









Overview:
This colorless Eldrazi deck helmed by Zhulodok, Void Gorger focuses on ramping into massive Eldrazi threats amplified by double cascade. The strategy revolves around explosive mana acceleration from artifacts and utility lands to deploy game-ending threats like Kozilek, the Great Distortion and It That Betrays, leveraging Zhulodok’s cascade triggers to cheat additional value. The commander is critical to the deck’s explosiveness, enabling free spell chains, but its high mana cost (7) and vulnerability to removal create a significant dependency. Secondary win conditions include Ugin, the Spirit Dragon board control and annihilator triggers from Eldrazi titans.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize mana rocks like Sol Ring, Thran Dynamo, and Hedron Archive, alongside utility lands (Eldrazi Temple, Urza’s Mine/Tower/Power Plant). Burnished Hart and Solemn Simulacrum provide land acceleration.
- Deploy Zhulodok (Turns 5-7): Cast the commander once 7+ mana is available, ideally protected by Lightning Greaves or Not of This World.
- Cascade Value (Turns 6+): Cast high-cost colorless spells (e.g., Artisan of Kozilek, Pathrazer of Ulamog) to trigger Zhulodok’s double cascade, cheating out additional threats like Endbringer or Meteor Golem.
- Close the Game: Overwhelm with annihilator triggers, Void Winnower lockouts, or Ugin, the Spirit Dragon’s board control. Use Rogue’s Passage or Kaldra Compleat for commander damage.
Mulligan Priorities:
- Keep hands with 2-3 lands and at least 2 ramp artifacts (e.g., Mind Stone, Everflowing Chalice).
- Prioritize early plays like Ornithopter of Paradise or Worn Powerstone.
- Avoid hands with only high-CMC cards and no ramp.
Key Tips:
- Use Liberator, Urza’s Battlethopter to flash in threats and bypass sorcery-speed interaction.
- Forsaken Monument doubles as a mana amplifier and life-gain engine.
- Perilous Vault and All Is Dust reset the board but spare your indestructible threats like Darksteel Monolith.
Weaknesses:
Critical
- Commander-dependent strategy: Removing Zhulodok repeatedly cripples cascade value and slows the deck significantly.
- Minimal stack interaction: Lacks counterspells or ways to disrupt fast combo decks.
Moderate
- Vulnerable to artifact hate: Vandalblast or Collector Ouphe shuts down ramp and key cards like Forsaken Monument.
- Slow recovery: Limited card draw outside Mazemind Tome and Bonders' Enclave makes rebuilding after wipes difficult.
Minor
- Struggles against flyers: Few creatures have reach or flying blockers.
- Colorless limitations: No access to enchantment/graveyard removal beyond Meteor Golem or Unstable Obelisk.
Most Important Cards:
- Zhulodok, Void Gorger (Double cascade engine)
- Forsaken Monument (Mana doubling, life gain)
- Kozilek, the Great Distortion (Card draw, disruption)
- Ugin, the Spirit Dragon (Board wipe, finisher)
- Thran Dynamo (Critical ramp)
- Liberator, Urza’s Battlethopter (Flash enabler)
- Void Winnower (Asymmetric lock piece)
- It That Betrays (Annihilator + resource denial)
- Perilous Vault (Universal answer)
- Eldrazi Temple (Mana acceleration)
Attribute Ratings:
Speed: 5/10
- Can deploy game-ending threats by turns 7-9 but lacks fast combo lines or early explosive potential.
Resilience: 4/10
- Heavy reliance on Zhulodok and artifacts makes it vulnerable to targeted removal and stax. Limited recursion outside Artisan of Kozilek.
Consistency: 6/10
- Redundant ramp and cascade value provide steady threat deployment, but limited tutors for key pieces.
Interaction: 3/10
- Spot removal (Titan’s Presence, Warping Wail) and board wipes exist but are sparse and costly.
Rating Justification:
This deck’s reliance on a high-cost commander and slow, combat-focused win conditions place it in the Casual/Precon tier. While capable of explosive late-game turns via cascade, its speed and fragility against interaction limit its ceiling.
Power level: 4.0 - 4.5
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