









Overview:
This Slogurk, the Overslime deck focuses on land recursion, landfall synergies, and graveyard value to generate overwhelming board states through tokens, commander damage, and land-based value engines. It leverages repeated land sacrifices and recursion to grow Slogurk while fueling landfall payoffs like Avenger of Zendikar, Scute Swarm, and Field of the Dead.
Primer:
Core Strategy: The deck aims to abuse landfall triggers and land recursion to generate incremental value, using Slogurk as a resilient engine. Key phases:
- Land Acceleration: Use Azusa, Lost but Seeking, Dryad of the Ilysian Grove, and Oracle of Mul Daya to play multiple lands per turn while ramping with cards like Cultivate and Harrow.
- Graveyard Looping: Sacrifice lands via Zuran Orb, Ghost Quarter, or Scapeshift, then recur them with Splendid Reclamation, World Shaper, or Slogurk’s death trigger to trigger landfall repeatedly.
- Win Conditions: Overwhelm opponents with token armies from Avenger of Zendikar, Scute Swarm, or Rampaging Baloths, or swing with a massive Slogurk (boosted by Hardened Scales). Titania, Protector of Argoth and Field of the Dead provide additional pressure.
Mulligan Priorities:
- Keep hands with 3 lands and at least one ramp spell (e.g., Rampant Growth, Explore).
- Prioritize early land recursion enablers like Ramunap Excavator or Crucible of Worlds.
- Avoid hands without land drops or graveyard synergy.
Key Tips:
- Sacrifice Smartly: Use Zuran Orb or Sylvan Safekeeper to protect Slogurk while growing it and triggering landfall.
- Chain Landfalls: Time Scapeshift or Splendid Reclamation with Ancient Greenwarden to double triggers.
- Protect the Engine: Save counterspells like Counterspell for graveyard hate or board wipes targeting your token armies.
Weaknesses:
Critical
- Graveyard Reliance: Foldsto Rest in Peace or Leyline of the Void, which shut off land recursion and Slogurk’s counters.
- Slow Setup: Lacks fast mana; struggles to recover from early stax pieces like Blood Moon.
Moderate
- Token Vulnerability: Board wipes reset progress, and the deck has limited protection beyond Constant Mists.
- Commander Dependency: Slogurk’s recursion is key; 3+ removals strain land recovery.
Minor
- Life Loss: Zuran Orb/fetch lands can chip away at life totals without lifegain payoffs.
Most Important Cards:
- Crucible of Worlds
- Splendid Reclamation
- Scapeshift
- Azusa, Lost but Seeking
- Field of the Dead
- Ramunap Excavator
- Ancient Greenwarden
- Titania, Protector of Argoth
- Scute Swarm
- Oracle of Mul Daya
Attribute Ratings:
Speed: 5/10
Wins via combat or token swarms around T9–11, with faster starts possible but no T5–6 combos.
Resilience: 6/10
Graveyard recursion and land redundancy mitigate disruption, but folds to dedicated hate.
Consistency: 7/10
12+ land tutors, 8+ card draw engines, and overlapping recursion ensure regular access to key pieces.
Interaction: 4/10
Limited to Beast Within, Cyclonic Rift, and a few counterspells; struggles against resolved threats.
Rating Justification:
The deck has strong synergy and land-based value but lacks the speed, interaction, and combo finishers of higher tiers. Its reliance on incremental combat wins and vulnerability to graveyard hate cap its power.
Power level: 4.0 – 5.0
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