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COMMANDER(S)
Arcades, the Strategist
QR Code
G U W
- Bant
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This Arcades defender deck leverages high-toughness creatures to generate card advantage and mana acceleration while attacking with unexpectedly large defenders. Arcades enables the strategy by allowing defenders to attack using toughness and drawing cards on defender ETBs. The deck wins through combat damage amplified by effects like Unnatural Growth and Towering Titan, supported by an infinite mana combo using Axebane Guardian + Freed from the Real/Pemmin's Aura to fuel Walking Ballista. Backup effects like Assault Formation and High Alert provide redundancy for Arcades' key abilities.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Play mana sources (Sol Ring, Sylvan Caryatid, Overgrown Battlement) and low-cost defenders that draw cards (Wall of Omens, Wall of Blossoms). Prioritize ramping to cast Arcades by turn 4.
  2. Deploy Commander & Value Engines (Turns 4-5): Cast Arcades, the Strategist to enable attacking and draw triggers. Follow with high-toughness defenders like Tree of Redemption or Corrupted Shapeshifter for immediate card advantage. Establish engines like Toski, Bearer of Secrets or Wingmantle Chaplain.
  3. Combat Setup & Protection (Turns 5-6): Use combat enablers like Walking Bulwark or Tetsuko Umezawa, Fugitive to maximize damage output. Deploy protection (Swiftfoot Boots, Privileged Position) to shield Arcades and key pieces.
  4. Win Condition Execution (Turns 6-8):
    • Combat: Swing with massive defenders boosted by Unnatural Growth, Towering Titan, or Bedrock Tortoise. Use evasion enablers like Suspicious Bookcase.
    • Combo: Generate infinite mana with Axebane Guardian + Freed from the Real/Pemmin's Aura (with 3+ defenders), then win via Walking Ballista or draw-your-deck with The Pride of Hull Clade.

Mulligan Priorities:

  • Keep hands with 3+ lands, including green/blue sources.
  • Prioritize early ramp (Sol Ring, Sylvan Caryatid) or a turn 2-3 defender that draws (Wall of Omens/Wall of Blossoms).
  • Ensure Arcades can be cast by turn 4-5. Avoid hands lacking defenders or ramp.

Key Tips:

  • Protect Arcades: Use Swiftfoot Boots, Tamiyo's Safekeeping, or Cloud Cover to preserve your engine. Eerie Interlude dodges board wipes.
  • Combo Assembly: Tutor for Axebane Guardian or Freed from the Real with Solve the Equation/Chord of Calling. Drumbellower enables combo activation at instant speed.
  • Mana Explosion: Axebane Guardian/Overgrown Battlement scale with defender count. Pair with Staff of Domination for card draw/life gain.
  • Recovery Tools: Dusk // Dawn clears threats while rebuilding your board. Eerie Interlude protects against wipes.

Weaknesses:

Critical

  • Arcades Dependency: Removal targeting Arcades cripples combat viability and card draw. Limited protection redundancy makes this a critical vulnerability.
  • Board Wipes: Mass removal (e.g., Damnation) devastates defender-based mana and win conditions. Recovery is slow without engines like The Great Henge.
  • Anti-Combo Stax: Cursed Totem/Linvala, Keeper of Silence shut down Axebane/Faeburrow mana and Walking Ballista.

Moderate

  • Torpor Orb Effects: Nullify ETB draw from key defenders (Wall of Omens, Wingmantle Chaplain), stalling card advantage.
  • Rule of Law Effects: Limit ability to deploy multiple defenders per turn or execute combo lines efficiently.

Minor

  • Graveyard Hate: Mildly disrupts Dusk // Dawn recursion but isn't central to the strategy.
  • Land Destruction: Slow mana base with tap-lands (e.g., Myriad Landscape) struggles against Blood Moon-like effects.

Most Important Cards:

  • Axebane Guardian (Primary combo enabler, mana acceleration)
  • Arcades, the Strategist (Core engine: enables attacks and draws cards)
  • Freed from the Real/Pemmin's Aura (Infinite mana combo pieces)
  • Walking Ballista (Primary combo finisher)
  • Assault Formation/High Alert (Arcades redundancy for attacking)
  • Solve the Equation (Tutors combo pieces/interaction)
  • Toski, Bearer of Secrets (Card draw engine)
  • Unnatural Growth (Combat damage amplifier)
  • Wingmantle Chaplain (Token generation for defense/combo)
  • Swiftfoot Boots (Critical commander protection)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat or combo around turns 6-8 with ideal draws, but relies heavily on resolving and protecting Arcades first.

Resilience: 5/10

  • Moderate protection for Arcades and some wipe recovery (Eerie Interlude), but heavily commander-dependent and vulnerable to targeted disruption against key pieces.

Consistency: 7/10

  • Strong card draw from defender ETBs and engines like Toski, plus tutors for combo pieces. High defender density ensures reliable triggers.

Interaction: 6/10

  • Efficient targeted removal (Swords to Plowshares, Nature's Claim), counterspells (Counterspell, Arcane Denial), and board control (Slaughter the Strong), but lacks stack interaction for noncreatures.

Rating Justification:

This deck demonstrates focused speed and consistency with a clear T6-8 win window through combat or combo, supported by tutors and card draw. However, its critical vulnerability to Arcades removal and board wipes caps resilience, preventing higher optimization. It aligns with the "Focused" tier (T7-8 wins) but lacks the protection and redundancy for competitive play.

Power level: 6.0 - 6.5

DECK LIST
Arcades, the Strategist
Planeswalker: 2
($3.98)
1
Huatli, the Sun's Heart
2 G/W
1
Teferi, Time Raveler
1 W U
Creature: 30
($35.7)
1
Axebane Guardian
2 G
1
Bastion Protector
2 W
1
Bedrock Tortoise
3 G
1
Carven Caryatid
1 G G
1
Corrupted Shapeshifter
3 U
1
Drift of Phantasms
2 U
1
Drumbellower
2 W
1
Faeburrow Elder
1 G W
1
Hover Barrier
2 U
1
Overgrown Battlement
1 G
1
Resolute Watchdog
W
1
Shalai, Voice of Plenty
3 W
1
Stalwart Shield-Bearers
1 W
1
Suspicious Bookcase
2
1
Sylvan Caryatid
1 G
1
Tetsuko Umezawa, Fugitive
1 U
1
The Pride of Hull Clade
10 G
1
Toski, Bearer of Secrets
3 G
1
Towering Titan
4 G G
1
Tree of Redemption
3 G
1
Walking Ballista
X X
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
1
Wall of Denial
1 W U
1
Wall of Omens
1 W
1
Wall of Roots
1 G
1
Wall of Shards
1 W
1
Wall of Stolen Identity
3 U
1
Weathered Sentinels
3
1
Wingmantle Chaplain
3 W
Artifact: 5
($19.64)
1
Arcane Signet
2
1
Isochron Scepter
2
1
Sol Ring
1
1
Staff of Domination
3
1
Swiftfoot Boots
2
Enchantment: 12
($35.24)
1
Assault Formation
1 G
1
Authority of the Consuls
W
1
Cloud Cover
2 W U
1
Freed from the Real
2 U
1
Ghostly Prison
2 W
1
High Alert
1 W U
1
Mystic Remora
U
1
Nature's Will
2 G G
1
Pemmin's Aura
1 U U
1
Privileged Position
2 G/W G/W G/W
1
Shield of the Oversoul
2 G/W
1
Unnatural Growth
1 G G G G
Instant: 13
($16.84)
1
Arcane Denial
1 U
1
Chord of Calling
X G G G
1
Counterspell
U U
1
Dramatic Reversal
1 U
1
Eerie Interlude
2 W
1
Evacuation
3 U U
1
Nature's Claim
G
1
Negate
1 U
1
Return to Dust
2 W W
1
Swords to Plowshares
W
1
Tamiyo's Safekeeping
G
1
Tower Defense
1 G
1
Unbreakable Formation
2 W
Sorcery: 6
($4.6)
1
Cultivate
2 G
1
Dusk // Dawn
2 W W
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Slaughter the Strong
1 W W
1
Solve the Equation
2 U
Land: 31
($5.22)
1
Alchemist's Refuge
1
Bant Panorama
1
Canopy Vista
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Flooded Grove
6
Forest
1
Fortified Village
4
Island
1
Myriad Landscape
4
Plains
1
Port Town
1
Prairie Stream
1
Reliquary Tower
1
Rogue's Passage
1
Skycloud Expanse
1
Sungrass Prairie
1
Terramorphic Expanse
1
Yavimaya Coast

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