









Overview:
This Ertai Resurrected deck combines Dimir control elements with a proliferate/infect win condition. It leverages Ertai's disruptive ETB ability to manage threats while gradually accumulating poison counters through toxic/infect creatures and proliferate synergies. The deck lacks infinite combos or fast mana but has moderate interaction and redundancy in its core poison strategy.
Primer:
Core Strategy:
The deck aims to establish early poison counters via toxic/infect creatures (Blighted Agent, Ichor Rats) and proliferate payoffs (Throne of Geth, Contagion Clasp), while using Ertai's flash/ETB to disrupt opponents. Key phases:
- Setup (Turns 1-4): Deploy mana rocks, early toxic creatures, and value engines like Chrome Host Seedshark.
- Proliferation (Turns 5-8): Activate proliferate effects using artifacts/sorceries while controlling threats with Ertai and spot removal.
- Closing (Turns 9+): Finish opponents with proliferated poison counters or chip damage from unblockable infect creatures.
Mulligan Priorities:
- Keep hands with 3 lands, a toxic creature, and either proliferate engine or interaction
- Prioritize Ichor Rats or Prologue to Phyresis for multi-player poison seeding
- Avoid hands lacking early plays or color fixing
Key Tips:
- Time Ertai's ETB to counter key noncreature spells rather than trading 1:1 on creatures
- Use Voidwing Hybrid as a recurring proliferate trigger from graveyard
- Save Reject Imperfection for protecting critical proliferate turns
Avoid Traps:
- Overextending infect creatures into board wipes
- Wasting proliferate triggers before establishing 2+ poison counters per opponent
- Holding up Ertai mana without backup interaction
Weaknesses:
Critical:
- No infinite combos or fast poison kills (relies on incremental damage)
- Limited protection for key engines (only 3 counterspells)
Moderate:
- Slow recovery from board wipes
- 50% of nonland cards require combat damage to advance poison
Minor:
- Weak to hexproof/shroud on opponents
- Limited card advantage engines
Most Important Cards:
- Ichor Rats (Multiplayer poison enabler)
- Contagion Clasp (Recurring proliferate)
- Throne of Geth (Sacrifice synergy + proliferate)
- Chrome Host Seedshark (Token generator)
- Voidwing Hybrid (Graveyard recursion)
- Narset, Parter of Veils (Draw restriction)
- Bring the Ending (Poison-synergistic counter)
- Distorted Curiosity (Poison-discounted draw)
- Phyresis Outbreak (Scaling poison payoff)
- Venser, Corpse Puppet (Proliferate payoff)
Attribute Ratings:
Speed: 4/10
- No turn 1-3 plays that meaningfully advance poison
- Earliest possible win ~T8 with perfect proliferate draws
Resilience: 5/10
- 7 counterspells/removal spells protect key turns
- Weak to artifact/enchantment removal targeting proliferate engines
Consistency: 5/10
- 14 proliferate sources but only 3 tutors (Demonic Tutor missing)
- Multiple redundant toxic creatures (5 infect sources)
Interaction: 6/10
- 10 targeted removal/counter spells including Drown in the Loch
- Lacks board wipes and free interaction for cEDH-level threats
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused Casual" (4.5) on the rubric. It has clear poison/proliferate focus with some synergistic interaction but lacks:
- The turn 8-10 win speed of 5.0 decks
- The tutor density/recursion of optimized lists
- The stax pieces/multi-card combos of high-power builds
Its incremental poison plan and moderate interaction suite align best with casual tables.
Power level: 4.0 - 4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel