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COMMANDER(S)
The Thirteenth Doctor & Yasmin Khan
Artifacts Ramp Temur Control QR Code
G R U
- Temur
Created by  WotC
Bracket
4.5 - 5.0
Bracket 2
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ANALYSIS

Overview:

This Temur (G/U/R) Doctor/Paradox deck leverages casting spells from exile/graveyard to trigger +1/+1 counters and value engines. While synergistic, it lacks infinite combos and relies on incremental value through cascade, foretell, and recursion mechanics. The deck operates at a casual power level with moderate resilience but struggles against focused disruption.

Primer:

Core Strategy: The deck aims to abuse The Thirteenth Doctor's Paradox triggers by casting spells from exile/graveyard (via Yasmin Khan, foretell, cascade) to grow creatures and generate value. Secondary wincons include combat damage from pumped creatures and occasional extra turns (Twice Upon a Time). Key phases:

  • Early Game: Ramp (Cultivate, Farseek) while setting up Paradox enablers like TARDIS or Memory Worm.
  • Mid Game: Chain cascade/foretell spells (Throes of Chaos, Surge of Brilliance) to trigger counters and card advantage engines (Clara Oswald, River Song).
  • Late Game: Close with pumped threats (Flaming Tyrannosaurus) or value loops (Return the Past flashback).

Mulligan Priorities:

  • Keep hands with 3+ lands and early ramp (Sol Ring, Arcane Signet)
  • Prioritize Paradox enablers (TARDIS, The Flux) over standalone threats
  • Avoid hands without colored mana sources for commander casting

Key Tips:

  • Sequence Yasmin Khan activations before Paradox triggers
  • Use Clara Oswald to double Doctor triggers
  • Save Flashback/Retrace spells for post-boardwipe recovery

Avoid Traps:

  • Overcommitting creatures before establishing Paradox engines
  • Wasting cascade triggers on low-impact spells
  • Holding interaction for non-critical threats

Weaknesses:

Critical:

  • Commander-dependent strategy (3+ removals cripple the deck)
  • No infinite combos or fast win conditions

Moderate:

  • Vulnerable to graveyard/exile hate (Rest in Peace, Dauthi Voidwalker)
  • Limited protection for key creatures

Minor:

  • Slow mana base (multiple tapped lands)
  • Mediocre card advantage engines

Most Important Cards:

  • TARDIS
  • The Flux
  • Surge of Brilliance
  • Throes of Chaos
  • Sisterhood of Karn
  • Flaming Tyrannosaurus
  • Memory Worm
  • Return the Past
  • Clara Oswald
  • Twice Upon a Time

Attribute Ratings:

Speed: 5/10

  • No T1-4;; earliest impactful plays (T3-4 Paradox engines) lead to T8-10 victories

Resilience: 4/10

  • Recovers poorly from commander removal; limited recursion/protection

Consistency: 6/10

  • Moderate card draw/cascade but lacks tutors; Paradox redundancy helps

Interaction: 5/10

  • Basic removal suite (Beast Within, Chaos Warp); minimal counterspells

Rating Justification:

The deck sits between "Optimized Casual" (5.0) and "Focused Casual" (4.5) on the rubric. While it has synergistic engines and multiple value paths, it lacks:

  • Fast combo potential (benchmark: T8-10 vs T8-9 for 5.0)
  • Commander independence
  • Robust interaction suite

Power level: 4.5 - 5.0

DECK LIST
The Thirteenth Doctor
Yasmin Khan
Creature: 23
($11.88)
1
Bill Potts
3 R
1
Clara Oswald
6
1
Dan Lewis
1 R
1
Danny Pink
3 U
1
Flaming Tyrannosaurus
5 R R
1
Frost Fair Lure Fish
5 U R
1
Graham O'Brien
1 G
1
Iraxxa, Empress of Mars
2 R R
1
Jenny Flint
1 U R
1
Lunar Hatchling
4 G U
1
Madame Vastra
2 G U
1
Me, the Immortal
2 G U R
1
Memory Worm
1 R
1
Nardole, Resourceful Cyborg
1 U
1
Osgood, Operation Double
2 U U
1
River Song
1 U R
1
Ryan Sinclair
2 R
1
Sisterhood of Karn
1 G
1
Strax, Sontaran Nurse
3 R G
1
The Foretold Soldier
2 G G
1
The Fugitive Doctor
3 R G
1
The Twelfth Doctor
3 U R
1
Thijarian Witness
1 G
Artifact: 10
($4.15)
1
Arcane Signet
2
1
Confession Dial
3
1
Cursed Mirror
2 R
1
Psychic Paper
2
1
River Song's Diary
3
1
Sol Ring
1
1
Sonic Screwdriver
3
1
TARDIS
2
1
Talisman of Curiosity
2
1
Talisman of Impulse
2
Enchantment: 7
($3.7)
1
Become the Pilot
3 U U
1
Bigger on the Inside
3 R G
1
Carpet of Flowers
G
1
Fugitive of the Judoon
4 G
1
Heaven Sent
U R
1
Return the Past
4 R R
1
The Flux
2 R R
Instant: 7
($2.15)
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Decaying Time Loop
3 R
1
Flatline
2 U
1
Growth Spiral
G U
1
Surge of Brilliance
1 U
1
Think Twice
1 U
Sorcery: 13
($10.51)
1
Cultivate
2 G
1
Farseek
1 G
1
Impending Flux
2 R
1
Into the Time Vortex
4 R
1
Last Night Together
3 R G
1
Ponder
U
1
Preordain
U
1
Quantum Misalignment
4 U
1
Search for Tomorrow
2 G
1
Start the TARDIS
1 U
1
Throes of Chaos
3 R
1
Truth or Consequences
2 U R
1
Wreck and Rebuild
1 R G
Land: 36
($10.53)
1
Cinder Glade
1
Command Tower
1
Desolate Lighthouse
1
Dreamroot Cascade
1
Exotic Orchard
1
Fiery Islet
4
Forest
1
Frontier Bivouac
1
Frostboil Snarl
1
Gallifrey Council Chamber
1
Game Trail
4
Island
3
Mountain
1
Myriad Landscape
1
Ominous Cemetery
1
Path of Ancestry
1
Reliquary Tower
1
Rockfall Vale
1
Rogue's Passage
1
Rootbound Crag
1
Sheltered Thicket
1
Stormcarved Coast
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Temple of the False God
1
Vineglimmer Snarl
1
Waterlogged Grove
Other: 2
($0)
1
Karvanista, Loyal Lupari
1
Twice Upon a Time

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