Overview:
A five-color Ally tribal deck led by General Tazri, focusing on generating value through ETB triggers and blink effects while utilizing Allies' Rally abilities to create powerful board states.
Primer:
This deck operates on multiple synergistic layers, with General Tazri serving as both a tutor and anthem effect for the Ally tribe. The primary gameplan involves establishing a board presence with Allies that trigger various Rally abilities, then amplifying these effects through blink/flicker effects and cards like Panharmonicon and Elesh Norn, Mother of Machines. The deck can generate significant card advantage through effects like Sea Gate Loremaster and Guardian Project.
The secondary strategy involves using changeling creatures and tribal enhancers like Arcane Adaptation and Maskwood Nexus to maximize tribal synergies. The deck can close games through combat damage after building a significant board presence with +1/+1 counters and combat-enhancing Rally triggers, or through drain effects like Hagra Diabolist when combined with mass creature entry.
Weaknesses:
The deck is heavily reliant on creatures staying on the battlefield to maintain its engine, making it vulnerable to board wipes and mass removal. The five-color mana base, while well-constructed, can sometimes lead to color-screw in early turns. The deck can struggle against faster combo decks as it requires time to set up its value engines.
Top 10 Most Impactful Cards:
- General Tazri
- Elesh Norn, Mother of Machines
- Panharmonicon
- Sea Gate Loremaster
- Deadeye Navigator
- Hagra Diabolist
- The Great Henge
- Arcane Adaptation
- Soulherder
- Guardian Project
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck demonstrates a well-tuned tribal strategy with multiple synergistic pieces and a solid mana base. It's more powerful than typical precon decks due to its efficient tutoring, card draw, and interaction suite, but isn't fast enough to compete with high-powered decks. The deck can consistently execute its gameplan around turns 7-8, with good protection and recovery abilities. While it includes some powerful cards like The Great Henge and Elesh Norn, Mother of Machines, it's still primarily focused on fair, creature-based strategies.
Final power level rating: 6.0 - 6.5
General Tazri