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COMMANDER(S)
Eshki Dragonclaw
QR Code
G R U
- Temur
Bracket
4.0 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Temur deck focuses on casting a mix of creatures and noncreature spells each turn to trigger Eshki Dragonclaw's card draw and +1/+1 counter ability, leveraging high-power creatures for synergies with cards like Garruk's Uprising and Goreclaw, Terror of Qal Sisma. The strategy combines combat damage with incremental value from initiative/dungeon mechanics and treasure generation.

Primer:

Core Strategy:

  1. Early Setup: Use 1–3 mana ramp (Llanowar Elves, Three Visits) to cast Eshki by turn 4. Prioritize creatures with power 4+ (Flametongue Kavu, Goldspan Dragon) to trigger draw engines.
  2. Midgame Value: Cast a creature and noncreature spell each turn (e.g., Entish Restoration + Temur Battlecrier) to activate Eshki's draw/counter ability. Use Goreclaw to discount threats and Garruk's Uprising for trample and card advantage.
  3. Win Conditions:
    • Overwhelm via combat with pumped creatures (Eshki can become a 10/10+ trampler)
    • Treasure-fueled Ezuri's Predation board wipes
    • Initiative dungeon value (Caves of Chaos Adventurer)
    • Goldspan Dragon mana into X spells

Mulligan Priorities:

  • 3 lands (preferably green)
  • 1 ramp spell (Farseek, Arcane Signet)
  • 1 creature with power ≥4 or enabler (Goreclaw) Avoid hands without early ramp or color fixing.

Key Tips:

  • Sequence spells to guarantee Eshki triggers: Cast creature first, then noncreature.
  • Use Vanishing to protect Eshki from removal.
  • Goldspan Dragon treasures enable explosive turns with Seething Song.
  • Temur Battlecrier reduces spell costs when multiple big creatures are present.

Weaknesses:

Critical

  • Relies on commander: 3+ removals on Eshki cripples card engine
  • No infinite combos: Struggles to close against lifegain/control

Moderate

  • Limited interaction: Only 5 targeted removals, no counterspells
  • Slow stax recovery: No artifact/enchantment mass removal

Minor

  • Basic-heavy mana: Vulnerable to Blood Moon effects
  • Weak flyer defense: Relies on Skyserpent Seeker deathtouch

Most Important Cards:

  • Garruk's Uprising
  • Goreclaw, Terror of Qal Sisma
  • Goldspan Dragon
  • Temur Battlecrier
  • Ezuri's Predation
  • Caves of Chaos Adventurer
  • Garruk's Harbinger
  • Seething Song
  • Reclamation Sage
  • Vanishing

Attribute Ratings:

Speed: 5/10
Can deploy 6+ power threats by turn 4 but lacks fast combo finishers.

Resilience: 4/10
Minimal protection (1 phasing effect, ward 1 on commander), no graveyard recursion beyond Auroral Procession.

Consistency: 6/10
12 ramp spells and 7 draw engines ensure land drops, but only 3 tutors (Garruk's Harbinger, adventure spells).

Interaction: 5/10
5 targeted removals (Abrade, Reality Shift) and 1 board wipe (Fury), no counterspells.

Rating Justification:

The deck operates at upgraded precon level with clear combat focus and moderate synergy, but lacks fast combos, robust protection, and sufficient interaction to handle higher-power strategies.

Power level: 4.0 - 5.0

DECK LIST
Eshki Dragonclaw
Planeswalker: 1
($0.26)
1
Domri, Anarch of Bolas
1 R G
Creature: 33
($27.09)
1
Bloodbraid Challenger
3 R G
1
Bloomvine Regent // Claim Territory
3 G G
1
Cactusfolk Sureshot
2 R G
1
Caves of Chaos Adventurer
3 R
1
Dragonhawk, Fate's Tempest
3 R R
1
Elmar, Ulvenwald Informant
1 R G
1
Flametongue Kavu
3 R
1
Fury
3 R R
1
Garruk's Harbinger
1 G G
1
Goldspan Dragon
3 R R
1
Goreclaw, Terror of Qal Sisma
3 G
1
Hearthborn Battler
2 R
1
Highspire Bell-Ringer
2 U
1
Insidious Fungus
G
1
Kona, Rescue Beastie
3 G
1
Llanowar Elves
G
1
Marang River Regent // Coil and Catch
4 U U
1
Muerra, Trash Tactician
1 R G
1
Outcaster Trailblazer
2 G
1
Picnic Ruiner // Stolen Goodies
1 R
1
Reclamation Sage
2 G
1
Runescale Stormbrood // Chilling Screech
3 R
1
Scytheclaw Raptor
2 R
1
Skyserpent Seeker
G U
1
Songcrafter Mage
G U R
1
Stirring Bard
3 R
1
Taigam, Master Opportunist
1 U
1
Temur Battlecrier
G U R
1
Temur Devotee
1 U
1
Territorial Aetherkite
4 R R
1
Urabrask the Hidden
3 R R
1
Warden of the Grove
2 G
1
Whirlwing Stormbrood // Dynamic Soar
4 U
Artifact: 6
($6.14)
1
Arcane Signet
2
1
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
2 R
1
Chromatic Lantern
3
1
Fellwar Stone
2
1
Mighty Servant of Leuk-o
3
1
Sol Ring
1
Enchantment: 6
($1.82)
1
Aboshan's Desire
U
1
Garruk's Uprising
2 G
1
Guild Artisan
1 R
1
Sylvan Scavenging
1 G G
1
Vanishing
U
1
Wild Growth
G
Instant: 8
($4.42)
1
Abrade
1 R
1
Auroral Procession
G U
1
Entish Restoration
2 G
1
Hunter's Insight
2 G
1
Reality Shift
1 U
1
Seething Song
2 R
1
Unsummon
U
1
You Come to a River
1 U
Sorcery: 10
($14.36)
1
Cultivate
2 G
1
Ezuri's Predation
5 G G G
1
Faithless Looting
R
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Roamer's Routine
2 G
1
Skyshroud Claim
3 G
1
Stump Stomp // Burnwillow Clearing
1 R/G
1
Three Visits
1 G
Land: 35
($2.92)
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
9
Forest
1
Frontier Bivouac
8
Island
1
Mirrodin's Core
8
Mountain
1
Secluded Courtyard
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Yavimaya Coast

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