









Overview:
This deck leverages Magar of the Magic Strings to convert high-impact instants/sorceries into unblockable 3/3 creatures, aiming to trigger their copied effects for game-ending swings. It combines discard synergies, evasion enablers, and recursive tools to fuel its graveyard-centric strategy. While potent when uninterrupted, it relies heavily on Magar and graveyard setup, making it vulnerable to disruption.
Primer:
Core Strategy:
- Early Setup: Ramp into Magar (ideally T3) while discarding/pitching key spells (e.g., Plague Wind, Blood Tribute) via Bog Witch, Key to the City, or Geier Reach Sanitarium.
- Midgame Value: Animate spells as unblockable threats using evasion enablers like Whispersilk Cloak or Dauthi Embrace. Trigger copied spells on combat damage to create overwhelming value or instant wins (e.g., Blood Tribute for life swings).
- Recovery/Redundancy: Recur key spells with Chainer, Nightmare Adept or Oriq Loremage, and protect Magar via Lightning Greaves or Swiftfoot Boots (not listed but implied by equipment theme).
Key Lines:
- T3 Magar → T4 animate Phage the Untouchable + evasion → T5 attack to copy Phage (note: risky due to Phage’s downside, requires precise timing).
- Bone Miser + Reforge the Soul: Discard 7, generate Zombies, mana, and draw triggers.
- Storm-Kiln Artist + copied spells: Generate Treasures to fuel additional casts.
Mulligan Priorities:
- Keep hands with Magar enablers (ramp/discard outlets).
- Prioritize early evasion equipment (e.g., Skeleton Key) over high-CMC payoffs.
- Avoid hands lacking graveyard fuel or protection.
Weaknesses to Mitigate:
- Critical: Magar removal cripples the deck. Include more protection (e.g., Deflecting Swat).
- Moderate: Graveyard hate (Rest in Peace) halts strategy. Run Feldon's Cane-like effects.
Weaknesses:
Critical:
- Relies on Magar (3+ removals render the deck non-functional).
- Phage the Untouchable is a liability unless carefully timed.
Moderate:
- Slow recovery from board wipes (limited recursion for creatures).
- Limited instant-speed interaction to protect combos.
Minor:
- High-CMC payoffs risk being stranded without discard outlets.
Most Important Cards:
- Whispersilk Cloak
- Bone Miser
- Demonic Tutor
- Key to the City
- Storm-Kiln Artist
- Chainer, Nightmare Adept
- Vile Entomber
- Lightning Greaves
- Blood Tribute
- Plague Wind
Attribute Ratings:
Speed: 6/10
- Can deploy Magar T3 and threaten lethal via copied spells by T6–7. High-CMC payoffs slow the clock.
Resilience: 4/10
- Fold to repeated commander removal or graveyard hate. Limited protection spells.
Consistency: 7/10
- 8+ tutors/discard outlets ensure graveyard setup. Redundant evasion tools (5+ unblockable enablers).
Interaction: 5/10
- Relies on Deadly Rollick, Bedevil, and situational wipes. Lacks counterspells or stack interaction.
Rating Justification:
The deck aligns with Optimized Casual (5.0) due to its focused game plan and tutors but lacks the speed (T8–10 wins) and resilience of higher tiers. It struggles against fast combo decks and heavy interaction but can dominate slower tables.
Power level: 5.0 - 5.5
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