchard
2
Forest
1
Hallowed Fountain
1
Hinterland Harbor
1
Indatha Triome
3
Island
1
Ketria Triome
1
Mountain
1
Overgrown Tomb
1
Path of Ancestry
4
Plains
1
Prairie Stream
1
Raugrin Triome
1
Reflecting Pool
1
Sacred Foundry
1
Sea of Clouds
1
Secluded Courtyard
1
Spire Garden
1
Stomping Ground
1
Sunpetal Grove
1
Temple Garden
1
Three Tree City
1
Woodland Cemetery