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COMMANDER(S)
Aminatou, Veil Piercer
QR Code
B U W
- Esper
Created by  Sephirah
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Aminatou, Veil Piercer deck is an enchantment-focused control build leveraging Shrine synergies and miracle cost reduction. The strategy revolves around accumulating value through shrine triggers, stax effects like Rule of Law, and powerful enchantment recursion to outlast opponents. While capable of explosive plays with miracle discounts and Omniscience, it lacks true infinite combos and relies on incremental advantage.

Primer:

Core Strategy: The deck aims to control the game through enchantment-based stax (Rule of Law, Ghostly Prison) while building shrine synergies for incremental value. Key wincons include:

  • Shrine life drain (Sanctum of Stone Fangs + Honden of Night's Reach)
  • Exquisite Blood paired with shrine life loss triggers
  • Omniscience-fueled turns with Replenish recursion
  • Zur the Enchanter fetching critical stax pieces

Key Lines:

  1. Early Game: Ramp with signets, deploy shrine foundation (Go-Shintai of Lost Wisdom), and control threats with Teferi, Master of Time.
  2. Mid Game: Use Aminatou's miracle discount to cheat in Omniscience or Storm of Saruman, then chain enchantment recursion with Replenish/Hall of Heliod's Generosity.
  3. Late Game: Overwhelm with shrine triggers (7+ shrines = 7 life loss/draw/discard per upkeep) or lock opponents with Rule of Law + Minds Dilation.

Mulligan Priorities:

  • Keep hands with 3 lands, 1-2 ramp pieces (Arcane Signet, Talisman of Dominance)
  • Prioritize early shrine deployment or protection (Leyline of Anticipation)
  • Reject hands without enchantment recursion or card advantage engines

Critical Interactions:

  • Scroll Rack + Aminatou's surveil enables miracle setup
  • Mirror Box enables shrine duplication via Copy Enchantment
  • Zur the Enchanter tutors key pieces like Exquisite Blood or Rule of Law

Weaknesses:

Critical:

  • Vulnerable to mass enchantment removal (Cleansing Nova, Farewell)
  • No infinite combos for quick wins

Moderate:

  • Relies on commander for miracle discounts
  • Slow against hyper-aggressive strategies

Minor:

  • Limited creature-based interaction
  • Some color-intensive requirements (WW/BB/UU)

Most Important Cards:

  • Omniscience
  • Exquisite Blood
  • Rhystic Study
  • Smothering Tithe
  • Replenish
  • Scroll Rack
  • Rule of Law
  • Demonic Tutor
  • Vampiric Tutor
  • Teferi's Protection

Attribute Ratings:

Speed: 6/10

  • T6-8 win potential through shrine accumulation
  • Miracle discounts enable T4-5 Omniscience with perfect setup

Resilience: 7/10

  • Multiple recursion engines (Replenish, Hall of Heliod's Generosity)
  • Protection via Teferi's Protection/Fierce Guardianship
  • Redundant enchantment tutors (Zur the Enchanter, Enlightened Tutor)

Consistency: 8/10

  • 7+ tutors for key pieces
  • Strong card selection (Sensei's Divining Top, Scroll Rack)
  • Multiple shrine redundancy (12 shrine effects)

Interaction: 6/10

  • S-Tier: Fierce Guardianship, Cyclonic Rift
  • A-Tier: Arcane Denial, Imprisoned in the Moon
  • Limited creature removal outside Go-Shintai of Hidden Cruelty

Rating Justification:

This deck sits between "Optimized Casual" (5.5) and "Focused" (6.0) tiers. While lacking cEDH-level speed, it demonstrates:

  • Superior consistency to 5.5 decks through tutor density
  • Better stax/resilience than typical casual builds
  • Slower wincons than true 6.5 decks with infinite combos
  • Comparable to upgraded shrine precons but with superior mana base/interaction

Power level: 5.5 - 6.0

DECK LIST
Aminatou, Veil Piercer
Planeswalker: 2
($6.96)
1
Aminatou, the Fateshifter
W U B
1
Teferi, Master of Time
2 U U
Creature: 18
($113.91)
1
Ancient Cellarspawn
1 B B
1
Archetype of Imagination
4 U U
1
Athreos, Shroud-Veiled
4 W B
1
Auramancer
2 W
1
Doomwake Giant
4 B
1
Enduring Tenacity
2 B B
1
Esper Sentinel
W
1
Fear of Sleep Paralysis
5 U
1
Go-Shintai of Hidden Cruelty
3 B
1
Go-Shintai of Lost Wisdom
1 U
1
Go-Shintai of Shared Purpose
3 W
1
Mesa Enchantress
1 W W
1
Ondu Spiritdancer
4 W
1
Roaming Throne
4
1
Sakashima of a Thousand Faces
3 U
1
Shrine Steward
5
1
Zur the Enchanter
1 W U B
1
Zur, Eternal Schemer
W U B
Artifact: 7
($49.07)
1
Arcane Signet
2
1
Mirror Box
3
1
Scroll Rack
2
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
Enchantment: 33
($221.61)
1
Amphibian Downpour
2 U
1
Authority of the Consuls
W
1
Copy Enchantment
2 U
1
Court of Vantress
2 U U
1
Darksteel Mutation
1 W
1
Estrid's Invocation
2 U
1
Exquisite Blood
4 B
1
Extravagant Replication
4 U U
1
Ghostly Prison
2 W
1
Greed
3 B
1
Honden of Cleansing Fire
3 W
1
Honden of Night's Reach
3 B
1
Honden of Seeing Winds
4 U
1
Imprisoned in the Moon
2 U
1
Leyline of Anticipation
2 U U
1
Mind's Dilation
5 U U
1
Mirrormade
1 U U
1
No Mercy
2 B B
1
Omniscience
7 U U U
1
One with the Multiverse
6 U U
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Rule of Law
2 W
1
Sanctum of Calm Waters
3 U
1
Sanctum of Stone Fangs
1 B
1
Sanctum of Tranquil Light
W
1
Secret Arcade // Dusty Parlor
4 W
1
Shark Typhoon
5 U
1
Smothering Tithe
3 W
1
Starfield of Nyx
4 W
1
Storm of Saruman
4 U U
1
The Meathook Massacre
X B B
1
Trouble in Pairs
2 W W
Instant: 6
($168.21)
1
Arcane Denial
1 U
1
Cyclonic Rift
1 U
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 3
($76.02)
1
Demonic Tutor
1 B
1
Replenish
3 W
1
Terminus
4 W W
Land: 30
($1307.22)
1
Ancient Tomb
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Godless Shrine
1
Hall of Heliod's Generosity
1
Hallowed Fountain
2
Island
1
Marsh Flats
1
Meticulous Archive
1
Morphic Pool
1
Otawara, Soaring City
1
Plains
1
Polluted Delta
1
Raffine's Tower
1
Reliquary Tower
1
Scrubland
1
Sea of Clouds
1
Serra's Sanctum
1
Shadowy Backstreet
1
Swamp
1
Tundra
1
Undercity Sewers
1
Underground Sea
1
Urborg, Tomb of Yawgmoth
1
Urza's Saga
1
Valgavoth's Lair
1
Vault of Champions
1
Watery Grave

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