









Overview:
This mono-white Equipment Voltron deck helmed by Cloud, Midgar Mercenary focuses on rapidly assembling a lethal suite of Equipment to turn Cloud or other creatures into massive threats. The commander serves as both a tutor (fetching key Equipment on ETB) and a value multiplier, doubling triggered abilities from Equipment like Sword of Fire and Ice or Mask of Memory. The deck leverages cost reducers (Puresteel Paladin, Danitha Capashen, Paragon) and free equipping synergies to create explosive turns, aiming to win via commander damage or overwhelming combat presence enhanced by Equipment triggers.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Deploy mana rocks (Sol Ring, Arcane Signet) or cost reducers (Foundry Inspector, Pearl Medallion).
- Cast Cloud on T2-T3 using Mithril Coat/Swiftfoot Boots protection, tutoring critical Equipment like Hammer of Nazahn or Sword of Feast and Famine.
Equipment Assembly (Turns 3-5):
- Use Equipment tutors (Steelshaper's Gift, Open the Armory) and draw engines (Sram, Senior Edificer, Puresteel Paladin) to flood the board with Equipment.
- Attach key Equipment to Cloud using free equip effects from Puresteel Paladin or Hammer of Nazahn, triggering doubled abilities.
Win Condition Execution (Turns 4-7):
- Combat Dominance: Equip Blackblade Reforged/All That Glitters for lethal commander damage, using Rogue's Passage for unblockability.
- Value Overload: Chain Equipment triggers (e.g., Sword of Fire and Ice damage + draw doubled by Cloud) while protecting the board with Loran's Escape/Dawn's Truce.
- Token Swarm: Use Helm of the Host on Cloud to create exponentially growing token armies with Equipment tutor ETBs.
Mulligan Priorities:
- Keep hands with 2-3 lands (including Buried Ruin if late-game recursion is needed).
- Prioritize early Equipment tutors, protection (Mother of Runes, Swiftfoot Boots), or cost reducers.
- Avoid hands without ramp/Equipment tutors or excessive high-CMC Equipment.
Key Tips:
- Sequencing Matters: Cast Cloud after establishing protection (Mithril Coat) to avoid removal. Use Forge Anew to recur destroyed Equipment.
- Leverage Doubled Triggers: Prioritize Equipment with combat damage triggers (Swords cycle, Mask of Memory) over stat boosts.
- Protect Critical Mass: Use Grand Abolisher to safely equip during your turn and Ghostly Prison to deter attacks.
Weaknesses:
Critical
- Heavily commander-reliant: Cloud removal cripples Equipment tutoring and trigger doubling.
- Minimal board wipe recovery: Lacks mass recursion beyond Sevinne's Reclamation/Sun Titan.
Moderate
- Vulnerable to artifact hate: Vandalblast/Bane of Progress can erase Equipment investments.
- Struggles against flying/swarm strategies without reach/trample enablers.
Minor
- Limited card advantage without Equipment triggers active.
- Top-heavy mana curve with multiple 4+ CMC Equipment.
Most Important Cards:
- Puresteel Paladin (Card draw + free equipping)
- Hammer of Nazahn (Auto-equip + indestructible)
- Sword of Feast and Famine (Untap synergy + disruption)
- Steelshaper's Gift (Tutor critical Equipment)
- Blackblade Reforged (Primary damage amplifier)
- Forge Anew (Recurrence + equip flexibility)
- Enlightened Tutor (Flexible artifact/enchantment fetch)
- Sun Titan (Graveyard recursion engine)
- Mithril Coat (Commander protection)
- All That Glitters (Alternative wincon enabler)
Attribute Ratings:
Speed: 6/10
- Can threaten T5-T7 kills with optimal Equipment draws but lacks fast mana for explosive starts.
Resilience: 5/10
- Protection spells and indestructible Equipment help, but over-reliance on commander and artifacts creates fragility.
Consistency: 7/10
- Multiple Equipment tutors and card draw engines ensure reliable access to key pieces.
Interaction: 5/10
- Efficient spot removal (Swords to Plowshares, Dispatch) but limited stack interaction beyond Reprieve.
Rating Justification:
This deck demonstrates focused Equipment synergy with strong tutoring and moderate protection, capable of T7-T9 wins through combat. While more consistent than precons, its commander dependency and vulnerability to common artifact removal keep it below optimized tiers.
Power level: 5.0 - 5.5
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