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A unique Selesnya deck built around Jasmine Boreal of the Seven, focusing on vanilla creatures (creatures with no abilities) and power-matters themes, supplemented by strong support pieces to enhance these otherwise basic creatures.
Primer:
The deck operates on two primary axes: utilizing vanilla creatures that can't be blocked by creatures with abilities (through the commander) and leveraging high-power creatures for card draw and resource generation. The early game focuses on establishing mana acceleration through traditional green ramp pieces while deploying efficient vanilla creatures. The mid-game transitions into playing larger threats and enhancing them through cards like Muraganda Petroglyphs and Mirari's Wake.
The deck's strength lies in its ability to create unexpected pressure through unblockable vanilla creatures while maintaining card advantage through power-matters cards like The Great Henge, Elemental Bond, and Beast Whisperer. The inclusion of cards like Elesh Norn, Grand Cenobite and Unnatural Growth allows the deck to suddenly present lethal damage, while protection spells like Heroic Intervention and Teferi's Protection help maintain board presence.
Weaknesses:
The deck is particularly vulnerable to mass removal and exile effects, as many of its creatures lack inherent protection. Flying creatures can be problematic as the deck has limited ways to interact with them. The reliance on vanilla creatures means the deck can struggle against control strategies, as it lacks built-in interaction on its creatures.
Most Important Cards:
- The Great Henge
- Muraganda Petroglyphs
- Elesh Norn, Grand Cenobite
- Mirari's Wake
- Unnatural Growth
- Beast Whisperer
- Ruxa, Patient Professor
- Elemental Bond
- Teferi's Protection
- Heroic Intervention
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 4/10
Rating Justification:
This deck falls into the 5.5-6.0 range on the power scale. While it includes some powerful cards and can create threatening board states, its reliance on combat damage and vanilla creatures keeps it from reaching higher power levels. The deck can consistently execute its gameplan thanks to strong card draw and ramp packages, but typically won't threaten wins before turn 7-8. It's stronger than a typical casual deck due to its optimization and inclusion of powerful support pieces, but lacks the explosive potential or consistent early wins of higher-powered decks.
Final power level rating: 5.5 - 6.0
The deck's unique strategy and solid optimization put it above typical casual decks, but its inherent limitations and reliance on combat damage prevent it from competing with truly high-powered strategies. It represents a well-tuned focused deck that can present meaningful threats while maintaining card advantage and board presence.
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