









Overview:
A midrange Golgari deck built around Rendmaw, Creaking Nest's ability to create goaded Bird tokens through playing multi-type cards, utilizing a mix of artifact creatures and value-generating permanents to maintain board presence while encouraging combat between opponents.
Primer:
The deck operates by leveraging its commander's ability to create goaded Bird tokens whenever multi-type cards are played. Key artifact creatures like Adaptive Automaton, Argentum Masticore, and various scarecrows help trigger the commander while providing utility. The deck includes ramp pieces like Sol Ring, Arcane Signet, and Llanowar Elves to accelerate its gameplan.
The strategy involves creating a steady stream of flying tokens while building a defensive board presence. Cards like Massacre Wurm and Living Death serve as board control elements, while Meathook Massacre II and Exsanguinate provide alternative win conditions. The deck can grind out games through incremental advantage, using the goaded Birds to force opponents to attack each other while maintaining its own board position.
Weaknesses:
- The deck is vulnerable to graveyard hate and artifact removal, which can disrupt many of its key pieces.
- The reliance on creature-based strategies makes it susceptible to board wipes, though it has some recovery tools.
- The mana base is relatively basic, lacking many utility lands or fast mana options, which can slow down its execution.
- Token-hate effects can severely impact the deck's strategy.
Most Important Cards:
- Sol Ring
- Living Death
- Massacre Wurm
- Meathook Massacre II
- Wrenn and Seven
- Circle of Dreams Druid
- Arcane Signet
- Darksteel Colossus
- Exsanguinate
- Garruk's Uprising
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 4/10
- Interaction: 5/10
Rating Justification:
This deck falls into the casual/focused casual range due to its relatively straightforward gameplan and lack of fast mana or efficient tutors. While it can create interesting board states with goaded tokens, it typically won't threaten wins before turn 10-11. The interaction suite is modest but present, and the deck has some resilience through recursion effects. When compared to typical 4.0 precon decks, it shows similar power level characteristics but with slightly more focused synergies.
Final power level rating: 4.5 - 5.0
The deck sits in this range because it has a clear gameplan and some synergistic elements, but lacks the speed and consistency of higher-powered decks. It's stronger than a typical precon due to its focused strategy and inclusion of some powerful cards, but doesn't reach the efficiency needed for higher power levels.
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