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COMMANDER(S)
Pramikon, Sky Rampart
QR Code
R U W
- Jeskai
Created by  Siegtalon
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
Info
Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Jeskai (WUR) deck utilizes Pramikon, Sky Rampart to enforce directional combat, creating a defensive fortress while deploying planeswalkers as primary win conditions. Walls provide early defense and synergize with proliferate effects to accelerate planeswalker ultimates. Wincons include planeswalker emblems (e.g., Teferi, Hero of Dominaria, Elspeth, Sun's Champion), Approach of the Second Sun, All Will Be One damage triggers, and political combat locks. Pramikon is essential for establishing the attack restriction but is vulnerable to removal, which can collapse the deck's defensive structure. "Hidden commanders" like Commodore Guff and Oath of Teferi significantly amplify the planeswalker strategy.

Primer:

Core Strategy Execution:

  1. Establish Defense (Turns 1-4): Cast Pramikon, choosing a direction to limit attacks. Deploy walls (e.g., Wall of Omens, Fog Bank) and tax effects (Propaganda, Ghostly Prison). Use Mystic Remora for early card advantage.
  2. Deploy Engines (Turns 3-6): Play planeswalkers (e.g., Narset, Parter of Veils, Teferi, Time Raveler) and proliferate enablers (Ichormoon Gauntlet, Tezzeret's Gambit). Activate High Alert to enable wall attacks if needed.
  3. Accumulate Value (Turns 5+): Use Oath of Teferi or The Chain Veil for extra loyalty activations. Proliferate to reach ultimates faster. Recur key permanents with Court of Ardenvale.
  4. Execute Win Condition:
    • Cast Approach of the Second Sun twice with draw support (Whirlwind of Thought, Jace planeswalkers).
    • Activate game-winning emblems (e.g., Teferi's permanent exile, Elspeth's anthem).
    • Ping opponents via All Will Be One with loyalty counters.
    • Steal boards with Insurrection after stabilizing.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color fixing) and early defense (Pramikon, a wall, or a tax enchantment).
  • Prioritize hands containing a planeswalker or proliferate engine (Ichormoon Gauntlet, Tezzeret's Gambit).
  • Avoid hands lacking blue mana for counterspells or without a defensive piece.

Key Tips:

  • Sequence Pramikon Carefully: Cast only when you can protect it or immediately benefit from the attack restriction. Use Cloudshift to reset its "left/right" trigger if politics shift.
  • Proliferate Strategically: Focus on planeswalkers near ultimates or Azor's Elocutors filibuster counters. Ichormoon Gauntlet turns all planeswalkers into proliferate engines.
  • Leverage Monarch: Courts (Court of Ire, Court of Ardenvale) grant card advantage—defend the title with walls and tax effects.
  • Protect Critical Pieces: Use Everybody Lives! or Brave the Sands to survive combats. Deadeye Navigator blinks key walls for ETB value.

Weaknesses:

Critical

  • Commander Dependency: Removing Pramikon dismantles the combat lock, leaving the deck vulnerable to wide attacks.
  • Enchantment/Artifact Hate: Mass removal (Farewell) exiles key engines (Oath of Teferi, Courts, tax enchantments) with minimal recursion.
  • Fast Combo Decks: Lacks early interaction to stop T4-5 wins; relies on stalling rather than disruption.

Moderate

  • Planeswalker Removal: Targeted spells/creatures can reset loyalty progress, delaying win conditions significantly.
  • Board Wipes: While running some wipes (Slaughter the Strong), it struggles to redeploy planeswalkers quickly after a reset.
  • Countermagic: Limited stack interaction makes resolving high-CMC sorceries (Approach, Insurrection) risky.

Minor

  • Mana Base: Enters tapped often (10+ lands), slowing early plays. Minimal ramp beyond Sol Ring/Arcane Signet.
  • Graveyard Reliance: Recursion like Court of Ardenvale and Mnemonic Wall falters under grave hate.

Most Important Cards:

  • Oath of Teferi (Double planeswalker activations, blink synergy)
  • Ichormoon Gauntlet (Proliferate engine, enables extra turns)
  • Commodore Guff (Planeswalker acceleration, card draw/damage)
  • Approach of the Second Sun (Primary non-combat win condition)
  • All Will Be One (Alternate damage wincon with planeswalkers)
  • High Alert (Enables walls to attack, untap utility)
  • Teferi, Time Raveler (Disrupts opponents, protects combos)
  • Deadeye Navigator (Blink value for walls/planeswalkers)
  • Propaganda (Essential attack tax)
  • Mystic Remora (Early card advantage engine)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur T10+ via gradual planeswalker ultimates or double Approach. Fastest potential is T7 with perfect proliferate sequencing.

Resilience: 5/10

  • Recursion (Court of Ardenvale, Mnemonic Wall) and protection (Everybody Lives!) offer recovery, but core strategy folds to commander removal or enchantment wipes.

Consistency: 6/10

  • Tutors (Mystical Tutor, Personal Tutor) and card draw (planeswalkers, Whirlwind of Thought) find key pieces, but wincons are high-CMC and vulnerable.

Interaction: 3/10

  • Minimal instant-speed removal/counterspells. Relies on tax effects, sorcery wipes (Farewell), and planeswalker abilities for disruption.

Rating Justification:

This deck executes a focused casual strategy with clear win conditions (planeswalker ults, Approach) but operates slowly (T10+ wins) and lacks robust interaction or fast mana. Its resilience is moderate against combat but critically weak to commander removal and stack interaction. This aligns with the "Casual/Precon" to "Focused Casual" tiers.

Power level: 4.0 - 4.5

DECK LIST
Pramikon, Sky Rampart
Planeswalker: 17
($47.64)
1
Chandra, Legacy of Fire
4 R
1
Chandra, Torch of Defiance
2 R R
1
Commodore Guff
1 U R W
1
Elspeth, Sun's Champion
4 W W
1
Jace, Memory Adept
3 U U
1
Jace, Unraveler of Secrets
3 U U
1
Jace, the Mind Sculptor
2 U U
1
Narset Transcendent
2 W U
1
Narset, Parter of Veils
1 U U
1
Teferi, Hero of Dominaria
3 W U
1
Teferi, Master of Time
2 U U
1
Teferi, Temporal Archmage
4 U U
1
Teferi, Time Raveler
1 W U
1
Teferi, Who Slows the Sunset
2 W U
1
Teyo, Geometric Tactician
2 W
1
The Eternal Wanderer
4 W W
1
The Wanderer
3 W
Creature: 20
($10.66)
1
Aether Membrane
1 R R
1
Amaranthine Wall
4
1
Azor's Elocutors
3 W/U W/U
1
Crystal Barricade
1 W
1
Deadeye Navigator
4 U U
1
Fog Bank
1 U
1
Hover Barrier
2 U
1
Mnemonic Wall
4 U
1
Psychic Membrane
2 U
1
Shield-Wall Sentinel
4
1
Wall of Denial
1 W U
1
Wall of Frost
1 U U
1
Wall of Glare
1 W
1
Wall of Omens
1 W
1
Wall of Razors
1 R
1
Wall of Runes
U
1
Wall of Stolen Identity
3 U
1
Wall of Swords
3 W
1
Wall of Tears
1 U
1
Weathered Sentinels
3
Artifact: 5
($8.96)
1
Arcane Signet
2
1
Ichormoon Gauntlet
2 U
1
Sol Ring
1
1
Talon of Pain
4
1
The Chain Veil
4
Enchantment: 13
($28.53)
1
All Will Be One
3 R R
1
Brave the Sands
1 W
1
Court of Ardenvale
2 W W
1
Court of Ire
3 R R
1
Ghostly Prison
2 W
1
High Alert
1 W U
1
Mystic Barrier
4 W
1
Mystic Remora
U
1
Oath of Teferi
3 W U
1
Propaganda
2 U
1
Sphere of Safety
4 W
1
Teferi's Talent
3 U U
1
Whirlwind of Thought
1 U R W
Instant: 3
($19.78)
1
Cloudshift
W
1
Everybody Lives!
1 W
1
Mystical Tutor
U
Sorcery: 6
($15.82)
1
Approach of the Second Sun
6 W
1
Farewell
4 W W
1
Insurrection
5 R R R
1
Personal Tutor
U
1
Slaughter the Strong
1 W W
1
Tezzeret's Gambit
3 U/P
Land: 35
($21.46)
1
Command Tower
1
Evolving Wilds
12
Island
6
Mountain
1
Myriad Landscape
1
Mystic Monastery
1
Path of Ancestry
9
Plains
1
Sea of Clouds
1
Spectator Seating
1
Terramorphic Expanse

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