









Overview:
This Kozilek, the Great Distortion deck is a colorless Eldrazi ramp strategy focused on accelerating into massive threats while leveraging the commander's card advantage and disruption capabilities. The deck utilizes artifact-based ramp to cast Kozilek early (often T4-6), refill its hand, and deploy game-ending Eldrazi with annihilator triggers or overwhelming board presence. Kozilek serves as both a card advantage engine and a reactive control piece with its spell-countering ability, while hidden commander Zhulodok, Void Gorger amplifies late-game threats with double cascade.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize artifact mana like Sol Ring, Thran Dynamo, and Hedron Archive. Use Burnished Hart and Myriad Landscape for land-based acceleration. Deploy cost reducers like Foundry Inspector and Jhoira's Familiar.
- Commander Deployment (Turns 4-6): Cast Kozilek using Geode Golem or accumulated mana. Use the cast trigger to refill hand, then protect board with Not of This World and Eldritch Immunity.
- Threat Escalation (Turns 5+): Deploy annihilator creatures like Pathrazer of Ulamog and Breaker of Creation. Use Forsaken Monument + Basalt Monolith for infinite mana to fuel Walking Ballista or Endbringer activations. All Is Dust clears the path for lethal swings.
- Alternative Lines: Echoes of Eternity doubles cast triggers and spell effects. Deceiver of Form can turn tokens into massive Eldrazi. Ugin's Mastery provides recurring value through manifest.
Mulligan Priorities:
- Keep hands with 3+ lands including utility lands
- Prioritize 2+ early ramp pieces (e.g., Sol Ring + Mind Stone)
- Look for protection (Swiftfoot Boots) or card draw (The Great Henge) if keeping high-cost hands
- Mulligan away hands with only 7+ CMC spells
Key Tips:
- Use Mystic Forge to cheat topdecked artifacts/Eldrazi
- Liquimetal Torque enables artifact synergies and combos with Karn, the Great Creator
- Soul of New Phyrexia protects against board wipes
- Geode Golem enables surprise commander casts post-combat
- Scavenger Grounds disrupts graveyard strategies while advancing colorless land count
Weaknesses:
Critical
- Severe vulnerability to artifact hate (Vandalblast, Collector Ouphe) cripples ramp
- Limited interaction with enchantments/planeswalkers
- Heavy reliance on commander for card advantage
Moderate
- Slow recovery from board wipes despite indestructible sources
- Weak to stax pieces like Null Rod or Damping Sphere
- Minimal graveyard recursion outside Buried Ruin
Minor
- Limited stack interaction beyond Kozilek's ability
- Can struggle against fast combo decks
Most Important Cards:
- Forsaken Monument (Mana amplification + lifegain engine)
- Kozilek, the Great Distortion (Card draw + disruption)
- All Is Dust (Board reset for Eldrazi dominance)
- Basalt Monolith (Infinite mana with Forsaken Monument)
- Zhulodok, Void Gorger (Cascade value engine)
- Ugin, the Ineffable (Cost reduction + removal)
- Mystic Forge (Topdeck manipulation)
- Endbringer (Flexible removal/draw engine)
- Conduit of Ruin (Tutor for game-enders)
- Geode Golem (Commander enabler)
Attribute Ratings:
Speed: 6/10
Can threaten T6-8 wins through annihilator pressure or Monument combo, but lacks fast mana for explosive starts.
Resilience: 5/10
Multiple protection pieces and indestructible sources, but over-reliant on artifacts and vulnerable to targeted hate.
Consistency: 7/10
Strong ramp package and cost reducers ensure regular access to big plays, but limited tutors for specific combo pieces.
Interaction: 5/10
Situational counterspells and targeted removal, but struggles with noncreature permanents and lacks stack interaction beyond Kozilek.
Rating Justification:
This deck demonstrates focused ramp and threat deployment capable of T6-8 wins through overwhelming board presence, but its reliance on artifacts and moderate interaction keep it below cEDH thresholds. The combination of reasonable speed and artifact-based vulnerabilities place it in the optimized casual tier.
Power level: 5.5 - 6.0
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