









Overview:
This UR spellslinger deck helmed by Balmor, Battlemage Captain focuses on casting instant/sorcery spells to pump its Wizard tribal creatures and generate value through prowess triggers. The strategy revolves around explosive turns with cost-reduction effects (Goblin Electromancer, Ruby Medallion), storm payoffs (Storm-Kiln Artist, Haze of Rage), and combat tricks enabled by Balmor's trample-granting ability. While Balmor serves as the primary anthem engine, the deck features several "hidden commanders" like Veyran, Voice of Duality and Harmonic Prodigy that amplify spell-based synergies.
Primer:
Core Strategy Execution:
- Early Setup (T1-3): Deploy mana rocks (Ruby Medallion, Sapphire Medallion), cost reducers (Goblin Electromancer, Stormcatch Mentor), and value creatures (Archmage Emeritus, Storm-Kiln Artist). Use cantrips (Consider, Opt) to dig for key pieces.
- Midgame Burst (T4-6): Chain spells with rebound/plot mechanics (Lock and Load, Pyretic Charge) or rituals (Mana Geyser, Seething Song) to enable massive turns. Activate Roaming Throne (naming Wizard) to double trigger effects from Veyran and Harmonic Prodigy.
- Win Condition Execution:
- Combat Overkill: Pump creatures via repeated spellcasting (Electrostatic Infantry, Kiln Fiend) and swing with trample from Balmor. Use Full Throttle for multiple combat phases.
- Storm Payoffs: Generate infinite mana with Storm-Kiln Artist + Haze of Rage (with buyback) + cost reducers, then win via Walking Ballista (not present - needs adjustment) or Mizzix's Mastery recursion.
Mulligan Priorities:
- Keep hands with 2-3 lands including color fixing (Command Tower, Steam Vents).
- Prioritize early cost reducers, mana accelerants, or a critical mass of 1-2 mana cantrips.
- Avoid hands lacking early plays or with only high-CMC spells.
Key Tips:
- Use Finale of Promise to recur Haze of Rage and Mizzix's Mastery for explosive storm turns.
- Roaming Throne doubles Balmor's trigger, creating exponential power growth.
- Plot cards (Lock and Load, Highway Robbery) during setup turns for explosive later turns.
Weaknesses:
Critical
- Extremely vulnerable to board wipes (no mass protection beyond Flusterstorm).
- Relies heavily on maintaining 3-4 key creatures (Balmor, cost reducers, Storm-Kiln Artist).
Moderate
- Limited answers to resolved enchantments/artifacts (only Flame of Anor, Resculpt).
- Graveyard dependency (Mizzix's Mastery, Snapcaster Mage) makes it weak to Rest in Peace.
Minor
- Mana base has several ETB-tapped lands, slowing early tempo.
- Struggles against flying-heavy decks without Stormchaser Mage.
Most Important Cards:
- Veyran, Voice of Duality (Trigger doubler for spell synergies)
- Harmonic Prodigy (Doubles Wizard triggers)
- Storm-Kiln Artist (Treasure generation for storm turns)
- Mizzix's Mastery (Recur massive spell chains)
- Roaming Throne (Doubles Balmor/Wizard triggers)
- Finale of Promise (Recursion for key instants/sorceries)
- Haze of Rage (Wincon via storm + buyback)
- Archmage Emeritus (Card draw engine)
- Goblin Electromancer (Critical cost reduction)
- Full Throttle (Combat phase multiplier)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal via combat or storm around T7-9, but lacks true infinite combos.
Resilience: 4/10
- Minimal protection for key creatures; relies on counterspells for interaction.
Consistency: 7/10
- Strong card draw (Windfall, Archmage Emeritus) and tutors (Mystical Tutor) offset variance.
Interaction: 5/10
- Limited to spot removal (Pongify, Flame of Anor) and a few counterspells.
Rating Justification:
This deck demonstrates focused spell-slinging synergy with T7-9 win potential through combat or storm, but its vulnerability to disruption and lack of compact wincons cap its power. It aligns with the "Focused Casual" tier (5.5) but reaches "Optimized Casual" (5.0) due to slower goldfishing.
Power level: 5.0 - 5.5
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