









Overview:
This Krark/Sakashima deck is a high-powered storm/combo build leveraging coin-flip synergies and spell duplication to generate explosive turns. The core strategy focuses on resolving Krark + Sakashima clones to create massive spell-copy chains, amplified by cards like Harmonic Prodigy and Krark's Thumb. Win conditions center around storm payoffs (Grapeshot, Brain Freeze) and infinite mana loops with rituals/Storm-Kiln Artist. The deck features strong tutors, free interaction, and fast mana to enable early wins.
Primer:
Core Strategy:
- Early Setup: Deploy mana rocks (Lotus Petal, Sol Ring) and value engines like Birgi, God of Storytelling. Cast commanders by T2-3 using rituals (Rite of Flame, Desperate Ritual).
- Combo Assembly: Clone Krark via Sakashima/Cackling Counterpart and stack triggers with Harmonic Prodigy/Roaming Throne. Use Krark's Thumb to skew flip odds.
- Infinite Loops: Cast rituals with Krark clones to generate exponential mana (e.g., Seething Song copied 4+ times with Storm-Kiln Artist creates 20+ Treasures).
- Win Execution: Storm off with Grapeshot, mill with Brain Freeze, or draw the deck via Archmage Emeritus to play Thassa's Oracle (not listed but implied via milling opponents out).
Key Lines:
- T1: Land, Lotus Petal, Krark, the Thumbless
- T2: Sakashima of a Thousand Faces copying Krark, cast Harmonic Prodigy, begin spell-chaining
- T3: Jeska's Will → 7+ mana → storm count 5+ → lethal Grapeshot
Mulligan Priorities:
- Keep hands with 2+ mana sources and a T2 commander play
- Prioritize fast mana + tutors over reactive spells
- Reject hands lacking red mana or commander enablers
Interaction Tips:
- Save free counters (Pact of Negation, Fierce Guardianship) for defending combo turns
- Use Overmaster to force through critical spells
- Dualcaster Mage can copy opponent's interaction disruptively
Weaknesses:
Critical:
- Commander-dependent strategy (3+ removals cripple the deck)
- Vulnerable to stax like Rule of Law/Eidolon of Rhetoric
Moderate:
- Limited board presence for creature-based interaction
- Coin-flip variance without Thumb
Minor:
- Manageable life loss from pain lands
Most Important Cards:
- Krark's Thumb
- Harmonic Prodigy
- Storm-Kiln Artist
- Birgi, God of Storytelling
- Grapeshot
- Brain Freeze
- Mystical Tutor
- Gamble
- Jeska's Will
- Dualcaster Mage
Attribute Ratings:
Speed: 8/10
Theoretical T3 wins with perfect hands (ritual chains + early commanders), consistent T4-5 goldfish. Fast mana and 0-cost spells enable explosive starts.
Resilience: 6/10
Free counters and spell recursion (Underworld Breach-like effects via Birgi backside) provide some protection, but heavy commander reliance creates fragility.
Consistency: 8/10
12+ tutors (including transmute and creature fetches) and redundant copy effects ensure combo assembly. Storm naturally bypasses single-point interaction.
Interaction: 7/10
10+ instant-speed counters and targeted removal (Lightning Bolt, Pyroblast), though leans reactive rather than stax.
Rating Justification:
This deck operates at the high end of "Focused Competitive" (7.0) to low "High Power" (8.0). It outpaces casual decks with T4-5 deterministic wins but lacks the free interaction density and compact combos of cEDH (no Underworld Breach/Thassa's Oracle shown). Compared to rubric benchmarks:
- Faster than T5-6 "Focused Competitive" via ritual acceleration
- Less resilient than T3-4 "High Power" due to commander dependency
- More consistent than 7.0 decks via redundant copy effects
Power level: 7.5 - 8.0

Krark, the Thumbless & Sakashima of a Thousand Faces