









Overview:
This Temur (G/U/R) Dragon tribal deck revolves around Ureni of the Unwritten as a value engine to cheat out high-impact Dragons. The primary strategy focuses on ramping into Ureni and leveraging its ability to rapidly deploy Dragons like Miirym, Sentinel Wyrm and Lathliss, Dragon Queen, creating overwhelming board states. Secondary synergies include cost reduction (Sarkhan, Soul Aflame, Dragonlord's Servant), Dragon ETB/damage triggers (Dragon Tempest, Broodcaller Scourge), and token duplication (Reflections of Littjara). Ureni is critical for accelerating the deck’s threat density but is vulnerable to removal given its high mana cost (7 CMC).
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize land-fetching (Cultivate, Farseek) and cost reducers (Dragonspeaker Shaman, Sarkhan, Soul Aflame). Use artifacts (Sol Ring, Arcane Signet) to fix colors.
- Deploy Ureni (Turns 5-6): Cast Ureni to start cheating out Dragons from the top 8 cards. Use Hellkite Courser to temporarily re-cast Ureni if removed.
- Overwhelm with Dragons (Turns 6+): Flood the board with Dragons like Miirym, Sentinel Wyrm (doubling Dragon ETBs) and Scourge of the Throne (extra combats). Amplify damage via Dragon Tempest, Atarka, World Render (double strike), and Wrathful Red Dragon (redirected damage).
- Alternative Lines: Use Broodcaller Scourge to cheat permanents from hand after combat damage or Selvala's Stampede for free casts.
Mulligan Priorities:
- Keep hands with 3+ lands, ramp spells, and at least one Dragon or cost reducer.
- Prioritize fixing for Temur colors (e.g., Command Tower, Exotic Orchard).
- Avoid hands lacking early ramp or color sources.
Key Tips:
- Use Rhythm of the Wild to give Dragons haste and avoid counters.
- Heroic Intervention protects against board wipes during critical turns.
- Kiora, Behemoth Beckoner and Temur Ascendancy ensure card draw for gas.
Weaknesses:
Critical
- Commander Dependency: Ureni’s 7 CMC makes it costly to recast after removal; the deck slows significantly without it.
- Board Wipe Vulnerability: Minimal protection outside Heroic Intervention; relies on rebuilding via expensive Dragons.
Moderate
- Artifact/Enchantment Reliance: Key pieces like Rhythm of the Wild or Reflections of Littjara are soft to removal.
- Graveyard Limitations: Limited recursion outside Haven of the Spirit Dragon; exiled Dragons are unrecoverable.
Minor
- Slow Start: Early turns are ramp-heavy, leaving opponents time to set up.
- Flying Defense: Struggles against decks with superior air blockers (e.g., Angel tribal).
Most Important Cards:
- Miirym, Sentinel Wyrm (Token duplication engine)
- Dragon Tempest (Haste + damage scaling)
- Hellkite Courser (Commander recursion)
- Sarkhan, Soul Aflame (Cost reduction + copy synergy)
- Scourge of the Throne (Extra combats)
- Broodcaller Scourge (Free permanents on damage)
- Temur Ascendancy (Card draw + haste)
- Rhythm of the Wild (Anti-counter + haste)
- Lathliss, Dragon Queen (Token generation)
- Reflections of Littjara (Dragon spell copying)
Attribute Ratings:
Speed: 6/10
- Can deploy game-ending boards by turns 7-8 via Ureni’s cheat effect and Dragon synergies.
Resilience: 5/10
- Vulnerable to commander removal and board wipes; limited protection beyond Heroic Intervention.
Consistency: 7/10
- Strong ramp and cost reducers ensure Ureni access, but Dragon draws depend on top-decking.
Interaction: 4/10
- Minimal removal (Beast Within, Chaos Warp); relies on Dragons for damage-based control.
Rating Justification:
The deck’s speed aligns with optimized casual play (T8-10 wins via combat), but its reliance on Ureni and susceptibility to disruption caps resilience. While it can dominate mid-game with explosive Dragon chains, it lacks the fast combos or protection of higher tiers.
Power level: 5.0 - 5.5
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