









Overview:
This 5-color Dragon tribal deck leverages The Ur-Dragon's eminence ability to deploy massive flying threats ahead of curve while generating immense value through attack triggers. The primary strategy involves explosive ramp into game-ending Dragon boards, amplified by multiple combat enablers, ETB damage triggers, and free permanent deployment. The Ur-Dragon serves as both a cost reducer and critical value engine, enabling card draw and battlefield cheating whenever Dragons attack. Secondary win conditions include infinite combat steps with Savage Ventmaw/Aggravated Assault, Hellkite Tyrant artifact theft, and overwhelming damage from Terror of the Peaks/Dragon Tempest triggers.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-3): Deploy Sol Ring, Arcane Signet, Farseek, or fetch lands to fix colors. Use Urza's Incubator and Ruby Medallion to amplify cost reduction alongside The Ur-Dragon's eminence.
- Mid-Game Threats (Turns 4-6): Cast key Dragons like Miirym, Sentinel Wyrm (doubling Dragon ETBs), Ancient Copper Dragon (Treasure generation), or Scourge of the Throne (extra combats). Activate Sarkhan, Fireblood for Dragon-specific ramp.
- Combo/Lock Setup: Pair Savage Ventmaw with Aggravated Assault for infinite combat phases. Use Hellkite Courser to cheat The Ur-Dragon into play for immediate value.
- Endgame Overrun: Deploy The Great Henge and Rhystic Study for sustained value. Close with Balefire Dragon board wipes, Atarka, World Render double-strike enablers, or Call the Spirit Dragons alt-win condition.
Mulligan Priorities:
- Keep hands with 3+ lands including color fixing (fetch/shock lands).
- Prioritize 1-2 ramp pieces and at least one Dragon cost reducer (Ur-Dragon eminence + Urza's Incubator/Sarkhan, Fireblood).
- Mulligan away high-CMC clumps without ramp.
Key Tips:
- Use Cavern of Souls and Steely Resolve to protect key Dragons from counterspells.
- Phyrexian Reclamation and Volrath's Stronghold enable graveyard recursion for combo pieces.
- Cyclonic Rift and Teferi's Protection protect against board wipes during critical turns.
Weaknesses:
Critical
- Extreme vulnerability to Cursed Totem/Linvala, Keeper of Silence shutting off Dragon ETB/attack triggers and mana abilities.
- Heavy reliance on 5+ CMC creatures makes recovery from board wipes like Farewell difficult.
Moderate
- Drannith Magistrate/Lavinia, Azorius Renegade can block free permanent deployment from The Ur-Dragon's attack trigger.
- Artifact hate disrupts critical ramp (The Great Henge, Dragon's Hoard) and combo pieces (Aggravated Assault).
Minor
- Limited stack interaction beyond Assassin's Trophy and Cyclonic Rift.
- High life payment from shock/fetch lands can be exploited by aggressive decks.
Most Important Cards:
- The Ur-Dragon (Cost reduction engine and value generator)
- Miirym, Sentinel Wyrm (Double Dragon ETBs for exponential value)
- Aggravated Assault (Infinite combat enabler with Savage Ventmaw)
- Terror of the Peaks (Burn engine for Dragon deployments)
- Ancient Copper Dragon (Mass Treasure generation)
- Savage Ventmaw (Mana battery for combat loops)
- The Great Henge (Card draw and counters)
- Rhystic Study (Continuous card advantage)
- Cavern of Souls (Dragon protection and fixing)
- Cyclonic Rift (Board reset protection)
Attribute Ratings:
Speed: 8/10
Capable of T4-T5 wins with ideal ramp into Miirym + Dragon swarm or T6 infinite combats. Eminence cost reduction enables consistent early Dragon deployment.
Resilience: 6/10
Multiple protection spells (Teferi's Protection, Steely Resolve) and recursion tools, but high CMC creatures make rebuilds slow after wipes.
Consistency: 9/10
12 tutors (including Demonic Tutor, Worldly Tutor), 8+ card draw engines, and 15 ramp pieces ensure reliable access to key components.
Interaction: 5/10
Limited removal suite focused on artifacts/enchantments (Assassin's Trophy, Boseiju), with Cyclonic Rift as the only board reset.
Rating Justification:
This deck operates at cEDH-adjacent speed with T5-6 win potential through combat loops and Dragon swarms, supported by top-tier tutors and ramp. However, its vulnerability to stax pieces and reliance on combat damage (vs. compact combos) place it just below top-tier competitive decks.
Power level: 7.5 - 8.0
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