









Overview:
This Arcades, the Strategist deck leverages high-toughness defender creatures as its core strategy. Arcades enables these walls to attack using their toughness for damage and provides significant card draw upon their entry. The deck wins primarily through combat damage amplified by toughness-matters effects (Assault Formation, Bedrock Tortoise, Unnatural Growth) and an infinite mana combo utilizing Freed from the Real/Pemmin's Aura on Axebane Guardian or Overgrown Battlement. Arcades is essential as the primary enabler and card engine; without it, defenders are largely inert. The deck includes protection and redundancy for Arcades but remains vulnerable to commander removal disrupting its core function.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Play mana-fixing lands/ramp (Sol Ring, Arcane Signet, Nature's Lore, Farseek). Deploy low-cost defenders like Resolute Watchdog, Wall of Omens, Sylvan Caryatid, or Overgrown Battlement to start building board presence and potentially draw cards if Arcades is out.
- Deploy Commander & Draw Engine (Turns 3-5): Cast Arcades ASAP (ideally turn 4). Use the card draw from subsequent defender casts to refill. Protect Arcades with Swiftfoot Boots, Bastion Protector, or Tamiyo's Safekeeping.
- Develop Board & Mana (Turns 4-7): Play key defenders: Axebane Guardian/Overgrown Battlement for ramp, Wall of Denial/Drumbellower for defense/utility. Use tutors (Chord of Calling, Solve the Equation) to find combo pieces or finishers. Activate Drumbellower to untap defenders/tappers during opponents' turns.
- Win Condition Execution:
- Combat: Attack with high-toughness creatures using Arcades/Assault Formation effects. Amplify damage with Unnatural Growth, Towering Titan, or The Pride of Hull Clade. Ensure unblockability via Tetsuko Umezawa, Fugitive, Suspicious Bookcase, or Rogue's Passage. Generate flying tokens with Wingmantle Chaplain.
- Combo: Generate infinite mana with Axebane Guardian/Overgrown Battlement + Freed from the Real/Pemmin's Aura (requires 3+ other defenders). Use infinite mana with Staff of Domination to draw the deck or with Walking Ballista to kill opponents.
Mulligan Priorities:
- Keep hands with 2-3 lands, including green/blue/white sources.
- Prioritize hands containing Arcades + early ramp OR a critical mass of low-cost defenders (2-3) + protection.
- Look for Sol Ring, Arcane Signet, or a 1-2 CMC defender to enable early plays.
- Hands with tutors (Chord of Calling, Solve the Equation) or key combo pieces (Freed from the Real, Axebane Guardian) are strong.
- Avoid hands lacking early plays, mana fixing, or Arcades enablers.
Key Tips:
- Protect Arcades: Prioritize hexproof (Swiftfoot Boots, Shalai, Voice of Plenty, Privileged Position), indestructible (Bastion Protector, Unbreakable Formation), or flicker effects (Eerie Interlude) to keep your engine online. Resolute Watchdog is a key sacrifice outlet.
- Maximize Card Draw: Sequence defender plays after Arcades is on board. Leverage Toski, Bearer of Secrets and The Pride of Hull Clade for additional combat damage draws. Use Mystic Remora early against spell-heavy decks.
- Combo Setup: Tutor for Freed from the Real/Pemmin's Aura when you have Axebane Guardian/Overgrown Battlement and sufficient defenders. Drift of Phantasms transmutes for Freed/Pemmin's Aura (CMC=3).
- Interaction Timing: Use bounce (Evacuation, Teferi, Time Raveler) and asymmetric wipes (Dusk // Dawn, Slaughter the Strong) to protect your board while disrupting opponents. Hold counterspells (Counterspell, Arcane Denial) for critical threats or removal targeting Arcades/combo pieces.
- Utility Lands: Activate Alchemist's Refuge for flash-speed defenders or interaction. Use Rogue's Passage to make key attackers unblockable.
Weaknesses:
Critical
- Arcades Dependency: Removal targeting Arcades severely cripples the deck's ability to attack and draw cards. While protection exists, repeated removal can be devastating.
- Anti-Ability Stax: Cursed Totem, Linvala, Keeper of Silence, or Collector Ouphe shut down mana from Axebane/Overgrown Battlement and prevent Staff of Domination combos.
- Mass Removal: Board wipes (especially exile-based like Farewell) force significant rebuilding time, as the deck relies heavily on creature presence.
Moderate
- Graveyard Hate: Disrupts recursion from Dusk // Dawn (Dawn half) and Eerie Interlude.
- Rule of Law Effects: Limit the deck's ability to deploy multiple defenders per turn or execute combo lines efficiently.
- Enchantment Removal: Targeted removal against key enchantments (Assault Formation, Freed from the Real, Privileged Position) disrupts combat plans or combos.
Minor
- Flying Threats: Can be problematic if the deck lacks sufficient reach/flyers or Tower Defense.
- Land Destruction: Non-basic land hate can disrupt the mana base, though basics and ramp provide some resilience.
Most Important Cards:
- Arcades, the Strategist (Commander, core enabler)
- Axebane Guardian (Primary combo mana engine)
- Freed from the Real / Pemmin's Aura (Combo enablers)
- Assault Formation (Redundancy for Arcades' attack/damage effect)
- Staff of Domination (Combo payoff, utility)
- Walking Ballista (Primary combo finisher)
- Overgrown Battlement (Secondary combo mana engine)
- Chord of Calling (Tutor for key creatures/combo pieces)
- Solve the Equation (Tutor for combo enchantments/interaction)
- Tetsuko Umezawa, Fugitive (Enables unblockable attacks for key defenders)
Attribute Ratings:
Speed: 6/10
- Capable of threatening wins via combat or infinite mana combo as early as turn 5-6 with optimal draws and setup, but typically wins turn 7-8 in unimpeded goldfish scenarios.
Resilience: 5/10
- Features protection for Arcades, flicker effects, and some recursion, but remains heavily reliant on its commander and creature board presence, making it vulnerable to targeted removal and wipes. Card draw is strong if Arcades sticks.
Consistency: 7/10
- High density of defenders ensures Arcades triggers, supported by tutors (Chord of Calling, Solve the Equation, Drift of Phantasms) and solid card draw engines tied to the core strategy. Mana base is well-tuned.
Interaction: 6/10
- Runs efficient spot removal (Swords to Plowshares, Nature's Claim), counterspells (Counterspell, Negate), asymmetric board wipes (Dusk // Dawn, Slaughter the Strong), and protective spells (Tamiyo's Safekeeping, Cloud Cover). Lacks broad stack interaction beyond counters.
Rating Justification:
This deck demonstrates focused speed and strong consistency, leveraging tutors and commander synergy to threaten T7-8 wins via combat or a tutorable infinite mana combo. While resilient against spot removal through protection, its reliance on Arcades and vulnerability to board wipes/stax caps its resilience, placing it solidly in the Focused tier.
Power level: 6.0 - 6.5
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