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COMMANDER(S)
Galadriel, Elven-Queen
Tribal Ramp Token QR Code
G U
- Simic
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
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ANALYSIS

Overview:

This Simic Elf tribal deck leverages Galadriel, Elven-Queen's voting mechanic to generate card advantage or Ring-tempting synergies while building a wide board of Elves. The strategy focuses on incremental value through creature ETBs, token generation, and midrange combat finishes rather than comb combos. Key strengths include mana acceleration from Elf synergies and political voting interactions, but it lacks high-speed win conditions and has limited resilience to board wipes.

Primer:

Core Strategy: This deck aims to flood the board with Elves using tribal synergies like Elvish Archdruid and Elvish Warmaster, triggering Galadriel's voting mechanic each turn for card draw or Ring-tempting. The win condition involves overwhelming opponents with token armies enhanced by Overwhelming Stampede or Hornet Queen while leveraging incidental value from voting cards like Plea for Power. Key phases:

  • Early Game: Deploy mana dorks (Arbor Elf, Elvish Mystic) and land ramp (Cultivate, Wood Elves).
  • Midgame: Generate Elf tokens via Galadhrim Ambush and Elvish Warmaster, triggering Galadriel's voting for card advantage.
  • Endgame: Finish with Genesis Wave for massive board presence or pump effects like Inscription of Abundance.

Mulligan Priorities:

  • Keep hands with 3+ lands and early Elf ramp.
  • Prioritize cards enabling multiple Elf ETBs per turn (Farhaven Elf, Elvish Visionary).
  • Avoid hands without green mana sources or creature density.

Key Tips:

  • Time Galadriel's triggers after deploying multiple Elves to maximize voting outcomes.
  • Use Lightning Greaves/Whispersilk Cloak to protect key creatures like Elvish Archdruid.
  • Leverage Raise the Palisade as a one-sided bounce against non-Elf decks.

Avoid Traps:

  • Overcommitting to the board without protection against sweepers.
  • Holding voting spells like Sail into the West until political leverage is maximized.

Weaknesses:

Critical:

  • Vulnerable to board wipes (only Heroic Intervention as protection)
  • No infinite combos or fast win conditions

Moderate:

  • Limited graveyard recursion (only Seeds of Renewal/Mirkwood Elk)
  • Minimal stack interaction (only Swan Song/Mystic Confluence)

Minor:

  • Basic-heavy mana base weak to nonbasic land hate

Most Important Cards:

  • Elvish Archdruid
  • Genesis Wave
  • Overwhelming Stampede
  • Elvish Warmaster
  • Asceticism
  • Heroic Intervention
  • Hornet Queen
  • Mystic Confluence
  • Realm Seekers
  • Arwen, Weaver of Hope

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by T6-8 via Elf ramp, but lacks T4-5 win potential. Highest ceiling comes from T7 Genesis Wave into multiple permanents.

Resilience: 4/10

  • Limited protection beyond Asceticism/Heroic Intervention. Relies on rebuilding via token generators after wipes. Commander isn't essential but enhances value.

Consistency: 6/10

  • Strong creature-based card draw (Elvish Visionary, Preordain) and land tutors (Wood Elves, Rampant Growth). Lacks spell tutors for key pieces.

Interaction: 5/10

  • Mix of A-tier (Beast Within, Swan Song) and B-tier (Mystic Confluence) interaction. Minimal stax or proactive disruption.

Rating Justification:

This deck operates at the upper end of Casual/Precon (4.0) but lacks the speed and redundancy of Focused Casual (4.5). While stronger than most precons due to Elf synergies, it falls short of optimized decks with:

  • No T8-10 guaranteed win conditions
  • Minimal protection against common removal
  • Limited political leverage from voting mechanics

Power level: 4.0 - 4.5

DECK LIST
Galadriel, Elven-Queen
Creature: 23
($7.34)
1
Arbor Elf
G
1
Arwen, Weaver of Hope
1 G G
1
Celeborn the Wise
3 G
1
Colossal Whale
5 U U
1
Elrond of the White Council
3 G U
1
Elvish Archdruid
1 G G
1
Elvish Mystic
G
1
Elvish Piper
3 G
1
Elvish Visionary
1 G
1
Elvish Warmaster
1 G
1
Erestor of the Council
1 G U
1
Farhaven Elf
2 G
1
Gandalf, Westward Voyager
3 G U
1
Hornet Queen
4 G G G
1
Legolas Greenleaf
2 G
1
Mirkwood Elk
5 G
1
Mirkwood Trapper
1 G U
1
Paradise Druid
1 G
1
Radagast, Wizard of Wilds
2 G U
1
Realm Seekers
4 G G
1
Reclamation Sage
2 G
1
Wood Elves
2 G
1
Wose Pathfinder
1 G
Artifact: 7
($7.73)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Lightning Greaves
2
1
Mirror of Galadriel
2
1
Model of Unity
3
1
Sol Ring
1
1
Whispersilk Cloak
3
Enchantment: 2
($4.36)
1
Asceticism
3 G G
1
Lignify
1 G
Instant: 12
($24.39)
1
Beast Within
2 G
1
Galadhrim Ambush
3 G
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Inscription of Abundance
1 G
1
Learn from the Past
3 U
1
Mystic Confluence
3 U U
1
Opt
U
1
Sail into the West
2 G U
1
Swan Song
U
1
Trap the Trespassers
2 U
1
Windswift Slice
2 G
Sorcery: 12
($12.71)
1
Cultivate
2 G
1
Devastation Tide
3 U U
1
Elven Farsight
G
1
Genesis Wave
X G G G
1
Overwhelming Stampede
3 G G
1
Plea for Power
3 U
1
Preordain
U
1
Raise the Palisade
4 U
1
Rampant Growth
1 G
1
Seeds of Renewal
6 G
1
Sylvan Offering
X G
1
Travel Through Caradhras
5 G
Land: 38
($6.96)
1
Ash Barrens
1
Command Tower
1
Exotic Orchard
1
Field of Ruin
1
Flooded Grove
15
Forest
1
Hinterland Harbor
11
Island
1
Lonely Sandbar
1
Rejuvenating Springs
1
Thornwood Falls
1
Tranquil Thicket
1
Vineglimmer Snarl
1
Woodland Stream
Other: 5
($)
1
Cirdan the Shipwright
1
Haldir, Lorien Lieutenant
1
Lorien Revealed
1
Lothlorien Blade
1
Song of Earendil

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