









Overview:
This Aminatou, Veil Piercer deck is an enchantment-focused control build leveraging Shrine synergies and miracle cost reduction. The strategy revolves around accumulating value through shrine triggers, stax effects like Rule of Law, and powerful enchantment recursion to outlast opponents. While capable of explosive plays with miracle discounts and Omniscience, it lacks true infinite combos and relies on incremental advantage.
Primer:
Core Strategy: The deck aims to control the game through enchantment-based stax (Rule of Law, Ghostly Prison) while building shrine synergies for incremental value. Key wincons include:
- Shrine life drain (Sanctum of Stone Fangs + Honden of Night's Reach)
- Exquisite Blood paired with shrine life loss triggers
- Omniscience-fueled turns with Replenish recursion
- Zur the Enchanter fetching critical stax pieces
Key Lines:
- Early Game: Ramp with signets, deploy shrine foundation (Go-Shintai of Lost Wisdom), and control threats with Teferi, Master of Time.
- Mid Game: Use Aminatou's miracle discount to cheat in Omniscience or Storm of Saruman, then chain enchantment recursion with Replenish/Hall of Heliod's Generosity.
- Late Game: Overwhelm with shrine triggers (7+ shrines = 7 life loss/draw/discard per upkeep) or lock opponents with Rule of Law + Minds Dilation.
Mulligan Priorities:
- Keep hands with 3 lands, 1-2 ramp pieces (Arcane Signet, Talisman of Dominance)
- Prioritize early shrine deployment or protection (Leyline of Anticipation)
- Reject hands without enchantment recursion or card advantage engines
Critical Interactions:
- Scroll Rack + Aminatou's surveil enables miracle setup
- Mirror Box enables shrine duplication via Copy Enchantment
- Zur the Enchanter tutors key pieces like Exquisite Blood or Rule of Law
Weaknesses:
Critical:
- Vulnerable to mass enchantment removal (Cleansing Nova, Farewell)
- No infinite combos for quick wins
Moderate:
- Relies on commander for miracle discounts
- Slow against hyper-aggressive strategies
Minor:
- Limited creature-based interaction
- Some color-intensive requirements (WW/BB/UU)
Most Important Cards:
- Omniscience
- Exquisite Blood
- Rhystic Study
- Smothering Tithe
- Replenish
- Scroll Rack
- Rule of Law
- Demonic Tutor
- Vampiric Tutor
- Teferi's Protection
Attribute Ratings:
Speed: 6/10
- T6-8 win potential through shrine accumulation
- Miracle discounts enable T4-5 Omniscience with perfect setup
Resilience: 7/10
- Multiple recursion engines (Replenish, Hall of Heliod's Generosity)
- Protection via Teferi's Protection/Fierce Guardianship
- Redundant enchantment tutors (Zur the Enchanter, Enlightened Tutor)
Consistency: 8/10
- 7+ tutors for key pieces
- Strong card selection (Sensei's Divining Top, Scroll Rack)
- Multiple shrine redundancy (12 shrine effects)
Interaction: 6/10
- S-Tier: Fierce Guardianship, Cyclonic Rift
- A-Tier: Arcane Denial, Imprisoned in the Moon
- Limited creature removal outside Go-Shintai of Hidden Cruelty
Rating Justification:
This deck sits between "Optimized Casual" (5.5) and "Focused" (6.0) tiers. While lacking cEDH-level speed, it demonstrates:
- Superior consistency to 5.5 decks through tutor density
- Better stax/resilience than typical casual builds
- Slower wincons than true 6.5 decks with infinite combos
- Comparable to upgraded shrine precons but with superior mana base/interaction
Power level: 5.5 - 6.0
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