









Overview:
This Animar, Soul of Elements deck focuses on +1/+1 counter synergies and creature-based value, leveraging Animar's cost reduction to deploy massive threats like Koma, World-Eater and Protean Hulk. The strategy combines creature storm elements with landfall triggers (via Scute Swarm, Avenger of Zendikar) and explosive counter-based combos like All Will Be One + Animar's triggered ability. Animar is critical to the game plan, enabling both mana acceleration and serving as a scaling damage engine.
Primer:
Core Strategy Execution:
- Ramp & Counter Setup (Turns 1-4): Cast Animar early using mana dorks (Deathbloom Gardener, Nightshade Dryad). Use low-CMC creatures like Wildwood Scourge and Taurean Mauler to build Animar's counters. Deploy key enablers like Branching Evolution or Temur Ascendancy.
- Mid-Game Value (Turns 4-6): Cast discounted high-impact creatures (Protean Hulk, Ulvenwald Hydra) to trigger Animar's counter growth. Use Tatyova, Benthic Druid and Aesi, Tyrant of Gyre Strait to draw off land drops.
- Win Conditions (Turns 5-8):
- Combat: Overwhelm with Koma, World-Eater tokens, Rampaging Baloths, or Craterhoof Behemoth-style finishers via Roar of Endless Song.
- Combo: Pair All Will Be One with Animar's creature-casting triggers to deal escalating damage. Protean Hulk can fetch Benevolent Hydra + Wildwood Scourge for infinite counters.
- Lock: Use Koma, World-Eater's Serpent tokens to stax opponents' permanents.
Mulligan Priorities:
- Keep hands with Animar + 1-2 protection spells (Counterspell, An Offer You Can't Refuse).
- Prioritize early creatures that grow Animar's counters (Managorger Hydra, Fairgrounds Trumpeter).
- Ensure access to green mana for early ramp (Rampant Growth, Cultivate).
Key Tips:
- Use Protean Hulk to fetch Benevolent Hydra + Wildwood Scourge: Each counter placed on Hydra triggers Wildwood infinitely.
- All Will Be One turns every creature cast into direct damage once Animar has 3+ counters.
- Temur Battlecrier reduces spell costs further when controlling 4+ power creatures.
Weaknesses:
Critical
- Commander Dependency: Animar removal resets cost reduction, crippling the deck's engine.
- Board Wipe Vulnerability: Lacks mass recursion; Praetor's Counsel is the only recovery tool.
Moderate
- Counter Interaction: The Ozolith/Doubling Season absent, limiting counter resilience.
- Artifact/Enchantment Reliance: Key pieces like Branching Evolution have minimal protection.
Minor
- Limited Stack Interaction: Only 3 counterspells and no free protection (e.g., Fierce Guardianship).
Most Important Cards:
- Animar, Soul of Elements (Engine/win condition)
- All Will Be One (Primary combo piece)
- Protean Hulk (Tutor/combo enabler)
- Branching Evolution (Counter multiplier)
- Temur Ascendancy (Haste/card draw)
- Koma, World-Eater (Stax/board presence)
- Scute Swarm (Scaling token generator)
- Avenger of Zendikar (Token synergy)
- Ulvenwald Hydra (Land fetch/scaling threat)
- Finale of Devastation (Tutor/overrun)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via All Will Be One combos or Koma locks by T6-7, but lacks fast mana for earlier explosive starts.
Resilience: 5/10
- Heavily reliant on Animar staying alive; limited protection beyond 3 counterspells.
Consistency: 6/10
- Moderate tutor density (Protean Hulk, Finale) but lacks redundancy for key combo pieces like All Will Be One.
Interaction: 4/10
- Minimal removal (Bite Down, Imprisoned in the Moon) and only 3 counterspells.
Rating Justification:
This deck has focused combo potential and strong mid-game scaling but suffers from commander dependency and fragile interaction. Its T6-7 win capability and moderate consistency align with optimized casual tiers, while resilience issues prevent higher rankings.
Power level: 5.5 - 6.0
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