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COMMANDER(S)
Lightning, Army of One
QR Code
R W
- Boros
Created by  Oddyst
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Boros deck leverages Lightning, Army of One as a combat-focused commander enabling explosive damage through its "Stagger" ability (doubling all damage to a player after combat damage). The primary strategy revolves around generating multiple combat phases, creating wide token armies, and amplifying damage with multipliers like Fiery Emancipation. Lightning acts as both a key damage enabler and a resilient threat (lifelink aids recovery), but the deck can win through token swarms or damage amplification even without it. Hidden commanders like Aurelia, the Warleader and Godo, Bandit Warlord provide critical extra combat triggers.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet, Boros Signet), protection creatures (Mother of Runes, Giver of Runes), and value engines (Impact Tremors, Luminarch Ascension). Prioritize ramping to 4-5 mana.
  2. Board Development & Commander Deployment (Turns 3-5): Cast Lightning or token generators (Assemble the Legion, Legion Warboss, Hero of Bladehold). Use equipment tutors (Godo, Bandit Warlord) to fetch key pieces like Embercleave or Sword of Feast and Famine. Activate damage multipliers (Fiery Emancipation, Dictate of the Twin Gods) if possible.
  3. Combat Phase Multiplication (Turns 4-7): Resolve extra combat enablers (Aggravated Assault, World at War, Combat Celebrant, Aurelia, the Warleader, Karlach, Fury of Avernus). Attack with Lightning to trigger Stagger, then leverage the damage doubling window with direct damage (Lightning Bolt, Boros Charm) or forced combat (Taunt from the Rampart).
  4. Win Condition Execution:
    • Stagger Amplification: Connect with Lightning, then use instant-speed damage (Boros Charm, Lightning Helix, Insult // Injury) or forced combat damage during the Stagger window.
    • Combat Overkill: Generate infinite/overwhelming combats via Combat Celebrant + Helm of the Host or Aggravated Assault + Sword of Feast and Famine (untapping lands). Finish with token armies boosted by Blade Historian/Duelist's Heritage or massive damage multipliers.
    • Global Damage: Use Heartless Hidetsugu with a damage multiplier for a potential one-shot kill.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), at least one ramp artifact, and an early play (protection creature, token generator, or Lightning).
  • Prioritize hands containing an extra combat spell, damage multiplier, or key tutor (Godo).
  • Avoid hands lacking ramp, color sources, or proactive plays beyond turn 3.

Key Tips:

  • Sequence Combats Carefully: Cast extra combat spells after Lightning connects to maximize Stagger. Use Take the Bait defensively to disrupt opponents and gain extra attacks.
  • Protect Key Engines: Use Boros Charm, Flawless Maneuver, and protection creatures to shield Lightning, Godo, or damage multipliers. Equip Mithril Coat to Lightning for indestructible.
  • Maximize Damage Windows: Stagger + a damage multiplier (e.g., Fiery Emancipation) turns any damage source lethal. Insult // Injury ensures damage can't be prevented and doubles it.
  • Leverage Treasures & Card Advantage: Professional Face-Breaker and The Reaver Cleaver generate resources. Firemane Commando and Aurelia, the Law Above provide draw in combat-focused metas.
  • Alternative Lines: Luminarch Ascension provides an aerial wincon if combat is stalled. Odric, Lunarch Marshal spreads keywords widely for evasion/protection.

Weaknesses:

Critical

  • Extremely vulnerable to board wipes (e.g., Wrath of God, Blasphemous Act), lacking mass recursion or protection beyond limited indestructible grants. Recovery is slow.
  • Severely hampered by stax pieces preventing attacking/combat (Propaganda, Ghostly Prison, Blind Obedience) or disabling abilities (Cursed Totem stops key creatures).

Moderate

  • Struggles against flyers without consistent evasion sources, relying on limited keyword sharing (Odric) or equipment.
  • Targeted removal on key engines (Lightning, Godo, Aurelia) disrupts the primary game plan, and protection is limited.
  • Low inherent card draw leads to running out of gas if the board is answered repeatedly.

Minor

  • Graveyard hate impacts flashback/retrace cards (Seize the Day, Waves of Aggression) but isn't central to the strategy.
  • Artifact/Enchantment removal hits critical pieces (damage multipliers, equipment), though Boros has some answers.

Most Important Cards:

  • Fiery Emancipation (Primary damage tripler enabling OTKs)
  • Aggravated Assault (Repeatable extra combats, combos with Sword of Feast and Famine)
  • Godo, Bandit Warlord (Tutors key equipment, enables extra combats)
  • Combat Celebrant (Infinite combats with Helm of the Host)
  • Aurelia, the Warleader (Key extra combat source)
  • Sword of Feast and Famine (Untaps lands for Aggravated Assault, protection)
  • Embercleave (Massive combat boost, often free)
  • Boros Charm (Protection, finisher, or double strike enabler)
  • Karlach, Fury of Avernus (Extra combat phase enabler)
  • Insult // Injury (Prevents damage prevention, doubles damage for Stagger kills)

Attribute Ratings:

Speed: 7/10

  • Can threaten wins as early as T4-T5 with perfect hands (ramp + Lightning + Stagger + damage amplifier), consistently applying pressure by T6-T7.

Resilience: 4/10

  • Limited protection/recursion; heavily reliant on the board. Recovers poorly from wipes, though protection spells and indestructible equipment offer some mitigation.

Consistency: 5/10

  • Moderate ramp and several redundant extra combat effects, but lacks deep card draw and has few tutors beyond Godo. Relies on drawing key multipliers.

Interaction: 4/10

  • Efficient targeted removal (Swords to Plowshares, Path to Exile) and combat tricks (Deflecting Palm), but minimal stack interaction or board wipes. Focuses on protecting its own strategy.

Rating Justification:

This deck achieves high-speed potential (T5-7 wins) through combat multiplication and damage amplification, aligning with the Focused tier (6.0-6.5). However, its critical vulnerability to board wipes and low resilience/consistency due to limited card draw prevent higher optimization. The power level range reflects its explosive ceiling but fragility against interaction.

Power level: 6.0 - 6.5

DECK LIST
Lightning, Army of One
Creature: 28
($100.5)
1
Ainok Strike Leader
1 W
1
Anim Pakal, Thousandth Moon
1 R W
1
Aurelia, the Law Above
3 R W
1
Aurelia, the Warleader
2 R R W W
1
Basandra, Battle Seraph
3 R W
1
Blade Historian
R/W R/W R/W R/W
1
Combat Celebrant
2 R
1
Firemane Commando
3 W
1
Gisela, Blade of Goldnight
4 R W W
1
Giver of Runes
W
1
Godo, Bandit Warlord
5 R
1
Heartless Hidetsugu
3 R R
1
Hero of Bladehold
2 W W
1
Iroas, God of Victory
2 R W
1
Karlach, Fury of Avernus
4 R
1
Kediss, Emberclaw Familiar
1 R
1
Legion Warboss
2 R
1
Lizard Blades
1 R
1
Loyal Apprentice
1 R
1
Mangara, the Diplomat
3 W
1
Moraug, Fury of Akoum
4 R R
1
Mother of Runes
W
1
Neheb, the Eternal
3 R R
1
Odric, Lunarch Marshal
3 W
1
Odric, Master Tactician
2 W W
1
Port Razer
3 R R
1
Professional Face-Breaker
2 R
1
Twinflame Tyrant
3 R R
Artifact: 12
($85.08)
1
Arcane Signet
2
1
Boros Signet
2
1
Brotherhood Regalia
2
1
Embercleave
4 R R
1
Helm of the Host
4
1
Hexplate Wallbreaker
3 R R
1
Mithril Coat
3
1
Sol Ring
1
1
Sword of Feast and Famine
3
1
Sword of the Animist
2
1
Talisman of Conviction
2
1
The Reaver Cleaver
2 R
Enchantment: 10
($48.27)
1
Aggravated Assault
2 R
1
Assemble the Legion
3 R W
1
Breath of Fury
2 R R
1
City on Fire
5 R R R
1
Dictate of the Twin Gods
3 R R
1
Duelist's Heritage
2 W
1
Fiery Emancipation
3 R R R
1
Impact Tremors
1 R
1
Luminarch Ascension
1 W
1
Spellshock
2 R
Instant: 10
($33.76)
1
Akroma's Will
3 W
1
Boros Charm
R W
1
Deflecting Palm
R W
1
Flawless Maneuver
2 W
1
Lightning Bolt
R
1
Lightning Helix
R W
1
Olórin's Searing Light
2 R W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Take the Bait
2 R W
Sorcery: 7
($41.8)
1
Full Throttle
4 R R
1
Insult // Injury
2 R
1
Relentless Assault
2 R R
1
Seize the Day
3 R
1
Taunt from the Rampart
3 R W
1
Waves of Aggression
3 R/W R/W
1
World at War
3 R R
Land: 32
($25.28)
1
Battlefield Forge
1
Clifftop Retreat
1
Command Tower
1
Furycalm Snarl
15
Mountain
10
Plains
1
Sacred Foundry
1
Sunbillow Verge
1
Sunhome, Fortress of the Legion

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