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COMMANDER(S)
Niv-Mizzet, Supreme
QR Code
B G R U W
- Five-Color
Created by  GCrazy19
Bracket
4.0 - 5.0
Bracket 3
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ANALYSIS

Overview:

This 5-color Gates/spellslinger hybrid deck leverages Niv-Mizzet, Supreme's jump-start recursion for multicolor instants/sorceries while pursuing land-based value through 22 Gates and Maze's End. The strategy combines spell-copying engines like Swarm Intelligence with token generation from Third Path Iconoclast and Rite of the Dragoncaller, supported by multiple Niv-Mizzet variants for card advantage. While the commander enhances recursion, the deck doesn't rely on it as a primary win condition, instead using Gates as both mana fixing and an alt-win pathway.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Prioritize Gate ramp with Circuitous Route, Guild Summit, and Spelunking to fix colors while drawing cards.
    • Deploy mana rocks (Chromatic Lantern, Firemind Vessel) to enable multicolor spells.
    • Cast value engines like Archmage Emeritus or Storm-Kiln Artist to capitalize on early cantrips.
  1. Midgame Value (Turns 5-7):

    • Activate Gates synergies: Guild Summit draws 2-4 cards per turn, Heap Gate generates Treasures.
    • Deploy spell amplifiers: Swarm Intelligence, Thousand-Year Storm, or Primal Amulet to multiply removal/card draw.
    • Recur key spells via Niv-Mizzet's jump-start (e.g., Growth Spiral, Faithful Mending).
  2. Win Conditions:

    • Maze's End: Tutor Gates with Circuitous Route/Nine-Fingers Keene to assemble 10 unique Gates.
    • Token Overload: Flood the board with 1/1 Soldiers (Third Path Iconoclast) and 5/5 Dragons (Rite of the Dragoncaller), enhanced by Mirari's Wake.
    • Spell Burst: Copy Expansion // Explosion or Olórin's Searing Light with storm/copy effects for lethal damage.
    • Niv-Mizzet Value: Niv-Mizzet, Parun + Whirlwind of Thought for incremental damage through card draw.

Mulligan Priorities:

  • Keep hands with 3+ lands including 1-2 Gates and early ramp (Arcane Signet, Growth Spiral).
  • Prioritize Guild Summit or Spelunking if keeping a Gate-heavy hand.
  • Avoid hands lacking green/blue sources for early ramp or with only high-CMC spells.

Key Tips:

  • Use Maze's End as a political tool – opponents may underestimate it until you control 8+ Gates.
  • Seedborn Muse enables instant-speed recursion with Niv-Mizzet's jump-start during opponents' turns.
  • Reinterpret can counter a threat while cheating out Niv-Mizzet Reborn or Casualties of War.

Weaknesses:

Critical

  • Severe vulnerability to Blood Moon/Back to Basics – 22 nonbasic lands with minimal basics.
  • No graveyard protection – Rest in Peace cripples jump-start recursion and key spells like Faithful Mending.

Moderate

  • Slow setup – Tapped Gates delay critical T3-5 plays in faster metas.
  • Overextended strategy – Split focus between Gates, spellslinging, and creature tokens reduces potency.

Minor

  • Limited stack interaction – Only 6 counterspells with high color requirements (e.g., Counterflux).
  • Weak to flyers – Relies on Supreme Verdict as primary answer to aerial threats.

Most Important Cards:

  • Guild Summit (Draw engine scaling with Gates)
  • Swarm Intelligence (Spell-doubling win condition)
  • Maze's End (Primary alt-win condition)
  • Seedborn Muse (Untap engine for Gates/recursion)
  • Niv-Mizzet Reborn (Card advantage bomb)
  • Circuitous Route (Gate tutor + ramp)
  • Storm-Kiln Artist (Mana generation for big turns)
  • Third Path Iconoclast (Token army generator)
  • Chromatic Lantern (Critical color fixing)
  • Supreme Verdict (Only board wipe)

Attribute Ratings:

Speed: 5/10

  • Capable of T10-12 wins via Maze's End or token overruns, but slow Gates/ramp setup delays faster combos.

Resilience: 4/10

  • Recursive spells via jump-start provide some recovery, but critical enchantments (Guild Summit, Swarm Intelligence) lack protection.

Consistency: 6/10

  • Strong card draw from Gates/engines balances the lack of tutors, but conflicting themes (Gates vs. spellslinging) create awkward hands.

Interaction: 5/10

  • Versatile answers (Bedevil, Mortify, Dovin's Veto), but insufficient density to handle multiple threats simultaneously.

Rating Justification:

This deck operates at precon-plus levels with a T10-12 win clock through combat or Maze's End, but its split focus and slow mana base prevent higher optimization. While packing strong individual cards, it lacks the speed and protection for competitive play.

Power level: 4.0 - 5.0

DECK LIST
Niv-Mizzet, Supreme
Creature: 12
($19.48)
1
Archmage Emeritus
2 U U
1
General Ferrous Rokiric
1 R W
1
Lilah, Undefeated Slickshot
1 U R
1
Nine-Fingers Keene
1 B G U
1
Niv-Mizzet Reborn
W U B R G
1
Niv-Mizzet, Parun
U U U R R R
1
Niv-Mizzet, Visionary
4 U R
1
Niv-Mizzet, the Firemind
2 U U R R
1
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time
2 U U
1
Seedborn Muse
3 G G
1
Storm-Kiln Artist
3 R
1
Third Path Iconoclast
U R
Artifact: 6
($12.67)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Decanter of Endless Water
3
1
Firemind Vessel
4
1
Primal Amulet // Primal Wellspring
4
Enchantment: 7
($12.53)
1
Guild Summit
2 U
1
Mirari's Wake
3 G W
1
Rite of the Dragoncaller
4 R R
1
Spelunking
2 G
1
Swarm Intelligence
6 U
1
Thousand-Year Storm
4 U R
1
Whirlwind of Thought
1 U R W
Instant: 27
($31.94)
1
Abrupt Decay
B G
1
Anguished Unmaking
1 W B
1
Aura Mutation
G W
1
Bedevil
B B R
1
Boros Charm
R W
1
Counterflux
U U R
1
Deathsprout
1 B B G
1
Despark
W B
1
Dovin's Veto
W U
1
Eladamri's Call
G W
1
Eureka Moment
2 G U
1
Expansion // Explosion
U/R U/R
1
Faithful Mending
W U
1
Fracture
W B
1
Galvanic Iteration
U R
1
Golgari Charm
B G
1
Growth Spiral
G U
1
Ionize
1 U R
1
Izzet Charm
U R
1
Manamorphose
1 R/G
1
Mortify
1 W B
1
Narset's Reversal
U U
1
Olórin's Searing Light
2 R W
1
Planar Genesis
G U
1
Prismari Command
1 U R
1
Putrefy
1 B G
1
Reinterpret
2 U R
Sorcery: 11
($4.9)
1
Bring to Light
3 G U
1
Campus Renovation
3 R W
1
Casualties of War
2 B B G G
1
Circuitous Route
3 G
1
Decimate
2 R G
1
Escape to the Wilds
3 R G
1
Expressive Iteration
U R
1
Hull Breach
R G
1
Merciless Eviction
4 W B
1
Supreme Verdict
1 W W U
1
Urban Evolution
3 G U
Land: 36
($13.58)
1
Azorius Guildgate
1
Baldur's Gate
1
Black Dragon Gate
1
Boros Guildgate
1
Cascading Cataracts
1
Citadel Gate
1
Cliffgate
1
Command Tower
1
Dimir Guildgate
1
Exotic Orchard
2
Forest
1
Gateway Plaza
1
Golgari Guildgate
1
Gond Gate
1
Gruul Guildgate
1
Heap Gate
3
Island
1
Izzet Guildgate
1
Manor Gate
1
Maze's End
3
Mountain
1
Orzhov Guildgate
1
Pillar of the Paruns
1
Plains
1
Plaza of Harmony
1
Rakdos Guildgate
1
Sea Gate
1
Selesnya Guildgate
1
Simic Guildgate
1
Swamp
1
The World Tree

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