









Overview:
This is a tribal Assassin/Pirate deck led by Edward Kenway that focuses on generating value through combat damage and Treasure tokens, utilizing Vehicles as a secondary theme to enable both strategies.
Primer:
The deck operates on multiple synergistic layers, primarily focusing on combat-oriented strategies with Assassins and Pirates, supported by a Vehicle subtheme. The commander, Edward Kenway, generates Treasure tokens from tapped creatures, which both accelerates mana production and enables artifact synergies. The deck uses Vehicles to make creatures evasive and generate additional value through combat damage triggers.
The gameplay typically involves establishing an early board presence with efficient Pirates or Assassins, then leveraging Vehicles to make them more threatening. The deck can switch between aggressive combat strategies and value generation through Treasure tokens. Key pieces like Admiral Beckett Brass and Ramses, Assassin Lord provide additional win conditions through permanent theft and alternative victory conditions respectively.
Weaknesses:
- Heavily reliant on combat damage to trigger many effects, making it vulnerable to fog effects and pillowfort strategies
- Susceptible to artifact hate, which impacts both Treasures and Vehicles
- Limited interaction with enchantments
- Moderate recovery from board wipes due to commander's reliance on creatures staying on board
Most Important Cards:
- Admiral Beckett Brass
- Ramses, Assassin Lord
- Breeches, Eager Pillager
- The Belligerent
- Mary Read and Anne Bonny
- Fell Flagship
- Brotherhood Regalia
- Double Down
- Origin of the Hidden Ones
- Staff of Eden, Vault's Key
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck operates at a focused casual to optimized casual level, consistently executing its gameplan around turns 8-9. While it includes powerful synergies and some efficient interaction, it lacks the explosive fast mana and game-ending combos found in higher-powered decks. The tribal synergies and Vehicle support provide good consistency, but the reliance on combat damage for many effects keeps it from reaching higher power levels.
Final power level rating: 5.5 - 6.0
The deck's mana base is reasonably well-constructed with 35 lands and appropriate color distribution, though it could benefit from more efficient dual lands. The deck shows good synergy between its themes but doesn't employ any particularly deceptive strategies that would artificially lower its apparent power level. It can handle multiple opponents through combat-based value generation but isn't optimized for quick wins against multiple players.
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel