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COMMANDER(S)
Ranar the Ever-Watchful
QR Code
U W
- Azorius
OVERVIEW
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ANALYSIS

Overview:

A flicker/blink strategy deck led by Ranar the Ever-Watchful, focusing on generating value through exile effects and Spirit token production while utilizing the foretell mechanic for additional advantages.

Primer:

This deck operates on multiple synergistic axes, primarily utilizing exile-based effects ("flicker/blink") to generate value from enter-the-battlefield triggers while simultaneously creating Spirit tokens through Ranar the Ever-Watchful's ability. The foretell mechanic serves as both a value engine and a way to trigger Ranar's Spirit generation. The deck can build a board presence through both creature recursion and token generation.

The strategy typically involves setting up value engines through permanents like Conjurer's Closet and Soulherder, while using instant-speed exile effects to protect key pieces and generate additional value. The deck can win through either going wide with Spirit tokens (enhanced by Intangible Virtue) or through value accumulation from repeatedly blinking powerful creatures like Sun Titan and Karmic Guide.

Weaknesses:

The deck is heavily reliant on its commander for optimal performance, making it vulnerable to repeated removal. It can struggle against faster, more aggressive strategies as it needs time to set up its value engines. The deck also lacks robust infinite combos or quick win conditions, making it potentially weak in higher-powered metas.

Top 10 Most Impactful Cards:

  • Ranar the Ever-Watchful
  • Soulherder
  • Brago, King Eternal
  • Ethereal Valkyrie
  • Sun Titan
  • Conjurer's Closet
  • Ephemerate
  • Cosmic Intervention
  • Intangible Virtue
  • Skyclave Apparition

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 6/10
  • Consistency: 5/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but lacking the explosive power or fast mana needed for higher-powered tables. While it has good interaction through exile effects and some counterspells, it typically needs several turns to establish its value engines. The deck performs better than unmodified precons due to its cohesive strategy and synergistic card choices, but would struggle against optimized decks that can win before it establishes its board state.

Final power level rating: 4.5 - 5.0

Info
DECK LIST
Ranar the Ever-Watchful
Creature: 26
1
Abuelo, Ancestral Echo
1 W U
1
Aether Channeler
2 U
1
Angel of Finality
3 W
1
Brago, King Eternal
2 W U
1
Charming Prince
1 W
1
Cosima, God of the Voyage // The Omenkeel
1
Cosmos Charger
3 U
1
Dour Port-Mage
1 U
1
Drogskol Captain
1 W U
1
Ethereal Valkyrie
4 W U
1
Genku, Future Shaper
2 W U
1
Glorious Protector
2 W W
1
Hero of Bretagard
2 W
1
Karmic Guide
3 W W
1
Phelia, Exuberant Shepherd
1 W
1
Sage of the Beyond
5 U U
1
Scheming Fence
W U
1
Senu, Keen-Eyed Protector
1 W
1
Shepherd of the Cosmos
4 W W
1
Skyclave Apparition
1 W W
1
Solemn Simulacrum
4
1
Soulherder
1 W U
1
Stoic Farmer
3 W
1
Sun Titan
4 W W
1
Twining Twins // Swift Spiral
2 U U //  1 W
1
White Orchid Phantom
W W
Sorcery: 9
1
Another Round
X X 2 W
1
Cleansing Nova
3 W W
1
Curse of the Swine
X U U
1
Doomskar
3 W W
1
Ondu Inversion // Ondu Skyruins
1
Ravenform
2 U
1
Spectral Deluge
4 U U
1
Supreme Verdict
1 W W U
1
Tales of the Ancestors
3 U
Instant: 13
1
Behold the Multiverse
3 U
1
Cosmic Intervention
3 W
1
Disorder in the Court
X W U
1
Dovin's Veto
W U
1
Eerie Interlude
2 W
1
Ephemerate
W
1
Misdirection
3 U U
1
Mystic Reflection
1 U
1
Parting Gust
W W
1
Saw It Coming
1 U U
1
Semester's End
3 W
1
Suspend
U
1
Swords to Plowshares
W
Artifact: 13
1
Arcane Signet
2
1
Assimilation Aegis
1 W U
1
Azor's Gateway // Sanctum of the Sun
1
Azorius Signet
2
1
Commander's Sphere
3
1
Conjurer's Closet
5
1
Mirror of Life Trapping
4
1
Sol Ring
1
1
Sol Talisman
1
Swiftfoot Boots
2
1
Sword of Hearth and Home
3
1
Talisman of Progress
2
1
Unidentified Hovership
1 W W
Enchantment: 3
1
Extraordinary Journey
X X U U
1
Intangible Virtue
1 W
1
Oblivion Ring
2 W
Land: 35
1
Adarkar Wastes
1
Azorius Chancery
1
Command Tower
1
Endless Sands
1
Evolving Wilds
1
Glacial Floodplain
1
Glacial Fortress
1
Hallowed Fountain
1
Irrigated Farmland
9
Island
1
Meticulous Archive
1
Mystic Gate
1
Mystifying Maze
1
Nimbus Maze
9
Plains
1
Port Town
1
Prairie Stream
1
Sea of Clouds
1
Temple of Enlightenment