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COMMANDER(S)
Kwende, Pride of Femeref
QR Code
W
- Mono White
Created by  lukecolle
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-white Knight tribal deck leverages Kwende, Pride of Femeref to grant double strike to creatures with first strike, creating a potent combat-focused strategy. The deck floods the board with efficient Knights and Soldiers, many inherently possessing first strike, then amplifies their threat with anthem effects (e.g., Benalish Marshal, Flowering of the White Tree) and powerful Equipment (e.g., Umezawa's Jitte, Sword of Fire and Ice). Kwende acts as a critical force multiplier, enabling lethal commander damage potential and turning every first-strike creature into a major threat. While combat is the primary win condition, the deck utilizes Equipment-based value engines and limited recursion (e.g., Court of Ardenvale, Sun Titan) for sustained pressure. Its strategy is heavily reliant on maintaining a board presence, making it vulnerable to disruption.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize deploying cheap first-strike creatures (e.g., Student of Warfare, Precinct Captain, Giver of Runes) or mana acceleration (Sol Ring, Pearl Medallion). Use land tutors (Knight of the White Orchid, Loyal Warhound, Land Tax) to ensure land drops. Protect key pieces with Mother of Runes or Giver of Runes.
  2. Board Development & Commander Setup (Turns 3-5): Cast Kwende (ideally protected by boots/greaves or protection creatures). Deploy key lords like Knight Exemplar, Coppercoat Vanguard, or Rally the Ranks (naming Knight). Use Stoneforge Mystic to fetch critical Equipment (Sword of Fire and Ice, Umezawa's Jitte, Commander's Plate). Leverage card advantage engines like Esper Sentinel, Welcoming Vampire, or Tocasia's Welcome.
  3. Combat Dominance (Turns 5+): Equip key threats (e.g., Mirran Crusader, Adeline, Resplendent Cathar) to maximize damage and value triggers. Attack aggressively; Kwende turns first-strike creatures into double-strike threats, enabling massive damage output and commander damage kills. Utilize anthem effects and Equipment triggers (drawing cards, removing blockers, gaining life) to maintain advantage. Recur key pieces with Sun Titan or Court of Ardenvale if disrupted.
  4. Win Condition Execution: Overwhelm opponents via combat damage amplified by double strike, anthems, and Equipment. Focus on eliminating players one by one. Commander damage via Kwende (or equipped threats) is a viable secondary path. Grind value through Equipment and recursion if the board stalls.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including white sources) and at least one early play: a 1-2 mana creature (especially with first strike) or ramp (Sol Ring, Pearl Medallion).
  • Prioritize hands containing Kwende + protection (e.g., Mother of Runes) or a critical lord/Equipment tutor (Stoneforge Mystic).
  • Value hands with land fixing/ramp (Land Tax, Knight of the White Orchid) highly.
  • Avoid hands lacking early creatures, excessive high-cost cards, or no white mana.

Key Tips:

  • Protect Kwende: Kwende is essential. Equip Commander's Plate, Lightning Greaves/Swiftfoot Boots (not listed but implied necessity), or use protection creatures (Mother/Giver) immediately. Without him, the deck loses its core combat edge.
  • Sequence Equipment: Fetch Skullclamp early for card draw off small creatures/tokens. Prioritize Sword of Fire and Ice or Umezawa's Jitte for mid-game value/pressure. Sword of Hearth and Home provides protection and recovery.
  • Leverage Synergies: Coppercoat Vanguard gives Ward {1} to Humans (most Knights). Flowering of the White Tree buffs legends (Kwende, Adeline) significantly and provides ward. Archetype of Courage denies opponents first strike.
  • Manage Resources: Use targeted removal (Swords to Plowshares, Path to Exile, Generous Gift) sparingly for critical threats. Recruiter of the Guard finds key pieces (e.g., Selfless Spirit vs wipes, Knight Exemplar for indestructible).
  • Recover Smartly: Sun Titan and Court of Ardenvale (as Monarch) recur low-CMC permanents. Prioritize getting back key Equipment or lords.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes: Lacks mass recursion. Relies heavily on Selfless Spirit or Bastion Protector + Kwende for indestructible. Wipes cripple the deck's primary game plan.
  • Susceptible to sacrifice effects: Limited answers to edicts (e.g., Grave Pact, Fleshbag Marauder), forcing difficult choices and depleting resources.
  • Severely hampered by Cursed Totem/Linvala, Keeper of Silence: Shuts down Mother/Giver protection, Stoneforge, Recruiter, and many utility creatures.

Moderate

  • Struggles against flying/reach blockers: Limited evasion beyond Equipment (Swords) or Signal Pest. Can be stalled by large flyers.
  • Vulnerable to land destruction: Relies on Nykthos/Emeria/utility lands. Strip Mine/Wasteland recursion can disrupt mana.
  • Weak to enchantment/artifact hate: Losing key Equipment or anthems (Flowering, Honor) significantly reduces threat level and resilience.

Minor

  • Limited stack interaction: Minimal counterspells/protection beyond Brave the Elements. Struggles against combo decks going off.
  • Mana constraints: Mono-white ramp is finite. Can struggle to redeploy after wipes or cast multiple high-cost spells quickly.

Most Important Cards:

  • Kwende, Pride of Femeref (Core enabler: Grants double strike)
  • Stoneforge Mystic (Tutors and cheats key Equipment)
  • Umezawa's Jitte (Combat control, removal, lifegain, counters)
  • Sword of Fire and Ice (Protection, card draw, removal, damage)
  • Knight Exemplar (Lordship, grants indestructible to Knights)
  • Recruiter of the Guard (Tutors critical low-toughness creatures)
  • Adeline, Resplendent Cathar (Primary token generator, scales with board)
  • Land Tax (Critical card advantage and land smoothing)
  • Benalish Marshal (Powerful anthem effect)
  • Selfless Spirit (Primary board wipe protection)

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by turn 4-5 and pressure life totals, but lacks fast combo kills. Wins typically occur via combat around turns 8-10 in unimpeded games.

Resilience: 4/10

  • Has some protection (Selfless Spirit, Mother/Giver, Brave the Elements) and recursion (Sun Titan, Court), but is fundamentally fragile against mass removal and sacrifice effects. Recovery is slow and mana-intensive.

Consistency: 6/10

  • Good density of first-strike creatures, key tutors (Stoneforge, Recruiter, Enlightened Tutor), and card advantage engines (Land Tax, Esper Sentinel, Welcoming Vampire) ensure reliable access to core pieces, though reliant on creatures surviving.

Interaction: 5/10

  • Runs efficient targeted removal (Swords, Path, Generous Gift, Skyclave Apparition) and some artifact/enchantment hate (Cathar Commando, Westfold Rider). Lacks counterspells and struggles against resolved non-creature permanents or stack-based combos.

Rating Justification:

This deck demonstrates focused casual power with a clear combat plan enhanced by Kwende and Equipment, capable of threatening wins via combat around turns 9-11. Its reliance on a vulnerable board state and limited resilience against common disruption (wipes, edicts) prevents higher optimization, placing it solidly in the upgraded precon/focused casual range.

Power level: 4.5 - 5.0

DECK LIST
Kwende, Pride of Femeref
Creature: 40
($89.65)
1
Adeline, Resplendent Cathar
1 W W
1
Archetype of Courage
1 W W
1
Bastion Protector
2 W
1
Benalish Marshal
W W W
1
Cathar Commando
1 W
1
Consul's Lieutenant
W W
1
Coppercoat Vanguard
1 W
1
Danitha Capashen, Paragon
2 W
1
Elite Inquisitor
W W
1
Enduring Innocence
1 W W
1
Esper Sentinel
W
1
Giver of Runes
W
1
Knight Exemplar
1 W W
1
Knight of Dawn's Light
1 W
1
Knight of Grace
1 W
1
Knight of the White Orchid
W W
1
Lone Rider // It That Rides as One
1 W
1
Loyal Warhound
1 W
1
Mirran Crusader
1 W W
1
Mother of Runes
W
1
Porcelain Legionnaire
2 W/P
1
Precinct Captain
W W
1
Recruiter of the Guard
2 W
1
Selfless Spirit
1 W
1
Signal Pest
1
1
Silver Knight
W W
1
Skyclave Apparition
1 W W
1
Stoneforge Mystic
1 W
1
Student of Warfare
W
1
Sun Titan
4 W W
1
Syr Alin, the Lion's Claw
3 W W
1
Thalia's Lancers
3 W W
1
Thalia, Heretic Cathar
2 W
1
Valor
3 W
1
Verge Rangers
2 W
1
Weathered Wayfarer
W
1
Welcoming Vampire
2 W
1
Westfold Rider
1 W
1
White Knight
W W
1
White Orchid Phantom
W W
Artifact: 12
($136.24)
1
Buster Sword
3
1
Commander's Plate
1
1
Heraldic Banner
3
1
Horn of the Mark
2
1
Lost Jitte
1
1
Mask of Memory
2
1
Pearl Medallion
2
1
Skullclamp
1
1
Sol Ring
1
1
Sword of Fire and Ice
3
1
Sword of Hearth and Home
3
1
Umezawa's Jitte
2
Enchantment: 6
($17.75)
1
Court of Ardenvale
2 W W
1
Flowering of the White Tree
W W
1
Honor of the Pure
1 W
1
Land Tax
W
1
Rally the Ranks
1 W
1
Tocasia's Welcome
2 W
Instant: 6
($16.71)
1
Brave the Elements
W
1
Enlightened Tutor
W
1
Generous Gift
2 W
1
Path to Exile
W
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
Sorcery: 1
($0.42)
1
Requisition Raid
W
Land: 33
($124.81)
1
Ancient Tomb
1
Ash Barrens
1
Blasted Landscape
1
Emeria, the Sky Ruin
1
Flagstones of Trokair
1
Ghost Quarter
1
Lotus Field
1
Minas Tirith
1
Nykthos, Shrine to Nyx
21
Plains
1
Strip Mine
1
War Room
1
Wasteland
Other: 1
($)
1
Skyhunter Strike Force

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