









Overview:
This Grixis deck leverages Lynde, Cheerful Tormentor as a resilient engine for a Curse Tribal strategy. The primary game plan involves attaching disruptive Curses (e.g., Curse of Disturbance, Torment of Scarabs) to opponents to generate incremental value, life loss, and card draw. Lynde enables the strategy by recurring Curses from the graveyard and drawing cards when moving them between players. Secondary themes include enchantment synergy (e.g., Grim Guardian, Entity Tracker) and life-drain payoffs (e.g., Bloodthirsty Conqueror). The deck wins through attrition, leveraging cumulative damage from Curses and triggered abilities rather than fast combos or overwhelming combat. Lynde is essential for recursion and card advantage, making her vulnerable to removal critical to disrupt.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, Arcane Signet, or Talismans. Cast low-cost Curses like Trespasser's Curse or Curse of Opulence to pressure opponents immediately. Protect Lynde with counterspells (Counterspell, Negate) when casting her.
- Engine Activation (Turns 4-7): Deploy Lynde and recur any fallen Curses. Use card draw (Black Market Connections, Phyrexian Arena) to find key pieces. Attach Curses to opponents during upkeep to trigger Lynde's draw. Amplify damage with Curse of Bloodletting or Curse of Thirst.
- Grind & Finish (Turns 8+): Flood the board with Curses via Curse of Misfortunes. Leverage enchantment payoffs like Grim Guardian and Blightcaster for repeated damage. Clear threats with board wipes (Toxic Deluge, Blasphemous Act) or targeted removal (Infernal Grasp, Feed the Swarm). Close the game with life-drain triggers or Bloodthirsty Conqueror.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color fixing).
- Prioritize early ramp, a low-cost Curse, and interaction/protection.
- Ensure access to blue/black mana for counters/removal.
- Avoid hands lacking ramp, Curses, or Lynde protection.
Key Tips:
- Recursion is Key: Sacrifice Curses to Braids, Arisen Nightmare or discard them (e.g., Tormenting Voice) to trigger Lynde's graveyard recursion.
- Protect Lynde: Use counterspells or Swiftfoot Boots (not in list but recommended) to safeguard her. Without Lynde, recovery is slow.
- Politic Smartly: Attach "group hug" Curses (e.g., Curse of Verbosity) to incentivize opponents to attack each other.
- Leverage Synergies: Entity Tracker and Balemurk Leech provide card draw/damage per enchantment entry. Xantcha, Sleeper Agent forces an opponent to lose life, triggering Bloodthirsty Conqueror.
Weaknesses:
Critical
- Enchantment Wipes: Farewell, Cleansing Nova, or Austere Command cripple the deck's engine and primary win conditions. Limited recursion beyond Lynde.
- Graveyard Hate: Rest in Peace or Leyline of the Void permanently exile Curses, nullifying Lynde's recursion.
- Commander Focus: Repeated removal of Lynde drastically slows the deck. Lacks consistent hexproof/shroud protection.
Moderate
- Artifact/Enchantment Removal: Targeted removal (Nature's Claim, Disenchant) disrupts key non-Curse engines like Black Market Connections or Phyrexian Arena.
- Fast Aggro: Struggles against early creature swarms due to limited early blockers and reliance on slower board wipes.
- Stack Interaction: Heavy counterspell decks can disrupt Curse deployment and Lynde casts.
Minor
- Mana Base: Several taplands (e.g., Crumbling Necropolis, Sunken Hollow) slow early turns.
- Card Draw Reliance: If engines like Phyrexian Arena are removed, hand depletion becomes an issue.
Most Important Cards:
- Curse of Misfortunes (Tutors and deploys Curses every turn)
- Black Market Connections (Unmatched card draw, tokens, and ramp)
- Lynde, Cheerful Tormentor (Engine: Recursion and card advantage)
- Grim Guardian (Primary damage source per enchantment)
- Bloodthirsty Conqueror (Life-drain finisher)
- Braids, Arisen Nightmare (Sacrifice outlet for Curses, forces opponent sacrifices)
- Toxic Deluge (Essential board wipe in colors lacking alternatives)
- Phyrexian Arena (Critical card advantage engine)
- Curse of Disturbance (Creates blockers/pressure)
- Torment of Scarabs (Forces difficult choices and life loss)
Attribute Ratings:
Speed: 4/10
- Wins primarily through slow attrition; earliest realistic win is T10+ via cumulative Curse damage and life-drain synergies. No fast combos or explosive turns.
Resilience: 5/10
- Lynde provides recursion for Curses, and card draw engines mitigate setbacks. However, highly vulnerable to enchantment wipes and graveyard hate with limited protection.
Consistency: 6/10
- Multiple card draw engines and Curse tutors (Curse of Misfortunes, Muddle the Mixture) find key pieces. High enchantment density supports synergies.
Interaction: 7/10
- Solid suite of counterspells (Counterspell, Arcane Denial), targeted removal (Infernal Grasp, Feed the Swarm), and board wipes (Toxic Deluge, Blasphemous Act). Lacks stack interaction for noncreatures.
Rating Justification:
This deck executes a focused casual strategy with strong synergy and interaction but lacks the speed, protection, and win-con density for higher tiers. Its attrition-based plan typically wins T10+ via combat or slow damage triggers, aligning with Casual/Precon benchmarks. Resilience is moderate but falters against dedicated hate.
Power level: 4.0 - 4.5
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