









Overview:
This Temur deck leverages Eshki Dragonclaw's trigger to cast creature and noncreature spells each turn, generating card advantage and growing Eshki. It focuses on deploying high-power creatures (often with cost reduction via Goreclaw, Terror of Qal Sisma and Temur Battlecrier) and using adventure spells to fulfill Eshki's condition. Win conditions include combat overruns with Craterhoof Behemoth, commander damage via buffed Eshki, and burn from Ureni, the Song Unending.
Primer:
Core Strategy:
- Early Setup: Use 1–2 mana dorks (Llanowar Elves, Birds of Paradise) and land ramp (Rampant Growth, Cultivate) to accelerate into 4+ power creatures.
- Engine Activation: Cast adventure noncreature spells (e.g., Steam Clean from Scalding Viper) followed by their creature halves to trigger Eshki’s draw/counters. Exploit Harmonize recursion (e.g., Mammoth Bellow from graveyard) for sustained value.
- Finishers: Overwhelm with Craterhoof Behemoth, Roar of Endless Song-boosted tokens, or Eshki commander damage (enabled by Rogue's Passage).
Mulligan Priorities:
- 3 lands (preferably untapped).
- At least 1 ramp spell and 1 early creature (dork or 4+ power threat).
- Avoid hands without creature/noncreature spell balance.
Key Tips:
- Sequence adventures first to maximize Eshki triggers.
- Protect critical pieces with Rhythm of the Wild (anti-counter) and Swiftfoot Boots.
- Use Temur Ascendancy for haste and card draw off large creatures.
Weaknesses:
Critical
- Relies on commander for optimal value (3+ removals cripple draw engine).
- No infinite combos or fast wins; vulnerable to faster decks.
Moderate
- Slow recovery from board wipes (limited recursion beyond Auroral Procession).
- Tapped-heavy mana base delays threats (7+ enters-tapped lands).
Minor
- Graveyard reliance for Harmonize (weak to Rest in Peace).
Most Important Cards:
- Craterhoof Behemoth
- Temur Ascendancy
- Goreclaw, Terror of Qal Sisma
- Rhythm of the Wild
- Surrak, Elusive Hunter
- Ureni, the Song Unending
- Roar of Endless Song
- Herd Heirloom
- Temur Battlecrier
- Rogue's Passage
Attribute Ratings:
Speed: 5/10
- Wins via combat around T8–10; lacks fast mana or combo acceleration.
Resilience: 4/10
- Minimal free protection; relies on ward 1 for Eshki and limited counterspells.
Consistency: 6/10
- 10+ ramp spells and adventure/Harmonize recursion provide steady value.
Interaction: 5/10
- Mix of B-tier removal (Beast Within) and A-tier counters (Counterspell), but low density.
Rating Justification:
The deck operates as a mid-power battlecruiser with precon-level speed and interaction, relying on synergistic creature/noncreature sequencing but lacking cEDH staples or infinite lines.
Power level: 4.0 – 5.0
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