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COMMANDER(S)
Valgavoth, Harrower of Souls
QR Code
B R
- Rakdos
Created by  Dista001
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Rakdos deck helmed by Valgavoth, Harrower of Souls is a Group Slug/Pain Enchantress strategy focused on dealing incremental, unavoidable damage to all opponents through symmetrical damage triggers, life-loss penalties, and damage multipliers. Valgavoth acts as a key value engine and win-condition accelerator, growing with +1/+1 counters and drawing cards whenever opponents lose life for the first time each turn. The deck aims to amplify global damage sources like Sulfuric Vortex, Manabarbs, and Underworld Dreams with multipliers like Fiery Emancipation or Furnace of Rath to rapidly drain the table. Secondary win conditions include mass land destruction synergies (e.g., Burning Earth + Rolling Earthquake) and leveraging Valgavoth as an evasive beater.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Rakdos Signet) and low-cost pain enchantments like Ankh of Mishra, Pyrostatic Pillar, or Kederekt Parasite. Prioritize establishing Valgavoth, Harrower of Souls by turn 3-4 using rituals (Dark Ritual) or signets.
  2. Amplify Pain (Turns 4-6): Drop critical symmetrical damage engines: Sulfuric Vortex, Manabarbs, Underworld Dreams, Spellshock. Protect them with targeted removal (Abrade, Feed the Swarm). Cast damage multipliers (Fiery Emancipation, Furnace of Rath) or life-denial tools (Rain of Gore, Havoc Festival) to escalate pressure.
  3. Lockdown & Triggers (Mid-Late Game): Use mass removal (Blasphemous Act, Toxic Deluge) to reset boards while triggering Valgavoth draws. Activate Valgavoth's Ward ability to protect it. Deploy finishers like The Rollercrusher Ride (with Delirium) or Captive Audience. Leverage Theater of Horrors for card advantage off opponent life loss.
  4. Win Condition Execution:
    • Incremental Drain: Multiply global damage triggers (e.g., Sulfuric Vortex + Fiery Emancipation = 6 damage per upkeep). Valgavoth grows rapidly and draws into more threats.
    • Mass Land Destruction: Pair Burning Earth/Manabarbs with Rolling Earthquake to devastate mana bases while dealing player damage.
    • Commander Beatdown: Equip Valgavoth with Lightning Greaves/Shadowspear for protected, lethal commander damage after amplification.

Mulligan Priorities:

  • Essential: 2-3 lands (including color fixing), at least 1 early ramp source (rock or ritual).
  • High Priority: A low-cost pain enchantment (Ankh of Mishra, Pyrostatic Pillar) or Valgavoth + acceleration (Dark Ritual, Rakdos Signet).
  • Good: Symmetrical engine (Underworld Dreams, Spiteful Visions) or targeted removal (Abrade, Bedevil).
  • Avoid: Hands lacking early plays, only high-CMC cards, or no black/red sources.

Key Tips:

  • Sequence Damage Wisely: Stagger triggers to maximize Valgavoth draws (e.g., play Manabarbs after opponents have tapped lands). Prioritize multipliers after establishing base damage sources.
  • Protect Key Engines: Use Lightning Greaves/Shadowspear on Valgavoth. Counter enchantment removal with Rakdos Charm or timing (cast multipliers post-wipe).
  • Leverage Asymmetry: Mitigate self-damage with lifelink (Basilisk Collar, Witch's Clinic on Valgavoth) or offset via Trespasser's Curse/Polluted Bonds.
  • Time Wipes: Cast mass removal (Blasphemous Act, Damnation) when Valgavoth is out to draw multiple cards. Use Pestilence/Pyrohemia repeatedly with lifelink.
  • Exploit Draw Punishers: Underworld Dreams + Spiteful Visions + Kederekt Parasite creates immense pressure on card-draw decks.

Weaknesses:

Critical

  • Severe vulnerability to enchantment removal (Bane of Progress, Cleansing Nova), which dismantles the core strategy. Minimal recursion to recover.
  • Lifegain strategies hard-counter the deck's incremental plan, and answers (Rain of Gore) are limited and fragile.
  • Slow board development leaves you defenseless against early aggro; relies heavily on sweepers for recovery.

Moderate

  • Artifact-heavy mana bases suffer under Burning Earth/Manabarbs, hurting your own stability.
  • Limited card draw outside Valgavoth makes the deck reliant on the commander sticking; struggles if Valgavoth is repeatedly removed.
  • High self-damage from lands/effects can outpace lifegain mitigation, making you an easy target.

Minor

  • Graveyard hate disrupts Delirium for The Rollercrusher Ride and minor recursion (e.g., Rakdos Charm).
  • Hexproof/Shroud can protect key opponents from targeted damage or curses, though Shadowspear mitigates this.
  • Taxing effects (Thalia, Guardian of Thraben) slow down deploying multiple enchantments/artifacts.

Most Important Cards:

  • Sulfuric Vortex (Core damage engine, life-gain denial)
  • Fiery Emancipation (Primary damage tripler, enables rapid kills)
  • Underworld Dreams (Punishes card draw, consistent damage source)
  • Valgavoth, Harrower of Souls (Card draw engine, win condition, synergy anchor)
  • Manabarbs / Burning Earth (Mana-based damage, land destruction synergy)
  • Havoc Festival (Life halving, accelerates clock)
  • Blasphemous Act (Board wipe that triggers Valgavoth, often cast cheaply)
  • Rain of Gore (Critical lifegain counter, enables damage sticks)
  • Theater of Horrors (Card advantage fueled by opponent life loss)
  • Dark Ritual (Enables early Valgavoth or key T2-T3 plays)

Attribute Ratings:

Speed: 5/10

  • Can threaten wins via amplified triggers or land destruction around T7-9, but lacks fast combos or explosive early kills. Relies on incremental setup.

Resilience: 4/10

  • Heavily dependent on fragile enchantments; minimal protection/recursion. Recovers poorly from wipes targeting its engine pieces. Valgavoth's Ward helps but is costly.

Consistency: 6/10

  • Good redundancy in damage effects (e.g., multiple "spell damage" or "land damage" sources), but limited tutors for key multipliers or answers. Relies on Valgavoth for draw.

Interaction: 6/10

  • Solid targeted removal (Abrade, Bedevil, Fatal Push) and versatile answers (Rakdos Charm). Lacks counterspells and struggles against resolved, game-warping enchantments/artifacts.

Rating Justification:

The deck demonstrates focused synergy and potent damage amplification, enabling T7-9 wins in ideal scenarios, but its fragility to enchantment removal and reliance on Valgavoth for value place it below optimized tiers. Its speed aligns with Casual/Focused, while resilience limitations prevent higher placement.

Power level: 5.0 - 5.5

DECK LIST
Valgavoth, Harrower of Souls
Planeswalker: 1
($8.11)
1
Chandra, Awakened Inferno
4 R R
Creature: 4
($19.82)
1
Herald of Slaanesh
2 R
1
Kederekt Parasite
B
1
Razorkin Needlehead
R R
1
The Lord of Pain
3 B R
Artifact: 10
($47.27)
1
Ankh of Mishra
2
1
Arcane Signet
2
1
Barbed Wire
3
1
Basilisk Collar
1
1
Lightning Greaves
2
1
Rakdos Signet
2
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Indulgence
2
1
Thought Vessel
2
Enchantment: 29
($78.78)
1
Bloodchief Ascension
B
1
Burning Earth
3 R
1
Captive Audience
5 B R
1
Fiery Emancipation
3 R R R
1
Forsaken Wastes
2 B
1
Furnace of Rath
1 R R R
1
Havoc Festival
4 B R
1
Hissing Miasma
1 B B
1
Liability
1 B B
1
Maddening Hex
1 R R
1
Manabarbs
3 R
1
Mudslide
2 R
1
Oppression
1 B B
1
Oubliette
1 B B
1
Pain Magnification
1 B R
1
Pestilence
2 B B
1
Polluted Bonds
3 B B
1
Pyrohemia
2 R R
1
Pyrostatic Pillar
1 R
1
Rain of Gore
B R
1
Roiling Vortex
1 R
1
Spellshock
2 R
1
Spiked Corridor // Torture Pit
3 R
1
Spiteful Visions
2 B/R B/R
1
Sulfuric Vortex
1 R R
1
The Rollercrusher Ride
X 2 R
1
Theater of Horrors
1 B R
1
Trespasser's Curse
1 B
1
Underworld Dreams
B B B
Instant: 5
($3.04)
1
Abrade
1 R
1
Bedevil
B B R
1
Dark Ritual
B
1
Fatal Push
B
1
Rakdos Charm
B R
Sorcery: 12
($41.31)
1
Blasphemous Act
8 R
1
Blasphemous Edict
3 B B
1
Crippling Fear
2 B B
1
Damnation
2 B B
1
Feed the Swarm
1 B
1
Last One Standing
1 B R
1
Mana Geyser
3 R R
1
Rolling Earthquake
X R
1
Sign in Blood
B B
1
Storm's Wrath
2 R R
1
Toxic Deluge
2 B
1
Vandalblast
R
Land: 38
($19.05)
1
Ash Barrens
1
Blackcleave Cliffs
1
Castle Locthwain
1
Command Tower
1
Dragonskull Summit
1
Evolving Wilds
1
Fabled Passage
1
Foreboding Ruins
1
Graven Cairns
1
Leechridden Swamp
10
Mountain
1
Shadowblood Ridge
1
Shivan Gorge
1
Smoldering Marsh
1
Sulfurous Springs
10
Swamp
1
Temple of Malice
1
Temple of the False God
1
Terramorphic Expanse
1
Witch's Clinic

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