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COMMANDER(S)
The Wise Mothman
QR Code
B G U
- Sultai
Bracket
4.5 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Sultai deck revolves around +1/+1 counters, milling, and proliferation synergies with The Wise Mothman. It aims to generate value through rad counters and mill-triggered buffs, using proliferate effects to amplify both. While it has some strong synergies, it lacks infinite combos and relies on incremental value from creature growth and radiation mechanics.

Primer:

Core Strategy: The deck seeks to mill opponents while distributing +1/+1 counters via The Wise Mothman's ability. Key phases include:

  1. Setup (Turns 1-4): Ramp with spells like Cultivate and Sol Ring, deploy counter doublers (Branching Evolution, Corpsejack Menace), and establish mill engines (Raul, Trouble Shooter, Fraying Sanity).
  2. Value Engine (Turns 5-7): Attack with The Wise Mothman to distribute rad counters, trigger mill effects, and grow creatures. Use proliferate effects (Inexorable Tide, Radstorm) to amplify counters.
  3. Win Conditions: Overwhelm opponents with massive mutated creatures (Alpha Deathclaw, Rampaging Yao Guai) or radiation-fueled token armies from Vault 12: The Necropolis.

Mulligan Priorities:

  • Keep hands with 3 lands and 1-2 ramp spells
  • Prioritize early counter synergies (Hardened Scales, Winding Constrictor)
  • Avoid hands without green mana sources

Key Tips:

  • Time proliferate effects after combat to maximize rad counter triggers
  • Use Mutational Advantage to protect key creatures during critical turns
  • The Master, Transcendent can reanimate milled threats as Mutants

Avoid Traps:

  • Overextending into board wipes before establishing recursion
  • Casting high-cost mutants without sufficient counter support
  • Wasting removal on non-critical threats

Weaknesses:

Critical:

  • No graveyard protection against Rest in Peace/Bojuka Bog
  • Relies on 3+ key permanents (Branching Evolution, Corpsejack Menace) with limited recursion

Moderate:

  • Slow recovery from board wipes
  • Minimal stack interaction (only 3 counterspells)

Minor:

  • Vulnerable to flying threats despite some reach

Most Important Cards:

  • Branching Evolution
  • Corpsejack Menace
  • Hardened Scales
  • Inexorable Tide
  • Winding Constrictor
  • Raul, Trouble Shooter
  • Screeching Scorchbeast
  • Vault 12: The Necropolis
  • Fraying Sanity
  • Guardian Project

Attribute Ratings:

Speed: 5/10

  • Goldfish win around T8-10 through combat damage
  • Requires multiple setup turns for counter synergies

Resilience: 4/10

  • Limited protection for key pieces
  • Slow graveyard recursion (Find // Finality)

Consistency: 6/10

  • 8 proliferate effects and 5 counter doublers
  • Moderate card draw (Harmonize, Guardian Project)

Interaction: 3/10

  • Only 6 targeted removal spells
  • No free counterspells or board wipes

Rating Justification:

This deck sits between "Optimized Casual" (5.0) and "Focused Casual" (4.5) on the rubric. It has clear synergies and multiple paths to victory through counters/mill, but lacks:

  • Fast mana to compete with T6-7 decks
  • Combo finishers expected at 5.5+
  • Interaction density needed for high-power metas
    While stronger than precons due to synergistic card choices, it's outpaced by decks running efficient tutors and infinite combos.

Power level: 4.5 - 5.0

DECK LIST
The Wise Mothman
Creature: 26
($9.04)
1
Agent Frank Horrigan
5 B G
1
Alpha Deathclaw
4 B G
1
Bloatfly Swarm
3 B
1
Cathedral Acolyte
1 G
1
Corpsejack Menace
2 B G
1
Feral Ghoul
2 B
1
Glowing One
2 G
1
Hancock, Ghoulish Mayor
2 B
1
Harold and Bob, First Numens
2 G
1
Infesting Radroach
2 B
1
Lily Bowen, Raging Grandma
3 G
1
Lumbering Megasloth
10 G G
1
Marcus, Mutant Mayor
3 G U
1
Mirelurk Queen
4 U
1
Nightkin Ambusher
2 U B
1
Piper Wright, Publick Reporter
1 U
1
Rampaging Yao Guai
X G G G
1
Raul, Trouble Shooter
1 U B
1
Screeching Scorchbeast
4 B B
1
Strong, the Brutish Thespian
4 G G
1
Tato Farmer
2 G
1
The Master, Transcendent
1 B G U
1
Vexing Radgull
1 U
1
Watchful Radstag
2 G
1
Winding Constrictor
B G
1
Young Deathclaws
2 B G
Artifact: 11
($7.88)
1
Agility Bobblehead
3
1
Arcane Signet
2
1
Contagion Clasp
2
1
Nuka-Nuke Launcher
2
1
Perception Bobblehead
3
1
Recon Craft Theta
4
1
Sol Ring
1
1
Strength Bobblehead
3
1
Talisman of Curiosity
2
1
Talisman of Dominance
2
1
Talisman of Resilience
2
Enchantment: 8
($18.7)
1
Branching Evolution
2 G
1
Fraying Sanity
2 U
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
1
Vault 87: Forced Evolution
3 G U
Instant: 8
($9.37)
1
Atomize
2 B G
1
Biomass Mutation
X G/U G/U
1
Contaminated Drink
X U B
1
Inspiring Call
2 G
1
Mutational Advantage
1 G U
1
Putrefy
1 B G
1
Radstorm
3 U
1
Rakshasa's Disdain
2 U
Sorcery: 7
($3.3)
1
Casualties of War
2 B B G G
1
Cultivate
2 G
1
Farseek
1 G
1
Find // Finality
B/G B/G
1
Harmonize
2 G G
1
Nuclear Fallout
X B B
1
Rampant Growth
1 G
Land: 39
($6.66)
1
Ash Barrens
1
Command Tower
1
Darkwater Catacombs
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
5
Forest
1
Hinterland Harbor
5
Island
1
Mariposa Military Base
1
Mortuary Mire
1
Nesting Grounds
1
Opulent Palace
1
Overflowing Basin
1
Path of Ancestry
1
Sunken Hollow
5
Swamp
1
Tainted Isle
1
Tainted Wood
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Temple of the False God
1
Terramorphic Expanse
1
Viridescent Bog
1
Woodland Cemetery

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