









Overview:
This Temur deck focuses on casting a mix of creatures and noncreature spells each turn to trigger Eshki Dragonclaw's card draw and +1/+1 counter ability, leveraging high-power creatures for synergies with cards like Garruk's Uprising and Goreclaw, Terror of Qal Sisma. The strategy combines combat damage with incremental value from initiative/dungeon mechanics and treasure generation.
Primer:
Core Strategy:
- Early Setup: Use 1–3 mana ramp (Llanowar Elves, Three Visits) to cast Eshki by turn 4. Prioritize creatures with power 4+ (Flametongue Kavu, Goldspan Dragon) to trigger draw engines.
- Midgame Value: Cast a creature and noncreature spell each turn (e.g., Entish Restoration + Temur Battlecrier) to activate Eshki's draw/counter ability. Use Goreclaw to discount threats and Garruk's Uprising for trample and card advantage.
- Win Conditions:
- Overwhelm via combat with pumped creatures (Eshki can become a 10/10+ trampler)
- Treasure-fueled Ezuri's Predation board wipes
- Initiative dungeon value (Caves of Chaos Adventurer)
- Goldspan Dragon mana into X spells
Mulligan Priorities:
- 3 lands (preferably green)
- 1 ramp spell (Farseek, Arcane Signet)
- 1 creature with power ≥4 or enabler (Goreclaw) Avoid hands without early ramp or color fixing.
Key Tips:
- Sequence spells to guarantee Eshki triggers: Cast creature first, then noncreature.
- Use Vanishing to protect Eshki from removal.
- Goldspan Dragon treasures enable explosive turns with Seething Song.
- Temur Battlecrier reduces spell costs when multiple big creatures are present.
Weaknesses:
Critical
- Relies on commander: 3+ removals on Eshki cripples card engine
- No infinite combos: Struggles to close against lifegain/control
Moderate
- Limited interaction: Only 5 targeted removals, no counterspells
- Slow stax recovery: No artifact/enchantment mass removal
Minor
- Basic-heavy mana: Vulnerable to Blood Moon effects
- Weak flyer defense: Relies on Skyserpent Seeker deathtouch
Most Important Cards:
- Garruk's Uprising
- Goreclaw, Terror of Qal Sisma
- Goldspan Dragon
- Temur Battlecrier
- Ezuri's Predation
- Caves of Chaos Adventurer
- Garruk's Harbinger
- Seething Song
- Reclamation Sage
- Vanishing
Attribute Ratings:
Speed: 5/10
Can deploy 6+ power threats by turn 4 but lacks fast combo finishers.
Resilience: 4/10
Minimal protection (1 phasing effect, ward 1 on commander), no graveyard recursion beyond Auroral Procession.
Consistency: 6/10
12 ramp spells and 7 draw engines ensure land drops, but only 3 tutors (Garruk's Harbinger, adventure spells).
Interaction: 5/10
5 targeted removals (Abrade, Reality Shift) and 1 board wipe (Fury), no counterspells.
Rating Justification:
The deck operates at upgraded precon level with clear combat focus and moderate synergy, but lacks fast combos, robust protection, and sufficient interaction to handle higher-power strategies.
Power level: 4.0 - 5.0
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