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COMMANDER(S)
Nahiri, the Lithomancer
Token QR Code
W
- Mono White
OVERVIEW
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ANALYSIS

Overview:

A mono-white equipment and token-focused deck led by Nahiri, the Lithomancer, aiming to create value through equipment synergies and token generation while maintaining board control through various removal options.

Primer:

The deck operates by establishing Nahiri, the Lithomancer and leveraging her abilities to create equipped tokens and recur equipment pieces. Early game focuses on ramping with artifacts and establishing token generators. Mid-game involves building a board presence through token creation and equipment synergies. The deck can win through either going wide with tokens or tall with heavily equipped creatures. Key synergies include Kemba, Kha Regent for additional token generation and Cathars' Crusade to pump the team. The deck can grind out long games through recursion effects and consistent token generation.

Weaknesses:

The deck is vulnerable to board wipes and artifact removal, which can severely disrupt its equipment-based strategy. The relatively slow speed and reliance on combat damage makes it susceptible to faster combo decks. The deck also struggles against heavy control strategies that can prevent it from establishing a board presence.

Top 10 Most Impactful Cards:

  • Nahiri, the Lithomancer
  • Skullclamp
  • Sol Ring
  • Cathars' Crusade
  • Sun Titan
  • Kemba, Kha Regent
  • True Conviction
  • Grand Abolisher
  • Martial Coup
  • Argentum Armor

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual power level, with a clear strategy but lacking the explosive plays or fast mana needed for higher-powered tables. While it includes some strong value engines and interaction pieces, its reliance on combat damage and relatively slow setup time places it firmly in the casual category. The deck would struggle against focused decks (6.0+) due to its speed but could hold its own against other casual strategies. The inclusion of some strong interaction and value pieces elevates it slightly above basic precon level.

Final power level rating: 4.5 - 5.0

DECK LIST
Nahiri, the Lithomancer
Creature: 21
1
Adarkar Valkyrie
4 W W
1
Angel of the Dire Hour
5 W W
1
Angelic Field Marshal
2 W W
1
Celestial Crusader
2 W W
1
Containment Priest
1 W
1
Flickerwisp
1 W W
1
Geist-Honored Monk
3 W W
1
Grand Abolisher
W W
1
Hallowed Spiritkeeper
1 W W
1
Jazal Goldmane
2 W W
1
Kemba, Kha Regent
1 W W
1
Kor Sanctifiers
2 W
1
Mentor of the Meek
2 W
1
Requiem Angel
5 W
1
Serra Avatar
4 W W W
1
Silverblade Paladin
1 W W
1
Skyhunter Skirmisher
1 W W
1
Sun Titan
4 W W
1
Sunblast Angel
4 W W
1
Twilight Shepherd
3 W W W
1
Whitemane Lion
1 W
Sorcery: 7
1
Decree of Justice
X X 2 W W
1
Deploy to the Front
5 W W
1
Fell the Mighty
4 W
1
Gift of Estates
1 W
1
Martial Coup
X W W
1
Nomads' Assembly
4 W W
1
Spectral Procession
2/W 2/W 2/W
Instant: 10
1
Afterlife
2 W
1
Benevolent Offering
3 W
1
Brave the Elements
W
1
Comeuppance
3 W
1
Condemn
W
1
Midnight Haunting
2 W
1
Oblation
2 W
1
Return to Dust
2 W W
1
White Sun's Zenith
X W W W
1
Wing Shards
1 W W
Artifact: 16
1
Argentum Armor
6
1
Assault Suit
4
1
Bonehoard
4
1
Commander's Sphere
3
1
Loreseeker's Stone
6
1
Loxodon Warhammer
3
1
Marble Diamond
2
1
Mask of Memory
2
1
Masterwork of Ingenuity
1
1
Moonsilver Spear
4
1
Pearl Medallion
2
1
Skullclamp
1
1
Sol Ring
1
1
Strata Scythe
3
1
Swiftfoot Boots
2
1
Sword of Vengeance
3
Enchantment: 6
1
Armistice
2 W
1
Cathars' Crusade
3 W W
1
Marshal's Anthem
2 W W
1
Mobilization
2 W
1
Sacred Mesa
2 W
1
True Conviction
3 W W W
Land: 39
1
Arcane Lighthouse
1
Drifting Meadow
1
Emeria, the Sky Ruin
1
Ghost Quarter
1
Karoo
32
Plains
1
Secluded Steppe
1
Temple of the False God