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COMMANDER(S)
Valgavoth, Harrower of Souls
QR Code
B R
- Rakdos
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This Rakdos (B/R) deck revolves around life drain and punishment effects, leveraging Valgavoth as a card advantage engine and win-condition amplifier. The primary strategy forces opponents to lose life incrementally through triggered abilities (e.g., card draw punishment, land entry damage, sacrifice effects) while deploying stax elements to disrupt opponents. Valgavoth synergizes perfectly by growing and drawing cards on each opponent's first life loss per turn. Win conditions include assembling the Exquisite Blood + Sanguine Bond/Vito, Thorn of the Dusk Rose combo, overwhelming damage via Solphim, Mayhem Dominus/Bloodletter of Aclazotz, or grinding opponents out with persistent triggers. The commander is central but not irreplaceable; removal can slow the engine, but the deck functions through its many standalone punishment pieces.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet, Rakdos Signet) and land tutors (Expedition Map, Bloodstained Mire). Cast low-cost enablers like Kederekt Parasite, Blood Artist, or Ayara, First of Locthwain to start chipping life. Use Dark Ritual or Jeska's Will for explosive early plays. Protect key pieces with Lightning Greaves or Swiftfoot Boots.
  2. Establish Punishment Engines (Turns 3-6): Resolve critical enchantments like Underworld Dreams, Spiteful Visions, Sheoldred, the Apocalypse, Painful Quandary, or Roiling Vortex. Deploy Mogis, God of Slaughter or Braids, Arisen Nightmare to force sacrifices. Utilize Necropotence or Phyrexian Arena for card draw. Tutor for combo pieces (Exquisite Blood, Sanguine Bond) or damage amplifiers (Solphim, Mayhem Dominus, Bloodletter of Aclazotz) via Grim Tutor, Gamble, or Beseech the Mirror.
  3. Amplify & Close (Turns 5-8):
    • Combo: Cast Exquisite Blood, then Sanguine Bond or Vito, Thorn of the Dusk Rose to create an infinite life-drain loop.
    • Damage Amplification: Deploy Solphim, Mayhem Dominus or Bloodletter of Aclazotz to double noncombat damage/life loss. Activate Chandra's Ignition on a large creature (e.g., Valgavoth with counters) or chain life-loss triggers.
    • Grind: Combine multiple punishment effects (e.g., Underworld Dreams + Spiteful Visions + Sheoldred, the Apocalypse) to overwhelm opponents' life totals. Use board wipes (Damnation, Blasphemous Act) selectively to reset while maintaining your engines.
    • Commander Synergy: Leverage Valgavoth's card draw to refuel and its growing power for commander damage or Chandra's Ignition.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including a B/R source) and at least 1-2 early plays (mana rock, 1-3 CMC enabler like Kederekt Parasite, Blood Artist, or Ayara, First of Locthwain).
  • Prioritize hands containing a card draw engine (Necropotence, Phyrexian Arena, Underworld Dreams) or a tutor (Grim Tutor, Gamble).
  • Hands with protection (Lightning Greaves, Swiftfoot Boots) or key combo pieces (Exquisite Blood) are strong if supported by mana.
  • Avoid hands lacking early interaction, ramp, or a clear path to establishing a punishment engine.

Key Tips:

  • Sequence Triggers Wisely: Play life-loss triggers after amplifiers like Solphim/Bloodletter are on board. Time Valgavoth casts to maximize its "first life loss" trigger each turn cycle.
  • Protect Your Engines: Use Bolt Bend, Tibalt's Trickery, or Deadly Rollick to counter removal targeting key enchantments or amplifiers. Equip commanders/important creatures with Greaves/Boots/Mithril Coat.
  • Leverage Asymmetry: Cards like Rug of Smothering, Painful Quandary, and Braids, Arisen Nightmare hurt opponents more than you. Bloodchief Ascension wins games if activated.
  • Manage Life Total: Use Necropotence judiciously. Whip of Erebos and life-gain from triggers (e.g., Ayara, Blood Artist) offset self-damage from lands/effects.
  • Recursion is Key: Recur key pieces with Sheoldred, Whispering One, Whip of Erebos, or Malakir Rebirth. Takenuma, Abandoned Mire fetches creatures/planeswalkers.

Weaknesses:

Critical

  • Enchantment Removal: Loses hard to mass enchantment removal (Cleansing Nova, Farewell) or targeted hate (Heliod's Intervention), dismantling its core engines and combos.
  • Graveyard Hate: Rest in Peace, Leyline of the Void cripples recursion (Reanimate, Whip of Erebos, Sheoldred, Whispering One, Takenuma).
  • Life Gain Strategies: Outpaces the deck's incremental damage if not answered quickly (e.g., Trostani decks). Limited answers beyond Roiling Vortex's mode.

Moderate

  • Artifact/Combo Decks: Struggles to interact with fast, non-creature wins (e.g., Thassa's Oracle combo). Relies on Rakdos Charm or Vandalblast as limited answers.
  • Countermagic/Stack Interaction: Light on counterspells; relies on Tibalt's Trickery/Bolt Bend. Key engines/combo pieces are vulnerable when cast.
  • Board Wipes: While running some itself, heavy reliance on creatures for triggers/blocking makes it susceptible to repeated wipes without Whip of Erebos/recursion.

Minor

  • High-Tempo Aggro: Can be pressured early by fast creature decks before engines stabilize. Blasphemous Act/Damnation are primary answers.
  • Taxing Effects: Thalia, Guardian of Thraben/Sphere of Resistance slow down deploying multiple enchantments/artifacts per turn but don't shut off the strategy.

Most Important Cards:

  • Exquisite Blood (Primary Combo Piece)
  • Sanguine Bond (Combo Finisher)
  • Solphim, Mayhem Dominus (Damage/Life Loss Amplifier)
  • Sheoldred, the Apocalypse (Card Draw Punishment & Lifegain)
  • Underworld Dreams (Core Card Draw Punishment)
  • Necropotence (Primary Card Draw Engine)
  • Bloodletter of Aclazotz (Life Loss Amplifier)
  • Grim Tutor (Key Tutor)
  • Painful Quandary (Spell Cast Punishment)
  • Mogis, God of Slaughter (Forced Sacrifice & Persistent Damage)

Attribute Ratings:

Speed: 7/10

  • Capable of T5-6 wins with perfect draws (e.g., T1-2 ramp, T3-4 Necropotence/Exquisite Blood, T5 Sanguine Bond). Typically threatens wins/locks by T7-8 via amplified triggers or combo.

Resilience: 5/10

  • Has protection (Greaves, Boots, Bolt Bend) and recursion (Whip, Sheoldred, Reanimate), but core strategy is highly vulnerable to enchantment removal and graveyard hate. Relies on drawing answers to specific threats.

Consistency: 6/10

  • Strong card draw (Necropotence, Underworld Dreams, Valgavoth) and tutors (Grim Tutor, Gamble, Beseech the Mirror) provide reliable access to key pieces, but lacks redundancy for some engines (e.g., only one Sheoldred, Apocalypse).

Interaction: 5/10

  • Efficient targeted removal (Terminate, Infernal Grasp, Deadly Rollick, Chaos Warp) and board wipes (Damnation, Blasphemous Act). Limited stack interaction (Tibalt's Trickery, Bolt Bend) and minimal artifact/enchantment hate (Vandalblast, Rakdos Charm).

Rating Justification:

This deck demonstrates focused speed (T7-8 win potential) through efficient tutors, card draw, and potent combo/amplifier pieces, aligning with the "Focused" tier (6.0). However, its critical vulnerability to enchantment removal and reliance on fragile engines prevents higher resilience scores, capping its ceiling below optimized levels. The combination of strong proactive elements but significant meta-dependent weaknesses justifies the range.

Power level: 6.0 - 6.5

DECK LIST
Valgavoth, Harrower of Souls
Planeswalker: 1
($0.3)
1
Ob Nixilis, the Hate-Twisted
3 B B
Creature: 25
($233.51)
1
Ayara, First of Locthwain
B B B
1
Blood Artist
1 B
1
Bloodletter of Aclazotz
1 B B B
1
Bloodthirsty Conqueror
3 B B
1
Braids, Arisen Nightmare
1 B B
1
Dread Presence
3 B
1
Erebos, God of the Dead
3 B
1
K'rrik, Son of Yawgmoth
4 B/P B/P B/P
1
Kardur, Doomscourge
2 B R
1
Kederekt Parasite
B
1
Massacre Girl
3 B B
1
Massacre Wurm
3 B B B
1
Mogis, God of Slaughter
2 B R
1
Nightshade Harvester
3 B
1
Ob Nixilis, Captive Kingpin
2 B R
1
Ojer Axonil, Deepest Might // Temple of Power
2 R R
1
Persistent Constrictor
4 B
1
Razorkin Needlehead
R R
1
Rug of Smothering
3
1
Sheoldred, Whispering One
5 B B
1
Sheoldred, the Apocalypse
2 B B
1
Solphim, Mayhem Dominus
2 R R
1
The Lord of Pain
3 B R
1
Vito, Thorn of the Dusk Rose
2 B
1
Zo-Zu the Punisher
1 R R
Artifact: 11
($30.78)
1
Arcane Signet
2
1
Expedition Map
1
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Mithril Coat
3
1
Rakdos Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Indulgence
2
1
Thought Vessel
2
1
Whip of Erebos
2 B B
Enchantment: 10
($56.87)
1
Bloodchief Ascension
B
1
Exquisite Blood
4 B
1
Necropotence
B B B
1
Painful Quandary
3 B B
1
Phyrexian Arena
1 B B
1
Polluted Bonds
3 B B
1
Roiling Vortex
1 R
1
Sanguine Bond
3 B B
1
Spiteful Visions
2 B/R B/R
1
Underworld Dreams
B B B
Instant: 9
($37.36)
1
Bolt Bend
3 R
1
Chaos Warp
2 R
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Infernal Grasp
1 B
1
Malakir Rebirth // Malakir Mire
B
1
Rakdos Charm
B R
1
Terminate
B R
1
Tibalt's Trickery
1 R
Sorcery: 9
($97.98)
1
Blasphemous Act
8 R
1
Chandra's Ignition
3 R R
1
Damnation
2 B B
1
Gamble
R
1
Grim Tutor
1 B B
1
Jeska's Will
2 R
1
Reanimate
B
1
Torment of Hailfire
X B B
1
Vandalblast
R
Land: 34
($115.21)
1
Blackcleave Cliffs
1
Blood Crypt
1
Bloodstained Mire
1
Bojuka Bog
1
Cabal Coffers
1
Command Tower
1
Dragonskull Summit
1
Evolving Wilds
1
Foreboding Ruins
1
Graven Cairns
4
Mountain
1
Reflecting Pool
1
Reliquary Tower
1
Smoldering Marsh
1
Sokenzan, Crucible of Defiance
1
Sulfurous Springs
10
Swamp
1
Tainted Peak
1
Takenuma, Abandoned Mire
1
Terramorphic Expanse
1
Urborg, Tomb of Yawgmoth
1
Witch's Cottage

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