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COMMANDER(S)
Animar, Soul of Elements
QR Code
G R U
- Temur
Created by  Swimfan2k
Bracket
5.5 - 6.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Animar, Soul of Elements deck focuses on +1/+1 counter synergies and creature-based value, leveraging Animar's cost reduction to deploy massive threats like Koma, World-Eater and Protean Hulk. The strategy combines creature storm elements with landfall triggers (via Scute Swarm, Avenger of Zendikar) and explosive counter-based combos like All Will Be One + Animar's triggered ability. Animar is critical to the game plan, enabling both mana acceleration and serving as a scaling damage engine.

Primer:

Core Strategy Execution:

  1. Ramp & Counter Setup (Turns 1-4): Cast Animar early using mana dorks (Deathbloom Gardener, Nightshade Dryad). Use low-CMC creatures like Wildwood Scourge and Taurean Mauler to build Animar's counters. Deploy key enablers like Branching Evolution or Temur Ascendancy.
  2. Mid-Game Value (Turns 4-6): Cast discounted high-impact creatures (Protean Hulk, Ulvenwald Hydra) to trigger Animar's counter growth. Use Tatyova, Benthic Druid and Aesi, Tyrant of Gyre Strait to draw off land drops.
  3. Win Conditions (Turns 5-8):
    • Combat: Overwhelm with Koma, World-Eater tokens, Rampaging Baloths, or Craterhoof Behemoth-style finishers via Roar of Endless Song.
    • Combo: Pair All Will Be One with Animar's creature-casting triggers to deal escalating damage. Protean Hulk can fetch Benevolent Hydra + Wildwood Scourge for infinite counters.
    • Lock: Use Koma, World-Eater's Serpent tokens to stax opponents' permanents.

Mulligan Priorities:

  • Keep hands with Animar + 1-2 protection spells (Counterspell, An Offer You Can't Refuse).
  • Prioritize early creatures that grow Animar's counters (Managorger Hydra, Fairgrounds Trumpeter).
  • Ensure access to green mana for early ramp (Rampant Growth, Cultivate).

Key Tips:

  • Use Protean Hulk to fetch Benevolent Hydra + Wildwood Scourge: Each counter placed on Hydra triggers Wildwood infinitely.
  • All Will Be One turns every creature cast into direct damage once Animar has 3+ counters.
  • Temur Battlecrier reduces spell costs further when controlling 4+ power creatures.

Weaknesses:

Critical

  • Commander Dependency: Animar removal resets cost reduction, crippling the deck's engine.
  • Board Wipe Vulnerability: Lacks mass recursion; Praetor's Counsel is the only recovery tool.

Moderate

  • Counter Interaction: The Ozolith/Doubling Season absent, limiting counter resilience.
  • Artifact/Enchantment Reliance: Key pieces like Branching Evolution have minimal protection.

Minor

  • Limited Stack Interaction: Only 3 counterspells and no free protection (e.g., Fierce Guardianship).

Most Important Cards:

  • Animar, Soul of Elements (Engine/win condition)
  • All Will Be One (Primary combo piece)
  • Protean Hulk (Tutor/combo enabler)
  • Branching Evolution (Counter multiplier)
  • Temur Ascendancy (Haste/card draw)
  • Koma, World-Eater (Stax/board presence)
  • Scute Swarm (Scaling token generator)
  • Avenger of Zendikar (Token synergy)
  • Ulvenwald Hydra (Land fetch/scaling threat)
  • Finale of Devastation (Tutor/overrun)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via All Will Be One combos or Koma locks by T6-7, but lacks fast mana for earlier explosive starts.

Resilience: 5/10

  • Heavily reliant on Animar staying alive; limited protection beyond 3 counterspells.

Consistency: 6/10

  • Moderate tutor density (Protean Hulk, Finale) but lacks redundancy for key combo pieces like All Will Be One.

Interaction: 4/10

  • Minimal removal (Bite Down, Imprisoned in the Moon) and only 3 counterspells.

Rating Justification:

This deck has focused combo potential and strong mid-game scaling but suffers from commander dependency and fragile interaction. Its T6-7 win capability and moderate consistency align with optimized casual tiers, while resilience issues prevent higher rankings.

Power level: 5.5 - 6.0

DECK LIST
Animar, Soul of Elements
Creature: 34
($60.14)
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Apocalypse Hydra
X R G
1
Armorcraft Judge
3 G
1
Avenger of Zendikar
5 G G
1
Benevolent Hydra
X G G
1
Cackling Prowler
3 G
1
Cankerbloom
1 G
1
Canopy Gargantuan
5 G G
1
Cathedral Acolyte
1 G
1
Deathbloom Gardener
2 G
1
Eshki, Temur's Roar
G U R
1
Fairgrounds Trumpeter
2 G
1
Forgotten Ancient
3 G
1
Heroes' Bane
3 G G
1
Hydroid Krasis
X G U
1
Ironscale Hydra
3 G G
1
Koma, World-Eater
3 G G U U
1
Managorger Hydra
2 G
1
Mossborn Hydra
2 G
1
Nightshade Dryad
1 G
1
Pollenbright Druid
1 G
1
Polyraptor
6 G G
1
Protean Hulk
5 G G
1
Rampaging Baloths
4 G G
1
Scute Swarm
2 G
1
Tatyova, Benthic Druid
3 G U
1
Taurean Mauler
2 R
1
Temur Battlecrier
G U R
1
Twitching Doll
1 G
1
Ulvenwald Hydra
4 G G
1
Undergrowth Champion
1 G G
1
Warden of the Grove
2 G
1
Wildwood Scourge
X G
1
Yorvo, Lord of Garenbrig
G G G
Enchantment: 10
($20.12)
1
All Will Be One
3 R R
1
Branching Evolution
2 G
1
Colossal Majesty
2 G
1
Crystal Carapace
3 G
1
Dragonback Assault
3 G U R
1
Imprisoned in the Moon
2 U
1
Prismatic Omen
1 G
1
Propaganda
2 U
1
Roar of Endless Song
2 G U R
1
Temur Ascendancy
G U R
Instant: 8
($3.7)
1
An Offer You Can't Refuse
U
1
Auroral Procession
G U
1
Bite Down
1 G
1
Brainstorm
U
1
Counterspell
U U
1
Eureka Moment
2 G U
1
Inspiring Call
2 G
1
Opt
U
Sorcery: 10
($8.01)
1
Courage in Crisis
2 G
1
Cultivate
2 G
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Migration Path
3 G
1
Praetor's Counsel
5 G G G
1
Rampant Growth
1 G
1
Skyshroud Claim
3 G
1
Titania's Command
4 G G
1
Will of the Sultai
4 G
Land: 37
($16.92)
1
Cinder Glade
1
Command Tower
1
Exotic Orchard
19
Forest
1
Frontier Bivouac
1
Game Trail
1
Hinterland Harbor
4
Island
1
Mistrise Village
1
Rockfall Vale
1
Rootbound Crag
1
Stormcarved Coast
1
Sulfur Falls
1
Thornspire Verge
1
Vineglimmer Snarl
1
Yavimaya Coast

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