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COMMANDER(S)
Kraum, Ludevic's Opus & Tymna the Weaver
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B R U W
- Yore-Tiller
Created by  Ayahuasca
Bracket
7.0 - 7.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Kraum/Tymna Equipment Voltron deck leverages partner commanders to create a synergistic aggro-control strategy. Kraum provides flying, haste, and card draw from opponents' spellcasting, while Tymna offers lifelink and card advantage through combat damage. The primary game plan revolves around cheating powerful Equipment onto the battlefield via tutors and free-attach effects like Sigarda's Aid and Hammer of Nazahn, then equipping evasive creatures to eliminate opponents through commander damage, infect, or overwhelming combat. Secondary win conditions include Chandra's Ignition with a massive equipped creature and infect combos using Tainted Strike or Grafted Exoskeleton. The commanders enable card draw but aren't the sole win condition; the deck can pivot to other creatures like Sephiroth, Fallen Hero or Godo, Bandit Warlord if needed.

Primer:

Core Strategy Execution:

  1. Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet), tutors (Stoneforge Mystic, Open the Armory), or free-equip enablers (Sigarda's Aid, Puresteel Paladin). Fetch critical Equipment like Colossus Hammer, Kaldra Compleat, or Embercleave.
  2. Threat Deployment (Turns 3-5): Cast commanders or key creatures (e.g., Akiri, Fearless Voyager, Godo, Bandit Warlord), attach Equipment for free via Hammer of Nazahn or Stonehewer Giant, and start drawing cards with Tymna/Kraum. Use infect enablers like Grafted Exoskeleton for surprise kills.
  3. Win Execution (Turns 4-7):
    • Combat: Attack with evasive, equipped creatures (prioritizing Kraum for flying/haste or Tymna for lifelink). Amplify damage with double-strike (Embercleave, Lizard Blades) or infect.
    • Combo: Cast Tainted Strike during combat for instant infect kills, or use Chandra's Ignition with a high-power creature (e.g., Sephiroth, Fallen Hero + Colossus Hammer).
    • Value: Leverage extra combats from Godo, Bandit Warlord or Seifer Almasy to overwhelm opponents.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp/tutor (e.g., Stoneforge Mystic, Sol Ring), and an Equipment or enabler (Sigarda's Aid, Puresteel Paladin).
  • Prioritize color fixing (fetch lands, Chromatic Lantern) in multicolor hands.
  • Avoid hands lacking early plays or Equipment synergy.

Key Tips:

  • Free Equips Are Critical: Use Sigarda's Aid/Hammer of Nazahn to bypass high equip costs for Colossus Hammer or Kaldra Compleat.
  • Infect Surprise: Hold Tainted Strike to turn any combat damage into a lethal infect blowout.
  • Protection Priority: Shield key creatures with Boros Charm (indestructible), Lightning Greaves, or Mithril Coat before equipping.
  • Draw Triggers: Attack widely with small creatures to maximize Tymna draws, and pressure opponents to cast spells for Kraum triggers.
  • Recursion: Reuse Equipment/creatures with Halvar, God of Battle or Squall, SeeD Mercenary.

Weaknesses:

Critical

  • Artifact Mass Removal: Vandalblast or Bane of Progress devastates Equipment density with minimal recovery options.
  • Anti-Equipment Stax: Stony Silence or Null Rod permanently disable equip abilities and free-attach effects.
  • Infect Hate: Solemnity or Melira, Sylvok Outcast nullifies primary alternate win condition.

Moderate

  • Board Wipes: Recovering equipped boards is slow without recursion (e.g., Wrath of God sets back multiple turns).
  • Stack Interaction: Limited counterspells (only Counterspell, Dovin's Veto) struggle against combo or targeted removal on key creatures.
  • Graveyard Hate: Disrupts Squall, SeeD Mercenary and Halvar, God of Battle recursion.

Minor

  • Land Destruction: Nonbasic-heavy mana base falters under Blood Moon/Back to Basics, but fetches mitigate this.
  • Evasive Blockers: Flying/reach creatures can stall attacks if trample sources (Embercleave, Shadowspear) are unavailable.

Most Important Cards:

  • Stoneforge Mystic (Tutor any Equipment to hand/battlefield)
  • Puresteel Paladin (Free equips and card draw engine)
  • Sigarda's Aid (Flash/auto-attach Equipment)
  • Colossus Hammer (Primary one-shot damage source)
  • Godo, Bandit Warlord (Tutor Equipment + extra combats)
  • Tainted Strike (Infect combo enabler)
  • Hammer of Nazahn (Auto-attach + indestructible)
  • Embercleave (Combat finisher with double strike/trample)
  • Kaldra Compleat (Resilient threat with exile)
  • Chandra's Ignition (Board-clearing alternate win condition)

Attribute Ratings:

Speed: 7/10

  • Capable of T3-4 kills with perfect draws (e.g., T1 Stoneforge Mystic fetching Colossus Hammer, T2 Sigarda's Aid + free attach), consistently threatens wins by T5-6 via combat or infect.

Resilience: 5/10

  • Moderate protection (Boros Charm, Lightning Greaves) and recursion (Halvar, God of Battle), but heavily reliant on fragile artifacts and vulnerable to board wipes.

Consistency: 8/10

  • Extensive tutors (10+ for Equipment), card draw from commanders, and redundant enablers ensure reliable access to core pieces.

Interaction: 5/10

  • Efficient targeted removal (Swords to Plowshares, Path to Exile) and a few counterspells, but lacks board wipes and struggles against noncreature permanents.

Rating Justification:

The deck achieves T5-6 wins through efficient Equipment tutoring, free-attach synergies, and infect combos, aligning with the "Focused Competitive" (7.0) speed benchmark. However, critical vulnerabilities to artifact hate and limited interaction prevent higher resilience scores, capping its ceiling at 7.5 despite strong consistency.

Power level: 7.0 - 7.5

DECK LIST
Kraum, Ludevic's Opus
Tymna the Weaver
Creature: 19
($86.45)
1
Akiri, Fearless Voyager
1 R W
1
Beatrix, Loyal General
4 W W
1
Cloud, Midgar Mercenary
W W
1
Dalakos, Crafter of Wonders
1 U R
1
Freya Crescent
R
1
Gilgamesh, Master-at-Arms
4 R R
1
Godo, Bandit Warlord
5 R
1
Halvar, God of Battle // Sword of the Realms
2 W W
1
Jhoira, Weatherlight Captain
2 U R
1
Lightning, Army of One
1 R W
1
Lizard Blades
1 R
1
Puresteel Paladin
W W
1
Seifer Almasy
3 R
1
Sephiroth, Fallen Hero
3 R W
1
Squall, SeeD Mercenary
2 W B
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
1
Stonehewer Giant
3 W W
1
Zenos yae Galvus // Shinryu, Transcendent Rival
3 B B
Artifact: 24
($143.42)
1
Arcane Signet
2
1
Basilisk Collar
1
1
Blackblade Reforged
2
1
Buster Sword
3
1
Chromatic Lantern
3
1
Colossus Hammer
1
1
Conqueror's Flail
2
1
Cranial Plating
2
1
Cranial Ram
B R
1
Embercleave
4 R R
1
Excalibur, Sword of Eden
12
1
Fellwar Stone
2
1
Grafted Exoskeleton
4
1
Hammer of Nazahn
4
1
Kaldra Compleat
7
1
Lightning Greaves
2
1
Mithril Coat
3
1
Nettlecyst
3
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Conviction
2
1
Talisman of Creativity
2
1
Talisman of Hierarchy
2
1
The Reaver Cleaver
2 R
Enchantment: 4
($17.26)
1
Fighter Class
R W
1
Frostcliff Siege
1 U R
1
Phyresis
1 B
1
Sigarda's Aid
W
Instant: 9
($49.33)
1
An Offer You Can't Refuse
U
1
Boros Charm
R W
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dovin's Veto
W U
1
Inventory Management
R W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Tainted Strike
B
Sorcery: 4
($14.68)
1
Chandra's Ignition
3 R R
1
Fabricate
2 U
1
Open the Armory
1 W
1
Steelshaper's Gift
W
Land: 38
($1805.76)
1
Arid Mesa
1
Badlands
1
Blood Crypt
1
Bloodstained Mire
1
Cabal Coffers
1
Flooded Strand
1
Godless Shrine
1
Hallowed Fountain
2
Island
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
2
Mountain
2
Plains
1
Plateau
1
Polluted Delta
1
Prismatic Vista
1
Raugrin Triome
1
Sacred Foundry
1
Scalding Tarn
1
Scrubland
1
Shizo, Death's Storehouse
1
Steam Vents
2
Swamp
1
Tundra
1
Underground Sea
1
Urborg, Tomb of Yawgmoth
1
Vault of Champions
1
Vault of the Archangel
1
Verdant Catacombs
1
Volcanic Island
1
Watery Grave
1
Windswept Heath
1
Wooded Foothills

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