









Overview:
This Orzhov Angel/Vampire tribal deck helmed by Shilgengar, Sire of Famine focuses on sacrificing creatures to generate Blood tokens, enabling mass reanimation of the graveyard. The strategy leverages high-toughness Angels to flood the board with Blood tokens, then uses Shilgengar’s activated ability to resurrect creatures as Vampires. Secondary themes include lifegain synergies, combat pressure from flying threats, and a late-game Glass-Cast Heart life-drain finisher. Shilgengar acts as a critical engine for recursion but requires significant setup and is vulnerable to removal in a color pair with limited ramp.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Deploy Blood token generators (Gluttonous Guest, Voldaren Bloodcaster, Glass-Cast Heart).
- Play key Angels like Bishop of Wings or Giada, Font of Hope to establish lifegain and tribal synergy.
- Use Smothering Tithe, Herald’s Horn, and mana rocks to accelerate.
Midgame Value (Turns 5-7):
- Sacrifice high-toughness Angels (e.g., Lyra Dawnbringer, Angel of Serenity) to generate 4-6 Blood tokens per activation.
- Reanimate creatures via Incarnation Technique, Lich-Knights’ Conquest, or Shilgengar’s ability.
- Deploy threats like Resplendent Angel or Eradicator Valkyrie to pressure opponents.
Win Conditions (Turns 8+):
- Activate Shilgengar’s ability to flood the board with reanimated Vampires.
- Use Akroma’s Will or Craterhoof Behemoth-style effects (missing in this list) for a combat win.
- Sacrifice 13 Blood tokens to Glass-Cast Heart for a 13-life swing per opponent.
- Meld Gisela, the Broken Blade + Bruna, the Fading Light into Brisela for a lockdown.
Mulligan Priorities:
- Keep hands with 2-3 lands (including WB sources).
- Prioritize early Blood generators (Gluttonous Guest, Voldaren Bloodcaster) or key Angels (Giada, Font of Hope, Righteous Valkyrie).
- Ensure at least one ramp piece (Sol Ring, Talisman of Hierarchy).
Key Tips:
- Sacrifice Angels with high toughness (e.g., Angel of Serenity) to maximize Blood token output.
- Use Ghostway to protect your board before a wipe or to reset ETB triggers.
- Buried Alive can stock the graveyard for Shilgengar’s mass reanimation.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) shuts down reanimation and Blood token payoffs.
- Artifact removal disrupts Blood token engines (Glass-Cast Heart, Smothering Tithe).
- Board wipes cripple the creature-heavy strategy; limited recovery outside Shilgengar.
Moderate
- Slow setup: Tapped lands (e.g., Orzhov Basilica) and high-CMC Angels delay threats.
- Minimal instant-speed interaction for combo disruption.
Minor
- Life total management: Many effects cost life (Black Market Connections, Imp’s Mischief).
Most Important Cards:
- Shilgengar, Sire of Famine (Primary reanimation engine)
- Glass-Cast Heart (Alternate wincon and Blood token generator)
- Lyra Dawnbringer (Tribal buff, lifegain, and high-toughness Blood fodder)
- Smothering Tithe (Critical ramp in a mana-hungry deck)
- Bishop of Wings (Lifegain synergy and token generation)
- Akroma’s Will (Combat finisher/protection)
- Giada, Font of Hope (Mana acceleration for Angels)
- Buried Alive (Graveyard setup)
- Serra Paragon (Recur low-CMC permanents)
- Lich-Knights’ Conquest (Mass reanimation)
Attribute Ratings:
Speed: 4/10
- Wins typically occur around turns 8–10 via combat or Glass-Cast Heart, slowed by setup requirements and high mana costs.
Resilience: 5/10
- Limited protection (Ghostway, Lightning Greaves) and some recursion, but heavily reliant on the graveyard and board presence.
Consistency: 6/10
- Tribal synergy and Blood token engines provide redundancy, but lacks tutors for critical combo pieces.
Interaction: 5/10
- Targeted removal (Swords to Plowshares, Anguished Unmaking) is efficient but sparse; minimal stack interaction.
Rating Justification:
The deck’s slow setup and reliance on combat/Blood token combos place it in the Casual/Precon tier. While it has explosive late-game potential, its vulnerability to common disruption and lack of fast wins cap its power.
Power level: 4.0 - 4.5
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