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COMMANDER(S)
Migloz, Maze Crusher
QR Code
G R
- Gruul
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Gruul (R/G) deck leverages Migloz, Maze Crusher as an oil counter engine and removal source within a Phyrexian-themed strategy. The primary win condition is poison/toxic damage amplified by proliferate effects, supported by artifact synergy and midrange combat. Migloz enables artifact/enchantment removal and combat tricks but isn't essential to the core poison plan, making the strategy moderately resilient to commander removal. Key payoffs include Fynn, the Fangbearer for deathtouch poison acceleration and Goliath Hatchery for token generation/card draw.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy toxic creatures (Branchblight Stalker, Ichorspit Basilisk) or oil enablers (Armored Scrapgorger, Furnace Skullbomb). Ramp with Sol Ring, Myr Convert, or land-searching spells (Thirsting Roots, Green Sun's Twilight).
  2. Poison Pressure & Proliferation (Turns 3-7): Attack with toxic creatures to establish poison counters. Use proliferate effects (Bloated Contaminator, Cankerbloom, Unnatural Restoration) to accelerate poison. Deploy key engines: Fynn, the Fangbearer with deathtouch creatures, Goliath Hatchery for tokens/card draw, or Urabrask's Forge for incremental threats.
  3. Win Condition Execution (Turns 6-9):
    • Poison: Close games with high-toxic threats (Paladin of Predation, Tyrranax Rex) or Noxious Assault forcing poison on blocks.
    • Combat: Overrun with large creatures (Copper Host Crusher, Tyrranax Rex) boosted by Storm the Seedcore or Kessig Wolf Run.
    • Artifact Value: Generate tokens via Phyrexian Ironworks or Incubation Sac, sacrificing to Slobad, Iron Goblin for mana.

Mulligan Priorities:

  • Keep hands with 2-3 lands (prioritize green sources for early toxic creatures).
  • Include at least 1 early toxic creature, proliferate enabler, or ramp artifact (Sol Ring, Furnace Skullbomb).
  • Prioritize Fynn, the Fangbearer, Bloated Contaminator, or Armored Scrapgorger if possible.
  • Avoid hands lacking early plays or poison synergy.

Key Tips:

  • Proliferate Wisely: Focus on poison counters first, then oil/other counters. Use Cankerbloom flexibly for removal or proliferation.
  • Protect Engines: Thrun, Breaker of Silence and Maze's Mantle shield key creatures. Save artifact removal (Red Sun's Twilight, Gleeful Demolition) for hate pieces.
  • Maximize Oil: Migloz's removal ability excels against artifacts/enchantments. Use Free from Flesh to add oil counters for activation fuel.
  • Recovery: Leverage Unnatural Restoration and Buried Ruin to recur critical pieces like Goliath Hatchery.

Weaknesses:

Critical

  • No board wipe recovery – Lacks mass recursion/recruitment after wraths (e.g., Blasphemous Act cripples the board).
  • Graveyard hate shuts down recursion – Rest in Peace nullifies Unnatural Restoration, Buried Ruin, and flashback on Viral Spawning.
  • Flying threats evade defense – Limited reach/flying blockers; Skyscythe Engulfer is the only consistent answer.

Moderate

  • Anti-toxic tech – Melira, Sylvok Outcast or Solemnity halts poison progression with no maindeck answers.
  • Artifact destruction – Heavy reliance on artifacts for ramp/oil makes Vandalblast devastating.
  • Slow setup – Minimal fast mana/tutors delay key plays against aggressive decks.

Minor

  • Limited stack interaction – Few counterspells/instant-speed protection (only Infectious Bite and pump spells).
  • Commander dependency for removal – Migloz is the primary artifact/enchantment answer, requiring oil counters.

Most Important Cards:

  • Fynn, the Fangbearer (Poison accelerator with deathtouch)
  • Goliath Hatchery (Token generation and corrupted card draw)
  • Bloated Contaminator (Proliferate engine and toxic threat)
  • Urabrask the Hidden (Haste enabler and opponent slowdown)
  • Paladin of Predation (High-toxic finisher)
  • Slobad, Iron Goblin (Artifact mana acceleration)
  • Nissa, Ascended Animist (Token generation and board pump)
  • Tyrranax Rex (Uncounterable toxic finisher)
  • Red Sun's Twilight (Artifact wipe/rebuild)
  • Storm the Seedcore (Combat overrun effect)

Attribute Ratings:

Speed: 4/10

  • Wins typically around T8-10 via combat or poison, slowed by modest ramp and no fast combos.

Resilience: 3/10

  • Poor recovery from board wipes; relies on few recursive cards. Some protection for creatures but easily overwhelmed.

Consistency: 5/10

  • Moderate card draw (e.g., Ribskiff, corrupted Goliath Hatchery) and land search, but lacks tutors for key poison payoffs.

Interaction: 4/10

  • Focused on artifact/enchantment removal (Migloz, Cankerbloom, Molten Rebuke) and combat tricks. Minimal stack interaction or graveyard hate.

Rating Justification:

The deck operates at a Casual/Precon level (T10-12 wins) with a focused poison plan but suffers from slow setup, fragility to disruption, and inconsistent payoff access. Its speed and resilience align with upgraded precons, though toxic synergy provides occasional explosive draws.

Power level: 4.0 - 4.5

DECK LIST
Migloz, Maze Crusher
Planeswalker: 1
($2.62)
1
Nissa, Ascended Animist
3 G G G/P G/P
Creature: 31
($9.47)
1
Adaptive Sporesinger
2 G
1
Argentum Masticore
5
1
Armored Scrapgorger
1 G
1
Atraxa's Skitterfang
3
1
Bloated Contaminator
2 G
1
Branchblight Stalker
1 G
1
Cankerbloom
1 G
1
Capricious Hellraiser
3 R R R
1
Chimney Rabble
3 R
1
Cinderslash Ravager
4 R G
1
Contagious Vorrac
2 G
1
Copper Host Crusher
6 G G
1
Copper Longlegs
1 G
1
Forgehammer Centurion
2 R
1
Furnace Gremlin
1 R
1
Furnace Host Charger
5 R
1
Fynn, the Fangbearer
1 G
1
Ichorspit Basilisk
2 G
1
Lattice-Blade Mantis
3 G
1
Magmatic Sprinter
2 R
1
Myr Convert
2
1
Paladin of Predation
5 G G
1
Plague Nurse
3 G
1
Shrapnel Slinger
1 R
1
Skyscythe Engulfer
5 G
1
Slobad, Iron Goblin
2 R
1
Thrun, Breaker of Silence
3 G G
1
Tyrranax Atrocity
3 G G
1
Tyrranax Rex
4 G G G
1
Urabrask the Hidden
3 R R
1
Venomous Brutalizer
2 G G
Artifact: 13
($3.77)
1
Colossal Dreadmask
4 G G
1
Furnace Skullbomb
1
1
Incubation Sac
G
1
Maze Skullbomb
1
1
Mirran Safehouse
3
1
Phyrexian Atlas
3
1
Phyrexian Ironworks
2 R
1
Prosthetic Injector
1
1
Ribskiff
4
1
Sol Ring
1
1
Sylvok Battle-Chair
4 G G
1
Tangleweave Armor
2 G G
1
Urabrask's Forge
2 R
Enchantment: 2
($0.12)
1
Goliath Hatchery
4 G G
1
Maze's Mantle
2 G
Instant: 4
($0.37)
1
Free from Flesh
R
1
Infectious Bite
1 G
1
Rebel Salvo
2 R
1
Titanic Growth
1 G
Sorcery: 13
($2.44)
1
Awaken the Sleeper
3 R
1
Carnivorous Canopy
2 G
1
Ezuri's Predation
5 G G G
1
Gleeful Demolition
R
1
Green Sun's Twilight
X G
1
Hazardous Blast
3 R
1
Molten Rebuke
4 R
1
Noxious Assault
3 G G
1
Red Sun's Twilight
X R R
1
Storm the Seedcore
2 G G
1
Thirsting Roots
G
1
Unnatural Restoration
1 G
1
Viral Spawning
2 G
Land: 35
($4.87)
1
Buried Ruin
1
Command Tower
1
Evolving Wilds
12
Forest
1
Kessig Wolf Run
1
Mirrex
12
Mountain
1
The Autonomous Furnace
1
The Seedcore
1
Tree of Tales
1
Urza's Mine
1
Urza's Power Plant
1
Urza's Tower

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