Overview:
This is a Bant (GWU) Clue/Investigation-focused deck that aims to generate card advantage through investigating while building board presence through its commander Morska, Undersea Sleuth and various payoffs for drawing cards and creating artifacts.
Primer:
The deck's primary gameplan revolves around generating Clue tokens through various means, with Morska, Undersea Sleuth providing a consistent source of investigation each turn. These Clues serve multiple purposes: they enable card draw when needed, power up artifact-matters cards like Shimmer Dragon, and fuel various payoffs like Rise and Shine. The commander also grows stronger when drawing multiple cards per turn, creating a threatening presence over time.
The deck balances its investigation theme with a robust interaction package, including counterspells and removal, while maintaining card advantage through efficient draw spells and value engines. The strategy typically involves establishing a steady stream of Clues while protecting key pieces and gradually overwhelming opponents with card advantage and growing threats. Wilderness Reclamation enables the deck to hold up interaction while still advancing its gameplan during other players' turns.
Weaknesses:
- The deck can be vulnerable to graveyard hate and artifact removal, which can disrupt both its Clue tokens and key artifacts.
- While it has some protection, the deck can struggle against aggressive strategies that deploy threats faster than it can establish its engine.
- The reliance on artifacts makes it particularly vulnerable to cards like Collector Ouphe or Stony Silence.
Most Important Cards:
- Wilderness Reclamation
- Trail of Evidence
- Shimmer Dragon
- Thought Monitor
- Tireless Tracker
- Rise and Shine
- Tezzeret, Betrayer of Flesh
- The Council of Four
- Chasm Skulker
- Knowledge Is Power
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck operates at a focused casual level, with a coherent strategy and good interaction suite but lacking the explosive plays or fast mana typically seen in higher-powered decks. While it can generate significant value over time, its win conditions typically require multiple turns to set up and execute. The deck's strong interaction package and consistent gameplan put it above precon level, but its relatively fair strategy and slower speed keep it from reaching higher power levels.
Final power level rating: 5.0 - 5.5
The deck demonstrates the hallmarks of an optimized casual strategy, with a clear gameplan, good interaction, and multiple paths to victory, but operates at a pace and power level appropriate for casual Commander tables. It can hold its own against other mid-powered decks while not being oppressive or too fast for casual play.
Morska, Undersea Sleuth