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COMMANDER(S)
Svyelun of Sea and Sky
QR Code
U
- Mono Blue
Bracket
5.0 - 5.5
Bracket 4
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ANALYSIS

Overview:

This mono-blue Merfolk tribal deck helmed by Svyelun of Sea and Sky focuses on synergistic creature buffs, evasion, and card advantage. The strategy revolves around deploying Merfolk lords (e.g., Lord of Atlantis, Master of the Pearl Trident) to amplify combat pressure while generating value through token creation (Deeproot Waters, Deeproot Pilgrimage) and card draw engines (Bident of Thassa, Kindred Discovery). Svyelun acts as both a resilient card advantage engine (indestructible with 2+ Merfolk) and a protective force via ward 1 on other Merfolk. Secondary threats like Talrand, Sky Summoner and Alandra, Sky Dreamer provide alternate flying threats and scaling power.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Play low-cost Merfolk like Benthic Biomancer, Triton Shorestalker, or Stonybrook Banneret to enable Svyelun’s indestructible. Use Herald's Horn or Mind Stone for ramp.
  2. Board Development (Turns 4-6): Deploy key lords (Merrow Reejerey, Merfolk Sovereign) and token generators (Deeproot Waters). Activate Roaming Throne (naming Merfolk) to double triggered abilities.
  3. Card Advantage Phase: Attack with Svyelun and unblockable Merfolk (River Sneak, Triton Shorestalker) to trigger draw engines like Seafloor Oracle and Bident of Thassa. Use Frantic Search or Brainstorm to refuel.
  4. Win Condition Execution:
    • Combat Overwhelm: Buff Merfolk with anthem effects and islandwalk/unblockable triggers. Use Wake Thrasher as a scaling threat.
    • Token Swarm: Flood the board with Merfolk tokens from Deeproot Pilgrimage/Deeproot Waters, amplified by Metallic Mimic or Bloodender.ender]].
    • Alternate Threats: Leverage Talrand, Sky Summoner Drakes or Alandra, Sky Dreamer’s pumped board for evasion.

Mulligan Priorities:

  • Prioritize hands with 2-3 lands (including Path of Ancestry), 1-2 early Merfolk, and a lord or engine (e.g., Deeproot Waters, Herald's Horn).
  • Avoid hands lacking early creatures or card advantage tools.

Key Tips:

  • Use Vodalian Hexcatcher’s sacrifice ability to counter noncreature spells selectively.
  • Roaming Throne doubles triggers from Deeproot Pilgrimage, Kindred Discovery, and Svyelun’s attack draw.
  • Protect Svyelun with Dive Down, Shore Up, or Swiftfoot Boots to maintain card advantage.

Weaknesses:

Critical

  • Board Wipes: Minimal recovery tools (no mass recursion) make Wrath of God-type effects devastating.
  • Anti-Tribal Hate: Coat of Arms-style removal (e.g., Crippling Fear) can reset the board.

Moderate

  • Spot Removal on Key Lords: Losing Master of the Pearl Trident or Merrow Reejerey slows momentum.
  • Artifact/Enchantment Removal: Bident of Thassa, Kindred Discovery, and Herald's Horn are vulnerable.

Minor

  • Fliers: Limited answers to airborne threats outside Mist Dancer’s flying buff.

Most Important Cards:

  • Master of the Pearl Trident (Primary lord, enables islandwalk)
  • Deeproot Waters (Token generation + hexproof)
  • Kindred Discovery (Massive card draw engine)
  • Roaming Throne (Doubles tribal triggers)
  • Vodalian Hexcatcher (Protection + countermagic)
  • Bident of Thassa (Combat-based card advantage)
  • Talrand, Sky Summoner (Alternate flying threat generator)
  • Merrow Reejerey (Untap synergy + anthem)
  • Alandra, Sky Dreamer (Scaling threat + token synergy)
  • Svyelun of Sea and Sky (Card draw + protection enabler)

Attribute Ratings:

Speed: 5/10

  • Threatens lethal via combat around T8-10, relying on incremental board growth rather than explosive combos.

Resilience: 4/10

  • Limited protection beyond ward 1 and a few counterspells. Recursion is nearly nonexistent.

Consistency: 6/10

  • Strong tribal synergy and card draw offset the lack of tutors, but key pieces aren’t guaranteed.

Interaction: 5/10

  • Counterspells (Counterspell, Negate) and bounce (Aetherize, Unsummon) provide tempo control but lack breadth.

Rating Justification:

This deck operates as a focused tribal build with clear synergies and moderate interaction but lacks the speed, redundancy, and protection needed for higher tiers. Its T8-10 combat win potential and vulnerability to board resets align it with optimized casual tiers.

Power level: 5.0 - 5.5

DECK LIST
Svyelun of Sea and Sky
Creature: 24
($39.89)
1
Alandra, Sky Dreamer
2 U U
1
Benthic Biomancer
U
1
Bloodline Pretender
3
1
Cleric of Chill Depths
1 U
1
Coralhelm Commander
U U
1
Emperor Mihail II
1 U U
1
Forensic Researcher
2 U
1
Harbinger of the Seas
1 U U
1
Kopala, Warden of Waves
1 U U
1
Lord of Atlantis
U U
1
Master of the Pearl Trident
U U
1
Merfolk Sovereign
1 U U
1
Merrow Reejerey
2 U
1
Metallic Mimic
2
1
Mist Dancer
4 U
1
River Sneak
1 U
1
Roaming Throne
4
1
Seafloor Oracle
2 U U
1
Stonybrook Banneret
1 U
1
Talrand, Sky Summoner
2 U U
1
Thieving Skydiver
1 U
1
Triton Shorestalker
U
1
Vodalian Hexcatcher
1 U
1
Wake Thrasher
2 U
Artifact: 7
($10.12)
1
Banner of Kinship
5
1
Bident of Thassa
2 U U
1
Herald's Horn
3
1
Heraldic Banner
3
1
Mind Stone
2
1
Subterranean Schooner
1 U
1
Swiftfoot Boots
2
Enchantment: 6
($4.91)
1
Deeproot Pilgrimage
1 U
1
Deeproot Waters
2 U
1
Eaten by Piranhas
1 U
1
Imprisoned in the Moon
2 U
1
Kindred Discovery
3 U U
1
Spreading Seas
1 U
Instant: 20
($20.96)
1
Aetherize
3 U
1
Brainstorm
U
1
Counterspell
U U
1
Dispel
U
1
Dive Down
U
1
Frantic Search
2 U
1
High Tide
U
1
Into the Flood Maw
U
1
Long River's Pull
U U
1
Misdirection
3 U U
1
Negate
1 U
1
Opt
U
1
Rapid Hybridization
U
1
Repulse
2 U
1
Scatter Ray
1 U
1
Shore Up
U
1
Spell Pierce
U
1
This Town Ain't Big Enough
4 U
1
Three Steps Ahead
U
1
Unsummon
U
Sorcery: 5
($0.7)
1
Aquitect's Will
U
1
Crashing Tide
2 U
1
Curse of the Swine
X U U
1
Mirage Mockery
2 U
1
Unending Whisper
U
Land: 37
($4.24)
34
Island
1
Path of Ancestry
1
Reliquary Tower
1
Tyrite Sanctum

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