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COMMANDER(S)
Azami, Lady of Scrolls
QR Code
U
- Mono Blue
Created by  z1fn4b
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Azami, Lady of Scrolls deck is a wizard tribal build focused on leveraging creature-based card draw and incremental value to assemble win conditions through tokens, alt-win enablers, or theft effects. While it has strong synergy and interaction, it lacks fast combos and relies on slower board development.

Primer:

Core Strategy: The deck aims to flood the board with wizards to fuel Azami's draw engine, generating card advantage to assemble one of several win conditions:

  1. Token Overload: Use Talrand, Sky Summoner, Murmuring Mystic, or Minn, Wily Illusionist to create flying tokens for combat wins.
  2. Alt-Win Conditions: Triskaidekaphile (13-card hand) or Twenty-Toed Toad (20 counters/hand size) provide non-combat victory paths.
  3. Theft/Control: Vedalken Shackles, Blatant Thievery, and Memnarch steal opponents' resources.
  4. Omniscience Bomb: Cast Omniscience to deploy the entire hand for free.

Key Phases:

  • Early Game: Deploy low-cost wizards (Snapcaster Mage, Naban, Dean of Iteration) while ramping with Apprentice Wizard and Sol Ring.
  • Mid Game: Activate Azami's draw engine, cycling through the deck to find key pieces like Teferi, Mage of Zhalfir for flash or Sage of Fables for counters.
  • Late Game: Close with token swarms, alt-wins, or locked-down boards via Winter Moon/Propaganda.

Mulligan Priorities:

  • Keep hands with 3 lands and at least 1 early wizard/ramp piece.
  • Prioritize wizardcyclers (Vedalken Aethermage, Step Through) for consistency.
  • Avoid hands without blue mana sources or interaction.

Key Tips:

  • Use Naru Meha, Master Wizard to copy critical instants/sorceries like Wash Out.
  • Docent of Perfection transforms your wizards into anthems for lethal swings.
  • Protect Azami with Swiftfoot Boots and Slip Out the Back to maintain draw engines.

Avoid Traps:

  • Overextending into board wipes without Lazotep Plating backup.
  • Holding Omniscience without sufficient protection.
  • Overvaluing niche cards like Chaos Wand in critical turns.

Weaknesses:

Critical:

  • No infinite combos or fast deterministic win conditions
  • Fragile to repeated commander removal (Azami is essential for engine)

Moderate:

  • Slow token-based combat win conditions (T8+)
  • Limited mass recursion for wizards

Minor:

  • Some anti-synergy between theft effects and wizard tribal focus

Most Important Cards:

  • Archmage Emeritus
  • Teferi, Mage of Zhalfir
  • Omniscience
  • Triskaidekaphile
  • Twenty-Toed Toad
  • Vedalken Shackles
  • Talrand, Sky Summoner
  • Naru Meha, Master Wizard
  • Murmuring Mystic
  • Propaganda

Attribute Ratings:

Speed: 5/10

  • Earliest potential wins via T6-T8 token swings or T7 Omniscience
  • Alt-win conditions require setup until T9+

Resilience: 6/10

  • Moderate protection (hexproof instants, counterspells)
  • Redundant draw engines mitigate single-point failures

Consistency: 6/10

  • 5 tutors (wizardcyclers + artifact fetchers)
  • High card draw density offsets lack of combo redundancy

Interaction: 6/10

  • 12 targeted answers (e.g., Scour from Existence, Wash Out)
  • Lacks free counterspells but has flash enablers

Rating Justification:

This deck sits between "Focused Casual" (4.5) and "Optimized Casual" (5.0) on the rubric. While it has strong synergy and multiple win paths, it lacks:

  • The speed (T8-10 vs T7-9) of optimized casual decks
  • Free interaction/protection common at higher tiers
  • Compact infinite combos for faster closes

Its wizard tribal focus and alt-win redundancy place it above average precons but below dedicated combo builds. The reliance on combat damage and vulnerable alt-wins caps its ceiling.

Power level: 4.5 - 5.0

DECK LIST
Azami, Lady of Scrolls
Creature: 30
($46.04)
1
Apprentice Wizard
1 U U
1
Archaeomancer
2 U U
1
Archmage Emeritus
2 U U
1
Cyclone Summoner
5 U U
1
Docent of Perfection // Final Iteration
3 U U
1
Dour Port-Mage
1 U
1
Gadwick, the Wizened
X U U U
1
Gale, Waterdeep Prodigy
2 U
1
Information Dealer
1 U
1
Kitsa, Otterball Elite
1 U
1
Meloku the Clouded Mirror
4 U
1
Memnarch
7
1
Minn, Wily Illusionist
1 U U
1
Murmuring Mystic
3 U
1
Naban, Dean of Iteration
1 U
1
Naru Meha, Master Wizard
2 U U
1
Razzle-Dazzler
1 U
1
Sage of Fables
2 U
1
Sage of the Unknowable
1 U
1
Snapcaster Mage
1 U
1
Talrand, Sky Summoner
2 U U
1
Teferi, Mage of Zhalfir
2 U U U
1
Tribute Mage
2 U
1
Triskaidekaphile
1 U
1
Triton Wavebreaker
U
1
Trophy Mage
2 U
1
Twenty-Toed Toad
3 U
1
Valley Floodcaller
2 U
1
Vedalken Aethermage
1 U
1
Wizards of Thay
3 U
Artifact: 10
($21.05)
1
Boompile
4
1
Chaos Wand
3
1
Gauntlet of Power
5
1
Nyx Lotus
4
1
Patchwork Banner
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Thought Vessel
2
1
Vedalken Shackles
3
1
Winter Moon
2
Enchantment: 4
($8.14)
1
Corrupted Conscience
3 U U
1
Imprisoned in the Moon
2 U
1
Omniscience
7 U U U
1
Propaganda
2 U
Instant: 9
($5.19)
1
Brainstorm
U
1
Dive Down
U
1
Dramatic Reversal
1 U
1
High Tide
U
1
Lazotep Plating
1 U
1
Scour from Existence
7
1
Shore Up
U
1
Slip Out the Back
U
1
Unfathomable Truths
4 U
Sorcery: 8
($5.2)
1
Asinine Antics
2 U U
1
Blatant Thievery
4 U U U
1
Blue Sun's Twilight
X U U
1
Invoke the Winds
1 U U U U
1
Mnemonic Deluge
6 U U U
1
Step Through
3 U U
1
Train of Thought
1 U
1
Wash Out
3 U
Land: 38
($28.23)
1
Demolition Field
32
Island
1
Path of Ancestry
1
Rogue's Passage
1
Study Hall
1
Three Tree City
1
War Room

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