Overview:
A Sultai self-mill and top-deck manipulation strategy that leverages Glarb, Calamity's Augur's ability to play high-cost spells from the top of the library while generating value through landfall and graveyard synergies.
Primer:
The deck operates on multiple synergistic axes, primarily focusing on manipulating the top of the library through surveil and scry effects while generating value from landfall triggers. Glarb, Calamity's Augur enables casting high-cost spells from the top of the library, while cards like Tatyova, Benthic Druid, The Gitrog Monster, and Aesi, Tyrant of Gyre Strait provide consistent card advantage through land plays.
The secondary strategy involves graveyard recursion through cards like Muldrotha, the Gravetide and Rise of the Dark Realms, taking advantage of the self-mill effects to fill the graveyard with valuable resources. The deck can generate significant value through its numerous landfall triggers and graveyard interactions, though it typically wins through accumulated advantage rather than specific combo lines.
Weaknesses:
The deck is vulnerable to graveyard hate and can struggle against aggressive strategies due to its relatively slow setup time. While it includes some interaction, it's limited in its ability to handle multiple threats simultaneously. The reliance on the commander for accessing high-cost spells makes it susceptible to repeated removal, and the mana base, while functional, lacks the fast mana needed for quick recovery.
Most Important Cards:
- Muldrotha, the Gravetide
- The Gitrog Monster
- Tatyova, Benthic Druid
- Aesi, Tyrant of Gyre Strait
- Rise of the Dark Realms
- Scroll Rack
- Ramunap Excavator
- Sol Ring
- Toxic Deluge
- World Shaper
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
This deck falls into the optimized casual category, showing coherent strategy and synergies but lacking the speed and interaction of higher-powered decks. While it can generate significant value over time, it typically won't threaten wins before turn 8-9. The deck's power level is higher than a typical precon due to its synergistic elements and recursion capabilities, but lower than focused competitive decks due to its slower speed and limited interaction suite.
Final power level rating: 5.0 - 5.5
The deck demonstrates clear themes and synergies that place it above basic casual decks but lacks the fast mana, tutors, and efficient win conditions needed to compete at higher power levels. It's well-suited for mid-power casual tables where games typically go long and value engines are allowed to develop.
Glarb, Calamity's Augur