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COMMANDER(S)
The Mimeoplasm
Counters Control QR Code
B G U
- Sultai
OVERVIEW
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ANALYSIS

Overview:

A graveyard-focused deck led by The Mimeoplasm that aims to fill graveyards and utilize them as a resource, combining self-mill, reanimation, and graveyard-based value engines to create powerful creatures and control the board.

Primer:

The deck's primary strategy is to fill graveyards through various mill effects and discard outlets, then use The Mimeoplasm to create powerful creatures by combining the best aspects of creatures in graveyards. Secondary strategies include using cards like Living Death for mass reanimation and leveraging graveyard-based value engines through cards like Wonder and Brawn to give evasion to your creatures. The deck can also control the board through sacrifice effects like Grave Pact and Butcher of Malakir. Early game focuses on setting up the graveyard, mid-game on establishing board presence, and late game on creating overwhelming threats.

Weaknesses:

The deck is particularly vulnerable to graveyard hate like Rest in Peace or Tormod's Crypt, which can shut down its primary strategy. The deck can struggle against faster, more aggressive strategies as it needs time to set up its graveyard-based engines. The mana base could be more refined, potentially leading to color-fixing issues.

Top 10 Most Impactful Cards:

  • The Mimeoplasm
  • Living Death
  • Grave Pact
  • Buried Alive
  • Sol Ring
  • Fact or Fiction
  • Eternal Witness
  • Butcher of Malakir
  • Wonder
  • Avatar of Woe

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual-focused power level, with some strong individual cards but lacking the fast mana and tutors needed for higher-powered play. While it can create powerful board states through its graveyard synergies, it typically needs several turns to set up its strategy. The interaction suite is decent but not comprehensive, and the deck's reliance on the graveyard makes it vulnerable to common hate pieces. When compared to higher-powered decks (5.0+), it lacks the speed and consistency to compete, but it can hold its own against other casual strategies.

Final power level rating: 4.0 - 4.5

DECK LIST
The Mimeoplasm
Creature: 31
1
Acidic Slime
3 G G
1
Artisan of Kozilek
9
1
Avatar of Woe
6 B B
1
Brawn
3 G
1
Butcher of Malakir
5 B B
1
Damia, Sage of Stone
4 B G U
1
Dark Hatchling
4 B B
1
Desecrator Hag
2 B/G B/G
1
Dreamborn Muse
2 U U
1
Eternal Witness
1 G G
1
Extractor Demon
4 B B
1
Fleshbag Marauder
2 B
1
Gravedigger
3 B
1
Lhurgoyf
2 G G
1
Mortivore
2 B B
1
Mulldrifter
4 U
1
Patron of the Nezumi
5 B B
1
Riddlekeeper
2 U
1
Scythe Specter
4 B B
1
Sewer Nemesis
3 B
1
Skullbriar, the Walking Grave
B G
1
Slipstream Eel
5 U U
1
Solemn Simulacrum
4
1
Szadek, Lord of Secrets
3 U U B B
1
Triskelavus
7
1
Troll Ascetic
1 G G
1
Vorosh, the Hunter
3 B G U
1
Vulturous Zombie
3 B G
1
Wonder
3 U
1
Wrexial, the Risen Deep
3 U U B
1
Yavimaya Elder
1 G G
Sorcery: 12
1
Buried Alive
2 B
1
Cultivate
2 G
1
Living Death
3 B B
1
Minds Aglow
U
1
Rise from the Grave
4 B
1
Shared Trauma
B
1
Sign in Blood
B B
1
Stitch Together
B B
1
Syphon Flesh
4 B
1
Syphon Mind
3 B
1
Unnerve
3 B
1
Windfall
2 U
Instant: 4
1
Fact or Fiction
3 U
1
Relic Crush
4 G
1
Spell Crumple
1 U U
1
Tribute to the Wild
1 G
Artifact: 6
1
Dimir Signet
2
1
Golgari Signet
2
1
Lightning Greaves
2
1
Oblivion Stone
3
1
Simic Signet
2
1
Sol Ring
1
Enchantment: 5
1
Grave Pact
1 B B B
1
Memory Erosion
1 U U
1
Vow of Flight
2 U
1
Vow of Malice
2 B
1
Vow of Wildness
2 G
Land: 40
1
Barren Moor
1
Command Tower
1
Dimir Aqueduct
1
Dreadship Reef
8
Forest
1
Golgari Rot Farm
8
Island
1
Jwar Isle Refuge
1
Lonely Sandbar
1
Rupture Spire
1
Simic Growth Chamber
1
Svogthos, the Restless Tomb
11
Swamp
1
Temple of the False God
1
Terramorphic Expanse
1
Tranquil Thicket
Other: 1
1
Nezumi Graverobber