









Overview:
This Azami, Lady of Scrolls deck is a wizard tribal build focused on leveraging creature-based card draw and incremental value to assemble win conditions through tokens, alt-win enablers, or theft effects. While it has strong synergy and interaction, it lacks fast combos and relies on slower board development.
Primer:
Core Strategy: The deck aims to flood the board with wizards to fuel Azami's draw engine, generating card advantage to assemble one of several win conditions:
- Token Overload: Use Talrand, Sky Summoner, Murmuring Mystic, or Minn, Wily Illusionist to create flying tokens for combat wins.
- Alt-Win Conditions: Triskaidekaphile (13-card hand) or Twenty-Toed Toad (20 counters/hand size) provide non-combat victory paths.
- Theft/Control: Vedalken Shackles, Blatant Thievery, and Memnarch steal opponents' resources.
- Omniscience Bomb: Cast Omniscience to deploy the entire hand for free.
Key Phases:
- Early Game: Deploy low-cost wizards (Snapcaster Mage, Naban, Dean of Iteration) while ramping with Apprentice Wizard and Sol Ring.
- Mid Game: Activate Azami's draw engine, cycling through the deck to find key pieces like Teferi, Mage of Zhalfir for flash or Sage of Fables for counters.
- Late Game: Close with token swarms, alt-wins, or locked-down boards via Winter Moon/Propaganda.
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 early wizard/ramp piece.
- Prioritize wizardcyclers (Vedalken Aethermage, Step Through) for consistency.
- Avoid hands without blue mana sources or interaction.
Key Tips:
- Use Naru Meha, Master Wizard to copy critical instants/sorceries like Wash Out.
- Docent of Perfection transforms your wizards into anthems for lethal swings.
- Protect Azami with Swiftfoot Boots and Slip Out the Back to maintain draw engines.
Avoid Traps:
- Overextending into board wipes without Lazotep Plating backup.
- Holding Omniscience without sufficient protection.
- Overvaluing niche cards like Chaos Wand in critical turns.
Weaknesses:
Critical:
- No infinite combos or fast deterministic win conditions
- Fragile to repeated commander removal (Azami is essential for engine)
Moderate:
- Slow token-based combat win conditions (T8+)
- Limited mass recursion for wizards
Minor:
- Some anti-synergy between theft effects and wizard tribal focus
Most Important Cards:
- Archmage Emeritus
- Teferi, Mage of Zhalfir
- Omniscience
- Triskaidekaphile
- Twenty-Toed Toad
- Vedalken Shackles
- Talrand, Sky Summoner
- Naru Meha, Master Wizard
- Murmuring Mystic
- Propaganda
Attribute Ratings:
Speed: 5/10
- Earliest potential wins via T6-T8 token swings or T7 Omniscience
- Alt-win conditions require setup until T9+
Resilience: 6/10
- Moderate protection (hexproof instants, counterspells)
- Redundant draw engines mitigate single-point failures
Consistency: 6/10
- 5 tutors (wizardcyclers + artifact fetchers)
- High card draw density offsets lack of combo redundancy
Interaction: 6/10
- 12 targeted answers (e.g., Scour from Existence, Wash Out)
- Lacks free counterspells but has flash enablers
Rating Justification:
This deck sits between "Focused Casual" (4.5) and "Optimized Casual" (5.0) on the rubric. While it has strong synergy and multiple win paths, it lacks:
- The speed (T8-10 vs T7-9) of optimized casual decks
- Free interaction/protection common at higher tiers
- Compact infinite combos for faster closes
Its wizard tribal focus and alt-win redundancy place it above average precons but below dedicated combo builds. The reliance on combat damage and vulnerable alt-wins caps its ceiling.
Power level: 4.5 - 5.0
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