Overview:
This is a combat-focused deck built around forcing creatures to block advantageously, utilizing General Marhault Elsdragon's ability to pump blocked creatures for significant combat damage.
Primer:
The deck's primary strategy revolves around forcing favorable blocks using "lure" effects like Lure, Taunting Elf, and Golgari Decoy, then leveraging the commander's ability to dramatically increase creature power during combat. The deck includes ramp elements to deploy threats quickly and protection pieces like Lightning Greaves and Swiftfoot Boots to keep key creatures safe.
The gameplay pattern typically involves establishing mana acceleration early, deploying creatures with forced-block abilities, and using the commander's ability to create advantageous combat scenarios. Secondary strategies include token generation with Tana, the Bloodsower and combat tricks like Temur Battle Rage to maximize damage output. The deck aims to eliminate opponents one at a time through combat damage.
Weaknesses:
The deck is heavily reliant on combat and vulnerable to removal, especially board wipes. It struggles against flying creatures due to limited reach options. The strategy is also susceptible to instant-speed removal in response to combat tricks, and the deck has minimal protection against combo strategies or control elements. The mana base is relatively basic, which can lead to consistency issues.
Most Important Cards:
- Lightning Greaves
- Lure
- Taunting Elf
- Gorm the Great
- Port Razer
- Proud Wildbonder
- Scourge of the Throne
- Sol Ring
- Temur Battle Rage
- Stonehoof Chieftain
Attribute Ratings:
- Speed: 4/10
- Resilience: 3/10
- Consistency: 4/10
- Interaction: 3/10
Rating Justification:
This deck operates at a casual level, with a clear strategy but limited protection and interaction. While it can create explosive combat turns, it typically won't threaten wins before turn 10-11 without perfect draws. The deck's power level is comparable to a slightly upgraded precon, with more focused strategy but similar execution speed and vulnerability to interaction.
Final power level rating: 4.0 - 4.5
The deck falls into the casual/focused casual range because:
- It has a clear gameplan but relies heavily on combat damage
- Limited protection and interaction options
- Relatively basic mana base with few utility lands
- Lacks fast mana beyond Sol Ring
- Combat-focused strategy typically can't win before turn 10-11
General Marhault Elsdragon