









Overview:
This 5-color Shrine/enchantment deck leverages Go-Shintai of Life's Origin to generate incremental value through Shrine synergies and enchantment recursion. The primary win conditions involve overwhelming opponents with stacked Shrine triggers, boosted token armies via Doubling Season/Parallel Lives, and occasional voltron threats. While lacking infinite combos, it can create decisive board states through compounding value engines.
Primer:
Core Strategy: The deck aims to establish a critical mass of Shrines and enchantments to dominate through cumulative triggers. Key phases include:
- Early Setup (T1-4): Ramp with Kodama's Reach/Skyshroud Claim while deploying low-cost Shrines like Sanctum of Tranquil Light. Protect key pieces with Gods Willing/Shore Up.
- Midgame Engine (T5-7): Recur key enchantments via commander/Hall of Heliod's Generosity while doubling token production. Sanctum of All tutors additional Shrines each turn.
- Endgame (T8+): Overwhelm with stacked triggers from Honden cycles (drawing 5+ cards, dealing 5+ damage), massive Spirit armies from Honden of Life's Web, and boosted creatures via Cathars' Crusade.
Mulligan Priorities:
- Keep hands with 3 lands (including green sources)
- Prioritize early Shrines (Sanctum of Stone Fangs) and ramp (Sol Ring)
- Avoid hands without green mana or enchantment payoffs
Key Tips:
- Use Weaver of Harmony to copy Sanctum of Shattered Heights' burn or Honden triggers
- Estrid's Invocation copying Sanctum of All creates exponential Shrine tutoring
- Time Go-Shintai activations post-wraths to rebuild with recursion
Avoid Traps:
- Overextending enchantments before establishing protection
- Wasting removal on non-critical threats
- Keeping slow hands without ramp/early plays
Weaknesses:
Critical:
- Vulnerable to mass enchantment removal (Merciless Eviction, Cleansing Nova)
- Limited countermagic for combo disruption
Moderate:
- Slow recovery from multiple commander removals
- Relies on 3 key token doublers (Doubling Season/Parallel Lives/Cathars' Crusade)
Minor:
- Basic-heavy mana base struggles with color requirements
- Weak to fast aggro before Shrine engines activate
Most Important Cards:
- Sanctum of All
- Doubling Season
- Parallel Lives
- Cathars' Crusade
- Weaver of Harmony
- Honden of Seeing Winds
- Honden of Infinite Rage
- Estrid's Invocation
- Hall of Heliod's Generosity
- Kindred Discovery
Attribute Ratings:
Speed: 6/10
- Goldfish win around T8-10 through incremental value
- No fast mana beyond Sol Ring, relies on land-based ramp
Resilience: 5/10
- Moderate recursion (commander/Hall of Heliod's) but folds to repeated wipes
- Limited protection beyond 4 instant-speed answers
Consistency: 7/10
- 8 Shrine tutors (Sanctum of All + Moon-Blessed Cleric etc)
- Redundant token generators and Shrine payoffs
Interaction: 4/10
- 6 targeted removal (Void Rend/Swords etc)
- No counterspells beyond Shore Up/Gods Willing
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused (6.0). It exceeds precon power with strong synergies and tutors but lacks the speed/resilience of true high-power decks. The T8-10 win clock and vulnerability to common enchantment answers align with 5.0-6.0 benchmarks. It outperforms upgraded precons through redundancy but can't consistently race tuned combo decks.
Power level: 5.0 - 6.0
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