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COMMANDER(S)
Maarika, Brutal Gladiator
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B G R
- Jund
OVERVIEW
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ANALYSIS

Overview:

This is a combat-focused deck built around Maarika, Brutal Gladiator, utilizing forced combat mechanics and deathtouch effects to control the board while generating value through the commander's sacrifice trigger.

Primer:

The deck's primary strategy revolves around making Maarika an effective combat threat through equipment and combat tricks. The commander's built-in indestructibility during your turn combined with various deathtouch-granting effects (Gorgon's Head, Onyx Mage) creates favorable combat scenarios. The deck uses ramp spells extensively to ensure consistent mana development, while various card draw effects help maintain resources.

The secondary strategy involves forcing opponents to block Maarika through effects like Goblin War Drums and Nemesis Mask, then using combat tricks and deathtouch to ensure creatures die with excess damage, triggering Maarika's sacrifice ability. This creates a form of permanent-based control while maintaining aggressive pressure.

Weaknesses:

  • The deck is heavily reliant on its commander and lacks sufficient protection effects beyond Swiftfoot Boots.
  • The mana base is relatively slow with too many tapped lands, making it vulnerable to faster strategies.
  • Limited interaction with flying creatures and minimal board wipe recovery options.
  • The deck struggles against heavy removal strategies as it needs multiple pieces to execute its gameplan effectively.

Most Important Cards:

  1. Gorgon's Head
  2. Nemesis Mask
  3. Guardian Augmenter
  4. Saryth, the Viper's Fang
  5. Gift of Doom
  6. Cultivate
  7. Beast Within
  8. Goblin War Drums
  9. Soul's Majesty
  10. Swiftfoot Boots

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual level, with its strategy typically coming online around turn 6-7 at the earliest. While it has some powerful interactions, the lack of fast mana, reliance on combat, and slower mana base prevent it from competing at higher power levels. It's more focused than a typical precon but lacks the optimization and consistency of higher-powered decks.

Final power level rating: 4.5 - 5.0

The deck falls into the "Focused Casual" to "Optimized Casual" range because it has a clear gameplan and includes relevant support pieces, but its execution is hampered by slower cards and a lack of optimization in both its mana base and protection suite. While it can create powerful board states, it typically won't threaten wins before turn 10 without perfect draws.

DECK LIST
Maarika, Brutal Gladiator
Planeswalker: 1
1
Angrath, Captain of Chaos
2 B/R B/R
Creature: 7
1
Falthis, Shadowcat Familiar
2 B
1
Guardian Augmenter
2 G
1
Maha, Its Feathers Night
3 B B
1
Onyx Mage
1 B
1
Sakura-Tribe Elder
1 G
1
Saryth, the Viper's Fang
2 G G
1
Tempting Licid
2 G
Sorcery: 20
1
Ambition's Cost
3 B
1
Ancient Craving
3 B
1
Blood on the Snow
4 B B
1
Bontu's Last Reckoning
1 B B
1
Chain Reaction
2 R R
1
Circuitous Route
3 G
1
Cultivate
2 G
1
Deadly Tempest
4 B B
1
Diabolic Tutor
2 B B
1
Dig Up
G
1
Farseek
1 G
1
Harmonize
2 G G
1
Kodama's Reach
2 G
1
Mastermind's Acquisition
2 B B
1
Migration Path
3 G
1
Painful Truths
2 B
1
Rampant Growth
1 G
1
Search for Tomorrow
2 G
1
Soul's Majesty
4 G
1
Syphon Mind
3 B
Instant: 15
1
Ancient Animus
1 G
1
Beast Within
2 G
1
Broken Wings
2 G
1
Chaos Warp
2 R
1
Golgari Charm
B G
1
Harrow
2 G
1
Heaven // Earth
X G //  X R R
1
Inscription of Abundance
1 G
1
Khalni Ambush // Khalni Territory
1
Nature's Claim
G
1
Putrefy
1 B G
1
Rakdos Charm
B R
1
Return to Nature
1 G
1
Starstorm
X R R
1
Titanic Brawl
1 G
Artifact: 8
1
Gorgon Flail
2
1
Gorgon's Head
1
1
Grappling Hook
4
1
Inquisitor's Flail
2
1
Mirror Shield
2
1
Nemesis Mask
3
1
Swiftfoot Boots
2
1
Vorpal Sword
B
Enchantment: 10
1
Arguel's Blood Fast // Temple of Aclazotz
1
Blessing of Leeches
2 B
1
Colossal Majesty
2 G
1
Gift of Doom
4 B
1
Gift of the Deity
4 B/G
1
Goblin War Drums
2 R
1
Gruul War Chant
2 R G
1
Keldon Mantle
1 R
1
Retreat to Hagra
2 B
1
Soul Channeling
2 B
Land: 36
1
Cinder Glade
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
9
Forest
1
Golgari Guildgate
1
Gruul Guildgate
1
Llanowar Wastes
1
Mossfire Valley
5
Mountain
1
Myriad Landscape
1
Rakdos Guildgate
1
Shadowblood Ridge
9
Swamp
1
Temple of the False God
1
Terramorphic Expanse
Other: 2
1
Lure (plst) IMA-175 [Lure Effects]
1
Read the Bones (plst) DDP-56 [Draw]