Overview:
A tribal Bird deck led by Kastral, the Windcrested that focuses on flying combat damage and generating value through various Bird synergies, utilizing a mix of aggressive creatures and control elements.
Primer:
This deck operates as a flying tribal strategy that aims to establish a board presence with efficient Bird creatures while maintaining control through countermagic and removal. The commander, Kastral, the Windcrested, provides three powerful options upon dealing combat damage: recurring Birds from the graveyard, buffing the team with +1/+1 counters, or drawing cards. This flexibility allows the deck to adapt to different game states and maintain pressure throughout the game.
The deck's primary gameplan involves deploying cost-reduced flying creatures through cards like Watcher of the Spheres and Warden of Evos Isle, then protecting them with counterspells and interaction while generating card advantage through combat damage triggers. Secondary win conditions include commander damage, going wide with Bird tokens, and occasionally using Strixhaven Stadium as an alternate win condition.
Weaknesses:
The deck is vulnerable to board wipes and mass removal, as it relies heavily on maintaining a creature presence. Ground-based strategies with reach can effectively block many of the deck's threats. The deck also struggles against heavy stax effects that prevent attacking or flying, and may have difficulty closing games quickly against multiple opponents due to its combat-focused strategy.
Top 10 Most Impactful Cards:
- Sephara, Sky's Blade
- Aerial Extortionist
- Gwaihir the Windlord
- Watcher of the Spheres
- Counterspell
- Swords to Plowshares
- Bident of Thassa
- Always Watching
- Reconnaissance Mission
- Esior, Wardwing Familiar
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 7/10
Rating Justification:
This deck operates at a focused casual level, with enough interaction and synergy to be threatening but lacking the explosive power of higher-powered decks. While it has good interaction through countermagic and removal, its reliance on combat damage for value makes it slower than decks in the 6+ range. It's more refined than typical precon-level decks (4.0) due to its cohesive strategy and interaction suite, but doesn't quite reach the efficiency of a truly optimized casual deck (5.0).
Final power level rating: 4.5 - 5.0
Kastral, the Windcrested