









Overview:
This mono-black Massacre Girl deck focuses on board control through mass -1/-1 effects, leveraging creature deaths for value, and reanimating threats. The primary win conditions are attrition via repeated board wipes, zombie token swarms from cards like Army of the Damned, and graveyard recursion bombs like Rise of the Dark Realms. While lacking infinite combos, it employs strong synergies between sacrifice outlets, death triggers, and recursion engines.
Primer:
Core Strategy: The deck aims to control the board through Massacre Girl's sweeping -1/-1 effects and supporting wipes like Toxic Deluge. It generates value from dying creatures using sac outlets (Phyrexian Altar, Bone Splinters) and recursion (Living Death, Dread Return). Key threats include zombie armies from Dread Summons and reanimated bombs like Shard of the Nightbringer.
Key Lines:
- Early Game: Ramp with Sol Ring/Caged Sun, establish sac fodder with Bitterblossom/Voracious Vermin.
- Mid Game: Cast Massacre Girl to clear boards, then recur her with Malakir Rebirth or Beacon of Unrest.
- Late Game: Overwhelm with Army of the Damned tokens or Rise of the Dark Realms recursion.
Mulligan Priorities:
- Keep hands with 3 lands and early ramp/recursion (Wayfarer's Bauble, Blood Fountain).
- Prioritize sac outlets and fodder generators.
- Avoid hands lacking board interaction or graveyard enablers.
Critical Interactions:
- Woebringer Demon + token generators creates asymmetric sacrifice pressure.
- Mimic Vat imprints Massacre Girl for repeatable -1/-1 triggers.
- Yawgmoth's Will enables explosive recursion turns.
Weaknesses:
Critical:
- Graveyard hate (Rest in Peace) shuts down recursion engines
- Limited protection against enchantment/artifact removal
Moderate:
- Slow against fast aggro before T5 wipes
- Relies on 4-mana commander for board control
Minor:
- Some high-CMC payoffs (Shard of the Nightbringer at 8BBB)
Most Important Cards:
- Phyrexian Altar
- Sheoldred, Whispering One
- Living Death
- Toxic Deluge
- Bitterblossom
- Opposition Agent
- Yawgmoth's Will
- Rise of the Dark Realms
- Army of the Damned
- Mimic Vat
Attribute Ratings:
Speed: 4/10
- First major impact typically T4-5 with commander/wipes
- High-CMC finishers (e.g., 9-mana Rise of the Dark Realms)
Resilience: 6/10
- Redundant recursion (3+ mass reanimation spells)
- Vulnerable to graveyard exile but has artifact-based recovery
Consistency: 5/10
- Moderate tutor density (Beacon of Unrest, Sceptre of Eternal Glory)
- Synergistic but not redundant combo lines
Interaction: 7/10
- 10+ targeted removal spells (Go for the Throat, Eaten Alive)
- 6 board wipes including asymmetrical Dread Summons
Rating Justification:
This deck operates at precon+ level (4.0) with upgraded interaction and synergies but lacks:
- Fast mana beyond Sol Ring
- Compact win conditions
- Graveyard hate protection
It outpaces base precons through superior board control but can't reliably win before T10 against optimized decks. Key strengths in recursion density and interaction quality place it between 4.0-4.5.
Power level: 4.0 - 4.5
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