Overview:
A land-focused deck built around Flubs, the Fool, utilizing land animation, additional land drops, and card advantage through empty hand triggers to create a unique strategy that blends landfall value with creature beats.
Primer:
This deck operates on multiple synergistic axes, primarily leveraging its commander's ability to play additional lands and draw cards when hellbent. The strategy involves rapidly deploying lands through effects like Exploration, Oracle of Mul Daya, and Azusa, Lost but Seeking, while using land animation effects to create an army of land creatures. The deck can maintain card advantage through its commander's draw trigger and various effects that allow playing cards from exile or the top of the library.
The secondary strategy involves landfall triggers from cards like Avenger of Zendikar and Moraug, Fury of Akoum to create overwhelming board presence. The deck can switch between aggressive creature beats with animated lands and a more controlling position using its card advantage engines and interaction pieces.
Weaknesses:
The deck is vulnerable to mass land destruction and cards that prevent additional land drops. Board wipes that hit creatures can be particularly devastating when lands are animated. The strategy can sometimes lead to overextending into interaction, and the deck can struggle if its commander is repeatedly removed due to its reliance on empty-hand triggers for card advantage.
Top 10 Most Impactful Cards:
- Oracle of Mul Daya
- Azusa, Lost but Seeking
- Dryad of the Ilysian Grove
- Song of Creation
- Exploration
- Avenger of Zendikar
- Moraug, Fury of Akoum
- Ramunap Excavator
- Courser of Kruphix
- Lotus Cobra
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 4/10
Rating Justification:
This deck operates at a higher level than typical precon decks due to its consistent land drops and card advantage engines, but falls short of highly optimized builds due to its reliance on combat damage and somewhat vulnerable strategy. It can establish a strong board presence by mid-game but lacks the explosive power of higher-powered decks. The deck's ability to recover from setbacks and maintain card advantage through various means places it firmly in the focused casual category.
Final power level rating: 5.0 - 5.5
Flubs, the Fool