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COMMANDER(S)
Go-Shintai of Life's Origin
QR Code
B G R U W
- Five-Color
Created by  mx_styx
Bracket
5.0 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Shrine/enchantment deck leverages Go-Shintai of Life's Origin to generate incremental value through Shrine synergies and enchantment recursion. The primary win conditions involve overwhelming opponents with stacked Shrine triggers, boosted token armies via Doubling Season/Parallel Lives, and occasional voltron threats. While lacking infinite combos, it can create decisive board states through compounding value engines.

Primer:

Core Strategy: The deck aims to establish a critical mass of Shrines and enchantments to dominate through cumulative triggers. Key phases include:

  • Early Setup (T1-4): Ramp with Kodama's Reach/Skyshroud Claim while deploying low-cost Shrines like Sanctum of Tranquil Light. Protect key pieces with Gods Willing/Shore Up.
  • Midgame Engine (T5-7): Recur key enchantments via commander/Hall of Heliod's Generosity while doubling token production. Sanctum of All tutors additional Shrines each turn.
  • Endgame (T8+): Overwhelm with stacked triggers from Honden cycles (drawing 5+ cards, dealing 5+ damage), massive Spirit armies from Honden of Life's Web, and boosted creatures via Cathars' Crusade.

Mulligan Priorities:

  • Keep hands with 3 lands (including green sources)
  • Prioritize early Shrines (Sanctum of Stone Fangs) and ramp (Sol Ring)
  • Avoid hands without green mana or enchantment payoffs

Key Tips:

  • Use Weaver of Harmony to copy Sanctum of Shattered Heights' burn or Honden triggers
  • Estrid's Invocation copying Sanctum of All creates exponential Shrine tutoring
  • Time Go-Shintai activations post-wraths to rebuild with recursion

Avoid Traps:

  • Overextending enchantments before establishing protection
  • Wasting removal on non-critical threats
  • Keeping slow hands without ramp/early plays

Weaknesses:

Critical:

  • Vulnerable to mass enchantment removal (Merciless Eviction, Cleansing Nova)
  • Limited countermagic for combo disruption

Moderate:

  • Slow recovery from multiple commander removals
  • Relies on 3 key token doublers (Doubling Season/Parallel Lives/Cathars' Crusade)

Minor:

  • Basic-heavy mana base struggles with color requirements
  • Weak to fast aggro before Shrine engines activate

Most Important Cards:

  • Sanctum of All
  • Doubling Season
  • Parallel Lives
  • Cathars' Crusade
  • Weaver of Harmony
  • Honden of Seeing Winds
  • Honden of Infinite Rage
  • Estrid's Invocation
  • Hall of Heliod's Generosity
  • Kindred Discovery

Attribute Ratings:

Speed: 6/10

  • Goldfish win around T8-10 through incremental value
  • No fast mana beyond Sol Ring, relies on land-based ramp

Resilience: 5/10

  • Moderate recursion (commander/Hall of Heliod's) but folds to repeated wipes
  • Limited protection beyond 4 instant-speed answers

Consistency: 7/10

  • 8 Shrine tutors (Sanctum of All + Moon-Blessed Cleric etc)
  • Redundant token generators and Shrine payoffs

Interaction: 4/10

  • 6 targeted removal (Void Rend/Swords etc)
  • No counterspells beyond Shore Up/Gods Willing

Rating Justification:

This deck sits between Optimized Casual (5.0) and Focused (6.0). It exceeds precon power with strong synergies and tutors but lacks the speed/resilience of true high-power decks. The T8-10 win clock and vulnerability to common enchantment answers align with 5.0-6.0 benchmarks. It outperforms upgraded precons through redundancy but can't consistently race tuned combo decks.

Power level: 5.0 - 6.0

DECK LIST
Go-Shintai of Life's Origin
Creature: 17
($13.5)
1
Doomwake Giant
4 B
1
Enduring Innocence
1 W W
1
Enduring Vitality
1 G G
1
Go-Shintai of Ancient Wars
2 R
1
Go-Shintai of Boundless Vigor
1 G
1
Go-Shintai of Hidden Cruelty
3 B
1
Go-Shintai of Lost Wisdom
1 U
1
Go-Shintai of Shared Purpose
3 W
1
Infernal Phantom
3 R
1
Mesa Enchantress
1 W W
1
Moon-Blessed Cleric
2 W
1
Ondu Spiritdancer
4 W
1
Optimistic Scavenger
W
1
Skrelv, Defector Mite
W
1
Spirited Companion
1 W
1
Starfield Mystic
1 W
1
Weaver of Harmony
1 G
Artifact: 4
($2.11)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Sol Ring
1
Enchantment: 32
($92.45)
1
All That Glitters
1 W
1
As Foretold
2 U
1
Case of the Shattered Pact
2
1
Cast Out
3 W
1
Cathars' Crusade
3 W W
1
Court of Embereth
2 R R
1
Doubling Season
4 G
1
Estrid's Invocation
2 U
1
Ethereal Armor
W
1
Grasp of Fate
1 W W
1
Honden of Cleansing Fire
3 W
1
Honden of Infinite Rage
2 R
1
Honden of Life's Web
4 G
1
Honden of Night's Reach
3 B
1
Honden of Seeing Winds
4 U
1
Impact Tremors
1 R
1
Kindred Discovery
3 U U
1
Leyline of Hope
2 W W
1
Mirrormade
1 U U
1
Ossification
1 W
1
Painful Quandary
3 B B
1
Parallel Lives
3 G
1
Phyrexian Arena
1 B B
1
Proft's Eidetic Memory
1 U
1
Sanctum of All
W U B R G
1
Sanctum of Calm Waters
3 U
1
Sanctum of Fruitful Harvest
2 G
1
Sanctum of Shattered Heights
2 R
1
Sanctum of Stone Fangs
1 B
1
Sanctum of Tranquil Light
W
1
Shardmage's Rescue
W
1
Timely Ward
2 W
Instant: 5
($1.47)
1
Gods Willing
W
1
Shore Up
U
1
Snakeskin Veil
G
1
Swords to Plowshares
W
1
Void Rend
W U B
Sorcery: 6
($13.57)
1
Diabolic Tutor
2 B B
1
Kodama's Reach
2 G
1
Mastermind's Acquisition
2 B B
1
Rampant Growth
1 G
1
Rhystic Tutor
2 B
1
Skyshroud Claim
3 G
Land: 30
($26.98)
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
5
Forest
1
Hall of Heliod's Generosity
5
Island
4
Mountain
5
Plains
1
Reliquary Tower
1
Savai Triome
4
Swamp
1
Terramorphic Expanse
Other: 5
($)
1
Charred Foyer/Warped Space
1
Moldering Gym/Weight Room
1
Restricted Office/Lecture Hall
1
Secret Arcade/Dusty Parlor
1
Virtue of Loyalty

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