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COMMANDER(S)
Sram, Senior Edificer
QR Code
W
- Mono White
Created by  Kqxr
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-white Sram Equipment/Aura deck focuses on low-cost artifacts and efficient equipment synergies to generate card advantage and build a formidable voltron threat. Sram, Senior Edificer serves as the engine, enabling explosive draw chains with cheap artifacts/equipment. The deck leverages tutors like Stoneforge Mystic and Oswald Fiddlebender to assemble key pieces, aiming to win through commander damage (via equipment-stacked Sram or other creatures) or the Halo Fountain token swarm alt-win. Secondary strategies include stax elements (Grand Abolisher, Aura of Silence) and a Isochron Scepter + Silence soft lock.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana rocks (Sol Ring, Arcane Signet), 0-1 CMC artifacts (Lotus Petal, Mishra's Bauble), and Sram. Use Land Tax/Archaeomancer's Map for land drops.
  2. Value Engine Activation (T3-5): Cast equipment/auras to draw cards with Sram. Tutor key pieces like Colossus Hammer (via Puresteel Paladin/Stoneforge Mystic) or Kaldra Compleat. Use Teshar, Ancestor's Apostle to recur cheap artifacts.
  3. Win Conditions (T5-8):
    • Voltron: Equip Sram or Danitha, Benalia's Hope with multiple equipment (All That Glitters, Commander's Plate). Use Rogue's Passage for unblockable attacks.
    • Halo Fountain: Generate tokens via equipment-enabled creatures (Ornithopter + Skullclamp) and untap effects (Voltaic Key).
    • Lock: Imprint Silence on Isochron Scepter to protect combat wins.

Mulligan Priorities:

  • Keep hands with Sram + 1-2 low-CMC artifacts/equipment.
  • Prioritize early tutors (Enlightened Tutor, Steelshaper's Gift) or protection (Mother of Runes).
  • Avoid hands without artifact density or mana sources below 2 lands.

Key Tips:

  • Use Liberator, Urza's Battlethopter to flash in equipment during combat.
  • Scrap Trawler + Myr Retriever creates recursive artifact loops.
  • Teferi's Protection protects against board wipes when committed to board.

Weaknesses:

Critical

  • Severe vulnerability to artifact/enchantment hate (Vandalblast, Austere Command).
  • Relies heavily on Sram for card draw – repeated removal cripples the engine.
  • Struggles against Drannith Magistrate/Hushbringer effects.

Moderate

  • Limited answers to flyers without equipment-based evasion.
  • Halo Fountain win requires significant setup vulnerable to removal.

Minor

  • Low creature count makes some equipment temporarily "stranded."
  • Mana-intensive equip costs without Puresteel Paladin.

Most Important Cards:

  • Sram, Senior Edificer (Card draw engine)
  • Puresteel Paladin (Free equips + card draw)
  • Stoneforge Mystic (Tutor key equipment)
  • Isochron Scepter (Silence lock/utility)
  • Halo Fountain (Alt-win condition)
  • Kaldra Compleat (Game-ending equipment)
  • Teferi's Protection (Board wipe protection)
  • Oswald Fiddlebender (Artifact tutor/recursion)
  • All That Glitters (Voltron amplifier)
  • Grand Abolisher (Combat phase protection)

Attribute Ratings:

Speed: 6/10
Can threaten T5-7 kills with optimal equipment draws but relies on combat steps. Halo Fountain win is slower (T8+).

Resilience: 5/10
Multiple protection spells (Blacksmith's Skill, Flawless Maneuver) and some recursion, but foldsto repeated artifact wipes.

Consistency: 8/10
Extensive tutor density (12+ tutors) and Sram's draw engine ensure key pieces are accessible.

Interaction: 5/10
Efficient spot removal (Swords to Plowshares, Dispatch) and stax pieces, but lacks board wipes and limited stack interaction.

Rating Justification:

The deck demonstrates focused equipment synergy with strong tutoring and T6-8 win potential, but its artifact dependency and vulnerability to common hate pieces cap its ceiling. Resilience issues balance its consistency, placing it in optimized casual tiers.

Power level: 5.5 - 6.0

DECK LIST
Sram, Senior Edificer
Creature: 17
($94.8)
1
Danitha, Benalia's Hope
4 W
1
Esper Sentinel
W
1
Foundry Inspector
3
1
Giver of Runes
W
1
Grand Abolisher
W W
1
Liberator, Urza's Battlethopter
3
1
Loran of the Third Path
2 W
1
Mother of Runes
W
1
Myr Retriever
2
1
Ornithopter
0
1
Oswald Fiddlebender
1 W
1
Puresteel Paladin
W W
1
Recruiter of the Guard
2 W
1
Scrap Trawler
3
1
Stoneforge Mystic
1 W
1
Teshar, Ancestor's Apostle
3 W
1
Welcoming Vampire
2 W
Artifact: 25
($203.12)
1
Arcane Signet
2
1
Archaeomancer's Map
2 W
1
Caduceus, Staff of Hermes
2 W
1
Chromatic Star
1
1
Colossus Hammer
1
1
Commander's Plate
1
1
Halo Fountain
2 W
1
Hammer of Nazahn
4
1
Ichor Wellspring
2
1
Isochron Scepter
2
1
Kaldra Compleat
7
1
Lotus Petal
0
1
Manifold Key
1
1
Maul of the Skyclaves
2 W
1
Mishra's Bauble
0
1
Mithril Coat
3
1
Pearl Medallion
2
1
Semblance Anvil
3
1
Shadowspear
1
1
Skullclamp
1
1
Sol Ring
1
1
Sword of Feast and Famine
3
1
Sword of Light and Shadow
3
1
Thran Dynamo
4
1
Voltaic Key
1
Enchantment: 9
($53.07)
1
All That Glitters
1 W
1
Aura of Silence
1 W W
1
Darksteel Mutation
1 W
1
Flickering Ward
W
1
Land Tax
W
1
Pariah
2 W
1
Sigarda's Aid
W
1
Smothering Tithe
3 W
1
Timely Ward
2 W
Instant: 13
($85.87)
1
Blacksmith's Skill
W
1
Dispatch
W
1
Enlightened Tutor
W
1
Flawless Maneuver
2 W
1
Karametra's Blessing
W
1
Path to Exile
W
1
Rebuff the Wicked
W
1
Reprieve
1 W
1
Silence
W
1
Stroke of Midnight
2 W
1
Surge of Salvation
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 4
($12.29)
1
Open the Armory
1 W
1
Sevinne's Reclamation
2 W
1
Steelshaper's Gift
W
1
Winds of Abandon
1 W
Land: 30
($48.09)
1
Ancient Den
1
Buried Ruin
1
Darksteel Citadel
1
Emeria, the Sky Ruin
1
Inventors' Fair
1
Kor Haven
20
Plains
1
Reliquary Tower
1
Rogue's Passage
1
The Mycosynth Gardens
1
War Room
Other: 1
($)
1
Halvar, God of Battle

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