









Overview:
This Sultai deck revolves around +1/+1 counters, milling, and proliferation synergies with The Wise Mothman. It aims to generate value through rad counters and mill-triggered buffs, using proliferate effects to amplify both. While it has some strong synergies, it lacks infinite combos and relies on incremental value from creature growth and radiation mechanics.
Primer:
Core Strategy: The deck seeks to mill opponents while distributing +1/+1 counters via The Wise Mothman's ability. Key phases include:
- Setup (Turns 1-4): Ramp with spells like Cultivate and Sol Ring, deploy counter doublers (Branching Evolution, Corpsejack Menace), and establish mill engines (Raul, Trouble Shooter, Fraying Sanity).
- Value Engine (Turns 5-7): Attack with The Wise Mothman to distribute rad counters, trigger mill effects, and grow creatures. Use proliferate effects (Inexorable Tide, Radstorm) to amplify counters.
- Win Conditions: Overwhelm opponents with massive mutated creatures (Alpha Deathclaw, Rampaging Yao Guai) or radiation-fueled token armies from Vault 12: The Necropolis.
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 ramp spells
- Prioritize early counter synergies (Hardened Scales, Winding Constrictor)
- Avoid hands without green mana sources
Key Tips:
- Time proliferate effects after combat to maximize rad counter triggers
- Use Mutational Advantage to protect key creatures during critical turns
- The Master, Transcendent can reanimate milled threats as Mutants
Avoid Traps:
- Overextending into board wipes before establishing recursion
- Casting high-cost mutants without sufficient counter support
- Wasting removal on non-critical threats
Weaknesses:
Critical:
- No graveyard protection against Rest in Peace/Bojuka Bog
- Relies on 3+ key permanents (Branching Evolution, Corpsejack Menace) with limited recursion
Moderate:
- Slow recovery from board wipes
- Minimal stack interaction (only 3 counterspells)
Minor:
- Vulnerable to flying threats despite some reach
Most Important Cards:
- Branching Evolution
- Corpsejack Menace
- Hardened Scales
- Inexorable Tide
- Winding Constrictor
- Raul, Trouble Shooter
- Screeching Scorchbeast
- Vault 12: The Necropolis
- Fraying Sanity
- Guardian Project
Attribute Ratings:
Speed: 5/10
- Goldfish win around T8-10 through combat damage
- Requires multiple setup turns for counter synergies
Resilience: 4/10
- Limited protection for key pieces
- Slow graveyard recursion (Find // Finality)
Consistency: 6/10
- 8 proliferate effects and 5 counter doublers
- Moderate card draw (Harmonize, Guardian Project)
Interaction: 3/10
- Only 6 targeted removal spells
- No free counterspells or board wipes
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused Casual" (4.5) on the rubric. It has clear synergies and multiple paths to victory through counters/mill, but lacks:
- Fast mana to compete with T6-7 decks
- Combo finishers expected at 5.5+
- Interaction density needed for high-power metas
While stronger than precons due to synergistic card choices, it's outpaced by decks running efficient tutors and infinite combos.
Power level: 4.5 - 5.0
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