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COMMANDER(S)
The Ur-Dragon
QR Code
B G R U W
- Five-Color
Created by  AberWrach
Bracket
7.5 - 8.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Dragon tribal deck leverages The Ur-Dragon's eminence ability to deploy massive flying threats ahead of curve while generating immense value through attack triggers. The primary strategy involves explosive ramp into game-ending Dragon boards, amplified by multiple combat enablers, ETB damage triggers, and free permanent deployment. The Ur-Dragon serves as both a cost reducer and critical value engine, enabling card draw and battlefield cheating whenever Dragons attack. Secondary win conditions include infinite combat steps with Savage Ventmaw/Aggravated Assault, Hellkite Tyrant artifact theft, and overwhelming damage from Terror of the Peaks/Dragon Tempest triggers.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-3): Deploy Sol Ring, Arcane Signet, Farseek, or fetch lands to fix colors. Use Urza's Incubator and Ruby Medallion to amplify cost reduction alongside The Ur-Dragon's eminence.
  2. Mid-Game Threats (Turns 4-6): Cast key Dragons like Miirym, Sentinel Wyrm (doubling Dragon ETBs), Ancient Copper Dragon (Treasure generation), or Scourge of the Throne (extra combats). Activate Sarkhan, Fireblood for Dragon-specific ramp.
  3. Combo/Lock Setup: Pair Savage Ventmaw with Aggravated Assault for infinite combat phases. Use Hellkite Courser to cheat The Ur-Dragon into play for immediate value.
  4. Endgame Overrun: Deploy The Great Henge and Rhystic Study for sustained value. Close with Balefire Dragon board wipes, Atarka, World Render double-strike enablers, or Call the Spirit Dragons alt-win condition.

Mulligan Priorities:

  • Keep hands with 3+ lands including color fixing (fetch/shock lands).
  • Prioritize 1-2 ramp pieces and at least one Dragon cost reducer (Ur-Dragon eminence + Urza's Incubator/Sarkhan, Fireblood).
  • Mulligan away high-CMC clumps without ramp.

Key Tips:

  • Use Cavern of Souls and Steely Resolve to protect key Dragons from counterspells.
  • Phyrexian Reclamation and Volrath's Stronghold enable graveyard recursion for combo pieces.
  • Cyclonic Rift and Teferi's Protection protect against board wipes during critical turns.

Weaknesses:

Critical

  • Extreme vulnerability to Cursed Totem/Linvala, Keeper of Silence shutting off Dragon ETB/attack triggers and mana abilities.
  • Heavy reliance on 5+ CMC creatures makes recovery from board wipes like Farewell difficult.

Moderate

  • Drannith Magistrate/Lavinia, Azorius Renegade can block free permanent deployment from The Ur-Dragon's attack trigger.
  • Artifact hate disrupts critical ramp (The Great Henge, Dragon's Hoard) and combo pieces (Aggravated Assault).

Minor

  • Limited stack interaction beyond Assassin's Trophy and Cyclonic Rift.
  • High life payment from shock/fetch lands can be exploited by aggressive decks.

Most Important Cards:

  • The Ur-Dragon (Cost reduction engine and value generator)
  • Miirym, Sentinel Wyrm (Double Dragon ETBs for exponential value)
  • Aggravated Assault (Infinite combat enabler with Savage Ventmaw)
  • Terror of the Peaks (Burn engine for Dragon deployments)
  • Ancient Copper Dragon (Mass Treasure generation)
  • Savage Ventmaw (Mana battery for combat loops)
  • The Great Henge (Card draw and counters)
  • Rhystic Study (Continuous card advantage)
  • Cavern of Souls (Dragon protection and fixing)
  • Cyclonic Rift (Board reset protection)

Attribute Ratings:

Speed: 8/10
Capable of T4-T5 wins with ideal ramp into Miirym + Dragon swarm or T6 infinite combats. Eminence cost reduction enables consistent early Dragon deployment.

Resilience: 6/10
Multiple protection spells (Teferi's Protection, Steely Resolve) and recursion tools, but high CMC creatures make rebuilds slow after wipes.

Consistency: 9/10
12 tutors (including Demonic Tutor, Worldly Tutor), 8+ card draw engines, and 15 ramp pieces ensure reliable access to key components.

Interaction: 5/10
Limited removal suite focused on artifacts/enchantments (Assassin's Trophy, Boseiju), with Cyclonic Rift as the only board reset.

Rating Justification:

This deck operates at cEDH-adjacent speed with T5-6 win potential through combat loops and Dragon swarms, supported by top-tier tutors and ramp. However, its vulnerability to stax pieces and reliance on combat damage (vs. compact combos) place it just below top-tier competitive decks.

Power level: 7.5 - 8.0

DECK LIST
The Ur-Dragon
Planeswalker: 1
($0.9)
1
Sarkhan, Fireblood
1 R R
Creature: 25
($262.78)
1
Ancient Copper Dragon
4 R R
1
Ancient Gold Dragon
5 W W
1
Atarka, World Render
5 R G
1
Balefire Dragon
5 R R
1
Bonehoard Dracosaur
3 R R
1
Decadent Dragon // Expensive Taste
2 R R
1
Dragonlord Dromoka
4 G W
1
Dragonlord Kolaghan
4 B R
1
Ganax, Astral Hunter
4 R
1
Goldspan Dragon
3 R R
1
Hellkite Courser
4 R R
1
Hellkite Tyrant
4 R R
1
Kolaghan, the Storm's Fury
3 B R
1
Miirym, Sentinel Wyrm
3 G U R
1
Old Gnawbone
5 G G
1
Rivaz of the Claw
1 B R
1
Roaming Throne
4
1
Sarkhan, Soul Aflame
1 U R
1
Savage Ventmaw
4 R G
1
Scourge of Valkas
2 R R R
1
Scourge of the Throne
4 R R
1
Temur Battlecrier
G U R
1
Terror of the Peaks
3 R R
1
Wrathful Red Dragon
3 R R
1
Zurgo and Ojutai
2 U R W
Artifact: 6
($79.84)
1
Arcane Signet
2
1
Dragon's Hoard
3
1
Ruby Medallion
2
1
Sol Ring
1
1
The Great Henge
7 G G
1
Urza's Incubator
3
Enchantment: 16
($181.75)
1
Aggravated Assault
2 R
1
Annie Joins Up
1 R G W
1
Call the Spirit Dragons
W U B R G
1
Carpet of Flowers
G
1
Dragon Tempest
1 R
1
Frostcliff Siege
1 U R
1
Phyrexian Reclamation
B
1
Rhystic Study
2 U
1
Rhythm of the Wild
1 R G
1
Shadow in the Warp
1 R G
1
Smothering Tithe
3 W
1
Steely Resolve
1 G
1
Struggle for Project Purity
3 U
1
Sylvan Library
1 G
1
Temur Ascendancy
G U R
1
Up the Beanstalk
1 G
Instant: 8
($146.94)
1
Assassin's Trophy
B G
1
Cyclonic Rift
1 U
1
Eladamri's Call
G W
1
Enlightened Tutor
W
1
Teferi's Protection
2 W
1
Untimely Malfunction
1 R
1
Vampiric Tutor
B
1
Worldly Tutor
G
Sorcery: 6
($150.29)
1
Blasphemous Act
8 R
1
Crux of Fate
3 B B
1
Demonic Tutor
1 B
1
Farseek
1 G
1
Imperial Seal
B
1
Three Visits
1 G
Land: 37
($1252.17)
1
Arid Mesa
1
Badlands
1
Blood Crypt
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Cavern of Souls
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Hall of Heliod's Generosity
1
Haven of the Spirit Dragon
1
Jetmir's Garden
1
Luxury Suite
1
Maelstrom of the Spirit Dragon
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Path of Ancestry
1
Plateau
1
Polluted Delta
1
Reflecting Pool
1
Sacred Foundry
1
Scalding Tarn
1
Secluded Courtyard
1
Spectator Seating
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Taiga
1
Training Center
1
Verdant Catacombs
1
Volcanic Island
1
Volrath's Stronghold
1
Windswept Heath
1
Wooded Foothills
1
Xander's Lounge
1
Ziatora's Proving Ground

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