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COMMANDER(S)
Gandalf the White
QR Code
W
- Mono White
Created by  Sanns
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Gandalf the White deck combines artifact/enchantment stax elements with combo finishes. The core strategy leverages Gandalf's triggered ability doubling and flash-enabled legendaries/artifacts to control the board while assembling the Heliod, Sun-Crowned + Walking Ballista infinite life/damage combo. Secondary win conditions include Approach of the Second Sun and stax locks with Rule of Law effects.

Primer:

Core Strategy:
Deploy stax pieces like Rule of Law and Deafening Silence early to slow opponents while using Gandalf's flash and trigger doubling to generate value. Transition to game-ending combos using artifact recursion (Brilliant Restoration, Sun Titan) and tutor effects (Oswald Fiddlebender). Key phases:

  1. Early Setup: Cast mana rocks (Sol Ring, Arcane Signet) and land accelerators (Archaeomancer's Map) under stax protection.
  2. Midgame Control: Flash in hatebears (Hushbringer, Containment Priest) and double triggers from key permanents.
  3. Combo Execution: Tutor/assemble Heliod-Ballista or cast Approach with protection from Grand Abolisher/Silence.

Mulligan Priorities:

  • Keep hands with 3 lands + 2 accelerants/stax pieces
  • Prioritize Pearl Medallion/Oswald Fiddlebender in opening hands
  • Avoid keeping slow 6+ CMC spells without ramp

Key Tips:

  • Cast Gandalf post-wipe to rebuild faster with doubled triggers
  • Use Heliod's Punishment as a budget Darksteel Mutation alternative
  • Mirage Mirror can copy critical stax pieces or mana doublers

Avoid Traps:

  • Phyrexian Colossus is too slow without cheat effects
  • Near-Death Experience lacks reliable enablers
  • Winter Moon underperforms in monocolor

Weaknesses:

Critical:

  • No graveyard hate beyond Stone of Erech
  • Relies entirely on Heliod-Ballista for infinite damage

Moderate:

  • Slow recovery from mass artifact/enchantment removal
  • Limited card draw engines

Minor:

  • Weak to land destruction (relies on Karoo/Arid Archway)

Most Important Cards:

  • Heliod, Sun-Crowned
  • Walking Ballista
  • Oswald Fiddlebender
  • Rule of Law
  • Grand Abolisher
  • Sun Titan
  • Brilliant Restoration
  • Sol Ring
  • Approach of the Second Sun
  • Deafening Silence

Attribute Ratings:

Speed: 5/10

  • T8-10 combo potential with natural draws
  • Minimal fast mana beyond Sol Ring

Resilience: 6/10

  • 8 protection spells (Silence, Loran's Escape)
  • 3 recursion engines for key pieces

Consistency: 4/10

  • Only 3 tutors for combo pieces
  • Relies on stax to buy time

Interaction: 6/10

  • 8 targeted removal, 4 board wipes
  • Lacks free counterspells

Rating Justification:

The deck sits between "Optimized Casual" (5.0) and "High-Power Casual" (5.5) on the rubric. It can threaten T8-10 wins through stax-protected combos but lacks the tutor density and fast mana of true optimized decks. While stronger than precons due to combo viability, it struggles against faster T6-7 strategies common at higher power levels.

Power level: 5.0 - 5.5

DECK LIST
Gandalf the White
Creature: 20
($38.71)
1
Alms Collector
3 W
1
Aven Mindcensor
2 W
1
Burnished Hart
3
1
Containment Priest
1 W
1
Defiler of Faith
3 W W
1
Ethereal Champion
2 W W W
1
Glorifier of Dusk
3 W W
1
Grand Abolisher
W W
1
Heliod, Sun-Crowned
2 W
1
Hushbringer
1 W
1
Keeper of the Accord
3 W
1
Knight of the White Orchid
W W
1
Loyal Warhound
1 W
1
Oswald Fiddlebender
1 W
1
Phyrexian Colossus
7
1
Skrelv, Defector Mite
W
1
Solemn Simulacrum
4
1
Sun Titan
4 W W
1
Walking Ballista
X X
1
Weathered Wayfarer
W
Artifact: 13
($35.0)
1
Arcane Signet
2
1
Archaeomancer's Map
2 W
1
Mind Stone
2
1
Mirage Mirror
3
1
Nyx Lotus
4
1
Pearl Medallion
2
1
Sol Ring
1
1
Stone of Erech
1
1
The Book of Exalted Deeds
W W W
1
Thought Vessel
2
1
Torpor Orb
2
1
Wedding Ring
2 W W
1
Winter Moon
2
Enchantment: 13
($12.6)
1
Blind Obedience
1 W
1
Darksteel Mutation
1 W
1
Deafening Silence
W
1
Ghostly Prison
2 W
1
Heliod's Punishment
1 W
1
Minimus Containment
2 W
1
Near-Death Experience
2 W W W
1
Rule of Law
2 W
1
Smuggler's Share
2 W
1
Solitary Confinement
2 W
1
Sphere of Safety
4 W
1
Tenuous Truce
1 W
1
Timely Ward
2 W
Instant: 12
($23.36)
1
Angel's Grace
W
1
Blacksmith's Skill
W
1
Generous Gift
2 W
1
Lapse of Certainty
2 W
1
Loran's Escape
W
1
Mana Tithe
W
1
Path to Exile
W
1
Rebuff the Wicked
W
1
Reprieve
1 W
1
Silence
W
1
Surge of Salvation
W
1
Swords to Plowshares
W
Sorcery: 7
($6.81)
1
Approach of the Second Sun
6 W
1
Austere Command
4 W W
1
Brilliant Restoration
3 W W W W
1
Cleansing Nova
3 W W
1
Cut a Deal
2 W
1
Open the Vaults
4 W W
1
Search for Glory
2 W
Land: 34
($2.55)
1
Arid Archway
1
Faceless Haven
1
Karoo
31
Plains

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